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Group: Game_Studies - library [183 articles]

Recent papers posted by members of the Game_Studies group
  • The Impact of the Internet in China: JCMC Volume 7 Issue 2
    posted to game research by dinu to the group Game_Studies on 2008-02-13 22:43:43 as *** along with 2 groups GameResearch Video Game Research
  • “The real truth about what games researchers do all day” – methods, strategies and ethics of online multi-user games research
    (2007)
    by Torill Mortensen
  • Opening doors to interactive play spaces: fragmenting story structure into games
    (2005), pp. 167-174.
    by Lori M Shyba, JR Parker
    posted to no-tag by xavioro to the group Game_Studies on 2007-10-06 20:36:58 as ** along with 2 people and 1 group anairam eitelman narrative
  • Stand up and take your place: identifying narrative elements in narrative adventure and role-play games
    Comput. Entertain., Vol. 3, No. 1. (2005), pp. 6-6.
    by Bride Mallon, Brian Webb
  • Keep the Monkey Rolling: Eye-hand Coordination in Super Monkey Ball
    (2003), pp. 364-373.
    by Egenfeldt S Nielsen
    edited by Marinka Copier, Joost Raessens
  • The Dialogic Imagination : Four Essays (University of Texas Press Slavic Series)
    by MM Bakhtin
    posted to no-tag by rfitzgerald to the group Game_Studies on 2006-03-26 10:12:48 as ** along with 3 people davidernst tystl anthropo2007
  • Social bookmarking in the enterprise
    Queue, Vol. 3, No. 9. (November 2005), pp. 28-35.
    by David Millen, Jonathan Feinberg, Bernard Kerr
  • Social bookmarking in the enterprise
    Queue, Vol. 3, No. 9. (November 2005), pp. 28-35.
    by David Millen, Jonathan Feinberg, Bernard Kerr
  • The challenges of sustaining a constructivist classroom culture
    Phi Delta Kappan, Vol. 80, No. 10. (1999), pp. 751-755.
    by Mark Windschitl
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • Using the Zing team learning system (TLS) as an electronic method for the Nominal Group Technique (NGT)
    ALAR Journal, Vol. 8, No. 1. (2003), pp. 59-73.
    by J Willcox, Zuber O Skerritt
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • Generating Agreement in Computer-Mediated Groups
    Small Group Research, Vol. 32, No. 5. (2001), pp. 625-666.
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • Communities of practice: learning, meaning, and identity
    (1998)
    by E Wenger
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • Cognitive Informatics: A New Transdisciplinary Research Field
    Brain and Mind, Vol. 4, No. 2. (2003), pp. 115-128.
    by Yingxu Wang
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • Mind in society
    (1978)
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • Enabling Knowledge Creation: New Tools for Unlocking the Mysteries of Tacit Understanding
    (2000)
    by Georg Von Krogh, Nonaka Ikujiro, Ichijo Kazuo
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • Life on the screen: identity in the age of the Internet
    (1995)
    by Sherry Turkle
  • The second self: computers and the human spirit
    (1984)
    by Sherry Turkle
    posted to and civilization computers self-perception bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • The impact of home computer use on children's activities and development
    The Future of Children, Vol. 10, No. 2. (2000)
    by Kaveri Subrahmanyam, Robert E Kraut, Patricia M Greenfield, Elisheva F Gross
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • Effect of video game practice on spacial skills in girls and boys
    Journal of Applied Developmental Psychology, Vol. 15 (1994), pp. 13-32.
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • An optimal period for setting sustained variability levels
    Psychonomic Bulletin and Review, Vol. 8, No. 1. (2001)
    by Patricia D Stokes, Peter Balsam
  • Online cognitive ethnography: Methods for studying massively multiplayer online videogaming culture
    (2004)
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • Learning in massively multiplayer online games
    (2004)
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • Taking the sociological imagination to school: An analysis of the (lack of) impact of information and communication technologies on education systems
    Technology, Pedagogy and Education, Vol. 13, No. 1. (2004), pp. 163-180.
