CiteULike is a free online bibliography manager. Register and you can start organising your references online.

Simulations and the Future of Learning : An Innovative (and Perhaps Revolutionary) Approach to e-Learning

(11 September 2003)

X Abstract

<I>Simulations and the Future of Learning</I> offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.

View the full article here:

Amazon.ca, Amazon.de, Amazon.fr, Amazon.co.uk, Amazon.com, WorldCat (ISBN), Google Books, Amazon.com, LibraryThing

This article has been bookmarked 23 times, initially on 2005-12-21.

2008-10-28 User jsvoboda
2007-11-28 User Blitzechse
2007-06-29 User kgrandis
2007-06-19 User gere69
2007-06-18 User carolem
Group ETEC533
2007-04-29 User jonas28
Group Geschichte_studieren
2006-12-20 User knowlengr
Group DarkMarkGroup
2006-11-08 User nanoMonkey
2006-07-30 User achiar
Group VirtualPatient
2006-05-30 User intellagirl
Group MMORPGStudies
2006-02-21 User clayfox
2006-01-19 User yish
Group mathgamespatterns
Group dtl
Group vds-arg
Group eni
2005-12-21 User seawidget , 1 note

This book tackles the problems with the American education system, the benefits of using games and simulations as educational tools, and the specific design and development process for making such simulations. The most useful sections seem to be parts two and three, as they deal with what makes a game immersive. I will avoid the details about the game development process, as they are not the core of what makes the final product enjoyable.

2005-12-21 01:48:45
Group CMS
Privacy Statement | Terms & Conditions
CiteULike organises scholarly (or academic) papers or literature and provides bibliographic (which means it makes bibliographies) for universities and higher education establishments. It helps undergraduates and postgraduates. People studying for PhDs or in postdoctoral (postdoc) positions. The service is similar in scope to EndNote or RefWorks or any other reference manager like BibTeX, but it is a social bookmarking service for scientists and humanities researchers.