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Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter

(05 May 2005)

X Abstract

From the author of the <i>New York Times</i> bestseller <i>Mind Wide Open</i> comes a groundbreaking assessment of popular culture as it's never been considered before: through the lens of intelligence. <br><br> The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far surpassing books. Reality television shows featuring silicone-stuffed CEO wannabes and bug-eating adrenaline junkies dominate the ratings. But prominent social and cultural critic Steven Johnson argues that our popular culture has never been smarter. <br><br> Drawing from fields as diverse as neuroscience, economics, and literary theory, Johnson argues that the junk culture we're so eager to dismiss is in fact making us more intelligent. A video game will never be a book, Johnson acknowledges, nor should it aspire to be-and, in fact, video games, from Tetris to The Sims to Grand Theft Auto, have been shown to raise IQ scores and develop cognitive abilities that can't be learned from books. Likewise, successful television, when examined closely and taken seriously, reveals surprising narrative sophistication and intellectual demands. <br><br> Startling, provocative, and endlessly engaging, <i>Everything Bad Is Good for You</i> is a hopeful and spirited account of contemporary culture. Elegantly and convincingly, Johnson demonstrates that our culture is not declining but changing-in exciting and stimulating ways we'd do well to understand. You will never regard the glow of the video game or television screen the same way again.

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This article has been bookmarked 18 times, initially on 2005-06-01.

2009-01-10 User geoviz
2008-07-30 User sjones
2008-07-24 User enunez
Group PETLab
2006-06-13 User TheSociologist
User cobotelar
2006-06-05 User twetering
2006-05-30 User intellagirl
Group MMORPGStudies
2006-04-21 User jhorwath
Group NetGenStudy
2005-10-17 User maweigel
Group New_Media_Literacies_NML
2005-09-06 User mimiito
2005-08-01 User ajpope
2005-06-01 User dperkel
Group sims_phd_cohort_2005
Group digital_youth
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