    by Bridget Somekh
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:20 as **
  • Neurophysiological indices of strategy development and skill acquisition
    Cognitive Brain Research, Vol. 7, No. 3. (1999)
    by Michael E Smith, Linda K Mcevoy, Alan Gevins
  • Interaction Evokes Reflection: Learning Efficiency in Spacial Visualization
    Interactive Multimedia Electronic Journal of Computer-Enhanced Learning, Vol. 3, No. 2. (2001)
    by Glenn G Smith
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Learning, teaching and innovation: a review of literature on facilitating innovation in students, schools and teacher education with particular emphasis on mathematics, science and technology
    (2003)
    by D Smith, R Ewing, A Jasman, P Jones, G Sullivan
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Building cognitively rich agents using the SIM_agent toolkit
    Communications of the ACM, Vol. 42, No. 3. (1999)
    by Aaron Sloman, Brian Logan
  • Neurophysiological and behavioral indices of time pressure effects on visuomotor task performance
    Cognitive Brain Research, Vol. 9, No. 3. (2000)
    by SM Slobounov, K Fukada, R Simon, M Rearick, W Ray
  • Domain Specificity of Spacial Expertise: The Case of Video Game Players
    Applied Cognitive Psychology, Vol. 16, No. 1. (2002)
    by Valerie K Sims, Richard E Mayer
  • The effects of violent video games on aggression: A meta-analysis
    Human Communications Research, Vol. 27, No. 3. (2001), pp. 409-431.
    by JL Sherry
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • On the science of education design studies.
    Educational Researcher, Vol. 32, No. 1. (2003)
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • The fifth discipline: The art and practice of the learning organization
    (1990)
    by Peter Senge
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Literature review in informal learning with technology outside school.
    (2004)
    by Sefton J Green
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Digital Diversions: Youth Culture in the Age of Multimedia
    (1998)
    edited by Sefton J Green
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Can educational computer games help educators learn about the psychology of learning mathematics in children?
    (1996)
    by Kamran Sedighian, Andishe Sedighian
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • For gaming, read learning
    (JanuaryMarch November, February00January 2001)
    by Jack Schofield
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • The computer as a zone of proximal development: Internalizing reading-related metacognitions from a reading partner.
    Journal of Educational Psychology, Vol. 4, No. 81. (1989), pp. 620-637.
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • The computer as a zone of proximal development: Internalizing reading-related metacognitions from a reading partner
    Journal of Educational Psychology, Vol. 81, No. 4. (1989), pp. 620-637.
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Forward
    (2001)
    by O Sacks
    edited by Elkhonon Goldberg
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Shoot first
    Home Office Computing, Vol. 12, No. 11. (1994)
    by Hugh Roome
    posted to cognition computer games reasoning video violence bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Diffusion of innovations
    (1995)
    by EM Rogers
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Integrating educational technology into teaching
    (2002)
    by MD Roblyer, J Edwards, MA Havriluk
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Computer-mediated communication: Identity and social interaction in an electronic environment
    Genetic, Social & General Psychology Monographs, Vol. 124, No. 4. (1998)
    by Giuseppe Riva, Carlo Galimberti
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Computer-mediated communication: Identity and social interaction in an electronic environment
    Genetic, Social and General Psychology Monographs, Vol. 124, No. 4. (1998)
    by Giuseppe Riva, Carlo Galimberti
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Mislabeled, but Not Misidentified. Final Progress Report, 7/1/80-6/30/81
    (MayJanuaryMarch 1982)
    by Margaret Riel, Michael Cole
  • Distance education, on-campus learning, and e-learning convergences
    International Journal of E-learning, Vol. 1, No. 3. (2002), pp. 30-39.
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Hypermedia, internet communication and the challenge of redefining literacy in the electronic age
    Language Learning and Technology Journal, Vol. 4, No. 2. (2000), pp. 59-77.
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Computer games: Paradigms of opportunity
    Behavior Research Methods, Instruments, and Computers, Vol. 27, No. 2. (1995)
    by David B Porter
    posted to cognitive-processes computer-games bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Computer games: Paradigms of opportunity
    Behavior Research Methods, Instruments, & Computers, Vol. 27, No. 2. (1995), pp. 229-234.
    by David B Porter
    posted to bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
  • Designing Multimedia for Learning: Narrative Guidance and Narrative Construction
    (1999)
    by Lydia Plowman, Rosemary Luckin, Diana Laurillard, Matthew Stratfold, Josie Taylor
    edited by Marian G Williams, Mark W Altom
    posted to design education multimedia narrative bibtex-import by rfitzgerald to the group Game_Studies on 2006-03-25 23:59:19 as **
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