![]() |
CiteULike | ![]() |
Group: meta-perception | ![]() |
![]() |
|
![]() |
Register | ![]() |
Log in | ![]() |
Physical Emotion Induction and Its Use in Entertainment: Lessons Learnedby: Ralph Kok, Joost Broekens
|
Reviews
[Write a review of this article]
Find related articles from these CiteULike users
Find related articles with these CiteULike tags
Posting History
AbstractIt is well known that our emotional response is related to our bodily state, and more specifically that our bodily state can directly influence particular emotions we feel. It appears, however, that this fact has so far not had a significant influence in the entertainment industry. We first review existing work on physical emotion induction. Based on this work we present several techniques to influence emotional responses through physical means in a non-cognitive manner. The basis for the different techniques is a two-factor model of emotion: Pleasure and Arousal. We selected 4 sets of movie clips that correspond to the 4 possible quadrants existing in the 2 factor model. We have implemented some of the emotion induction techniques in a physical device (interactive chair) and tested the effects on the immersiveness of the movie clips and the emotional experience of the participants.
BibTeX record
RIS record