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Group: CMS - library [499 articles]

Recent papers posted by members of the CMS group
  • Digital Ontologies: The Ideality of Form in/and Code Storage: Or: Can Graphesis Challenge Mathesis?
    by Johanna Drucker
    posted to digital ontology thesis by amandaf to the group CMS on 2007-03-19 01:27:40 as *****
  • Why Video Games are Good for Your Soul
    (01 April 2005)
    by James P Gee
  • Collective Intelligence: Mankind's Emerging World in Cyberspace
    by Pierre Levy
  • Convergence Culture
    by Henry Jenkins
  • Community Building on the Web : Secret Strategies for Successful Online Communities
    (06 April 2000)
    by Amy J Kim
  • The Birth Of The Mobile MMOG
    Gamasutra.com (9 September 2003)
    by Tommy Palm
    posted to games mmo mobile by seawidget to the group CMS on 2006-05-17 08:47:57 as *****
  • Intelligence Reframed: Multiple Intelligences for the 21st Century
    (20 September 2000)
    by Howard Gardner
  • Mind your language - Unlocking the secret formula of game design
    Develop Magazine (August 2002)
    by Ben Cousins
    posted to design fun games by seawidget to the group CMS on 2005-12-14 04:59:41 as ***** along with 1 person and 4 groups yish mathgamespatterns dtl vds-arg eni
  • The art of computer game design
    by Chris Crawford
  • Why We Play Games: Four Keys to More Emotion Without Story
    (8 March 2004)
    by Nicole Lazzaro
  • Man, Play and Games
    (01 August 2001)
    by Roger Caillois
  • Developing Online Games: An Insider's Guide
    (07 March 2003)
    by Jessica Mulligan, Bridgette Patrovsky
  • Designing Virtual Worlds
    (15 July 2003)
    by Richard Bartle
  • Natural Funativity
    Gamasutra.com (10 November 2004)
    by Noah Falstein
    posted to design fun games by seawidget to the group CMS on 2005-12-06 17:16:05 as ***** along with 1 person and 4 groups yish mathgamespatterns dtl vds-arg eni
  • Rules of Play : Game Design Fundamentals
    (01 October 2003)
    by Katie Salen, Eric Zimmerman
  • Fourteen Forms of Fun
    Gamasutra.com (12 October 2001)
    by Pierre-Alexandre Garneau
    posted to design fun games by seawidget to the group CMS on 2005-12-01 23:11:10 as *****
  • Flow: The Psychology of Optimal Experience
    (13 March 1991)
  • Cyberliteracy: Navigating the Internet with Awareness
    (01 September 2003)
    by Laura J Gurak
  • Convergence Culture
    by Henry Jenkins
    posted to convergence diy fanfiction fans kids literacy media production teens by amandaf to the group CMS on 2005-10-16 19:41:31 as *****
  • Narratology: Introduction to the Theory of Narrative
    (January 1998)
    by Mieke Bal
    posted to literacy media narrative narratology storytelling by amandaf to the group CMS on 2005-10-16 19:41:26 as *****
  • Identity and Agency in Cultural Worlds
    (16 March 2001)
    by Dorothy Holland, Jr William, Debra Skinner, Carole Cain
  • Learning Identity: The Joint Emergence of Social Identification and Academic Learning
    (19 December 2005)
    by Stanton Wortham
    posted to social learning identity by seawidget to the group CMS on 2007-04-25 01:34:49 as ****
  • The Ontology of Mass Art
    The Journal of Aesthetics and Art Criticism, Vol. 55, No. 2. (1997), pp. 187-199.
    by Noël Carroll
    posted to digital ontology by amandaf to the group CMS on 2007-03-19 01:30:24 as ****
  • The Wealth of Networks : How Social Production Transforms Markets and Freedom
    (15 May 2006)
    by Yochai Benkler
  • The Sopranos meets Everquest - social networking in massively multiuser networking games
  • Gaining more than experience points: Learning social behavior in multiplayer computer games
    (19 April 2004)
    by N Ducheneaut, RJ Moore
  • Theory of the Avatar
    CESifo (February 2003)
    by Edward Castronova
    posted to community i_own_it identity mmo social status by seawidget to the group CMS on 2006-08-30 03:30:31 as **** along with 1 person LiL
  • Fan Fiction and Fan Communities in the Age of the Internet
    (05 July 2006)
    by Karen Hellekson, Kristina Busse
    posted to community fan identity online by seawidget to the group CMS on 2006-08-21 06:25:43 as ****
  • The Second Self: Computers and the Human Spirit
    (01 June 1984)
    by Sherry Turkle
  • Game Design Workshop: Designing, Prototyping, and Playtesting Games
    (01 February 2004)
    by Tracy Fullerton, Christopher Swain, Steven Hoffman
  • The Psychology of the Internet
    (15 March 2001)
    by Patricia Wallace
  • Discovering the Soul of Service: The Nine Drivers of Sustainable Business Success
    (12 February 1999)
    by Leonard L Berry
    posted to business mmo by seawidget to the group CMS on 2006-06-03 19:55:17 as **** along with 1 person craigtalbert
  • Wireless Data Services : Technologies, Business Models and Global Markets
    (20 November 2003)
    by Chetan Sharma, Yasuhisa Nakamura
    posted to business mobile by seawidget to the group CMS on 2006-05-23 10:27:21 as ****
  • Mobile Media and Applications, From Concept to Cash : Successful Service Creation and Launch
    (11 January 2006)
    by Christoffer Andersson, Daniel Freeman, Ian James, Andy Johnston, Staffan Ljung
    posted to business design mobile by seawidget to the group CMS on 2006-05-23 10:17:47 as **** along with 1 person gere69
  • Mobile Usability: How Nokia Changed the Face of the Mobile Phone
    (19 June 2003)
    by Christian Lindholm, Turkka Keinonen
  • The Wisdom of Crowds: Why the Many Are Smarter Than the Few and How Collective Wisdom Shapes Business, Economies, Societies and Nations
    (25 May 2004)
    by James Surowiecki
  • The Virtual Community: Homesteading on the Electronic Frontier, revised edition
    (01 November 2000)
    by Howard Rheingold
  • Personal, Portable, Pedestrian : Mobile Phones in Japanese Life
    (01 September 2005)
    by Ito
  • Engaging Learning : Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professiona)
    (19 May 2005)
    by Clark N Quinn
  • Does Easy Do It? Children, Games, and Learning
    Game Developer magazine (1988)
    by Seymour Papert
  • Serious Play: Challenges of Educational Game Design
    (2002)
    by Jennifer Jenson, Suzanne de Castell
  • Learning From the Children: Practical and Theoretical Reflections on Playing and Learning
    Simulation and Gaming, Vol. 30, No. 2. (1999), pp. 163-180.
    by Pierre Corbeil
    posted to games learning play by seawidget to the group CMS on 2005-12-23 04:32:57 as **** along with 1 person and 4 groups yish mathgamespatterns dtl vds-arg eni
  • The evolution of social play: Interdisciplinary analyses of cognitive processes
    (2002)
    by Marc
    edited by Marc
  • What Is a Game?
    Philosophy of Science, Vol. 34 (1967)
    by Bernard Suits
    posted to games play by seawidget to the group CMS on 2005-12-22 22:54:04 as **** along with 1 person and 4 groups yish mathgamespatterns dtl vds-arg eni
  • Handbook of Computer Game Studies
    (01 June 2005)
  • Why Is Sex Fun?: The Evolution of Human Sexuality (Science Masters)
    (10 September 1998)
    by Jared Diamond
    posted to desires psychology social status by seawidget to the group CMS on 2005-12-21 03:20:27 as **** along with 2 people Ros Harriet
  • The Daedalus Gateway: The Psychology of MMORPGs
    by Nick Yee
  • Queen Bees and Wannabes: Helping Your Daughter Survive Cliques, Gossip, Boyfriends, and Other Realities of Adolescence
    (04 March 2003)
    by Rosalind Wiseman
    posted to desires psychology social status by seawidget to the group CMS on 2005-12-14 06:36:30 as ****
  • Hare Brain, Tortoise Mind : How Intelligence Increases When You Think Less
    (01 January 2000)
    by Guy Claxton
    posted to psychology by seawidget to the group CMS on 2005-12-14 05:52:35 as **** along with 1 person rebekah
  • The Children's Machine: Rethinking School in the Age of the Computer
    (07 June 1994)
    by Seymour Papert
  • Note: You may cite this page as: http://www.citeulike.org/group/596/order/to_read

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