<?xml version="1.0" encoding="UTF-8"?>

<rdf:RDF
   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
   xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#"
   xmlns="http://purl.org/rss/1.0/"
   xmlns:dc="http://purl.org/dc/elements/1.1/"
   xmlns:prism="http://prismstandard.org/namespaces/1.2/basic/"
   xmlns:dcterms="http://purl.org/dc/terms/"

>
<channel rdf:about="http://www.citeulike.org/about">
<pubDate>Fri, 04 Jul 2008 23:42:34 BST</pubDate>


	<title>CiteULike: NML's library [358 articles]</title>
	<description>CiteULike: NML's library [358 articles]</description>


	<link>http://www.citeulike.org/user/NML</link>
	<dc:publisher>CiteULike.org</dc:publisher>
	<dc:language>en-gb</dc:language>
	<dc:rights>Copyright &#169; 2004-2008 citeulike.org</dc:rights>
	<items>
    <rdf:Seq>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/714955"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/714945"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/402179"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/200290"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/423549"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/200287"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/423551"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430911"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/197257"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430910"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430908"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/418901"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/200288"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430903"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430894"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430892"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430888"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430884"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430882"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430881"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430880"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430879"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430878"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430876"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430875"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430873"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430872"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/158650"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430870"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/430869"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/422008"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/422006"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/422004"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/422000"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421999"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421998"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421997"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421996"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421995"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421994"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/352458"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421924"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421923"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421921"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421920"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421919"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/421918"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/121690"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/384365"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/NML/article/260091"/>

	</rdf:Seq>
	</items>
	</channel>


<item rdf:about="http://www.citeulike.org/user/NML/article/714955">
    <title>Access and affiliation: The literacy composition practices of English language learners in an online fanfiction community</title>
    <link>http://www.citeulike.org/user/NML/article/714955</link>
    <description>&lt;i&gt;Journal of Adolescent &#38; Adult Literacy, Vol. 49, No. 2. (2005), pp. 118-128.&lt;/i&gt;</description>
    <dc:title>Access and affiliation: The literacy composition practices of English language learners in an online fanfiction community</dc:title>

    <dc:creator>RW Black</dc:creator>
    <dc:source>Journal of Adolescent &#38; Adult Literacy, Vol. 49, No. 2. (2005), pp. 118-128.</dc:source>
    <dc:date>2006-06-28T20:39:52-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publicationName>Journal of Adolescent &#38; Adult Literacy</prism:publicationName>
    <prism:volume>49</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>118</prism:startingPage>
    <prism:endingPage>128</prism:endingPage>
    <prism:category>affinity</prism:category>
    <prism:category>anime</prism:category>
    <prism:category>composition</prism:category>
    <prism:category>esl</prism:category>
    <prism:category>fan</prism:category>
    <prism:category>fanfiction</prism:category>
    <prism:category>fiction</prism:category>
    <prism:category>groups</prism:category>
    <prism:category>learning</prism:category>
    <prism:category>peer</prism:category>
    <prism:category>writing</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/714945">
    <title>Situated Language and Learning</title>
    <link>http://www.citeulike.org/user/NML/article/714945</link>
    <description>&lt;i&gt;(01 September 2004)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&#60;P&#62;Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach educational policy-makers?&#60;br&#62;In this major new book, James Gee tackles the 'big ideas' about language, literacy and learning, applying his findings to real problems facing educationalists today.&#60;br&#62;He tackles controversial debates such as the New Literacy Studies, and the idea that the academic language required to study, for example, Mathematics and the Sciences, is exclusionary and places unfair demands on poor and minority students. Gee also explores learning outside the classroom, looking at computer and video games and comparing the way a child interacts with others and technology to learn and play, with school-based learning in science classrooms.&#60;br&#62;Bringing together the latest research from a number of disciplines, &#60;i&#62;Language, Literacy and Learning&#60;/i&#62; is a bold, ambitious book by a leading figure in the field. It is essential reading for anyone interested in education and language.&#60;/P&#62;</description>
    <dc:title>Situated Language and Learning</dc:title>

    <dc:creator>James Gee</dc:creator>
    <dc:source>(01 September 2004)</dc:source>
    <dc:date>2006-06-28T20:25:22-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publisher>Routledge</prism:publisher>
    <prism:category>affinity</prism:category>
    <prism:category>groups</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/402179">
    <title>The Video Game Theory Reader</title>
    <link>http://www.citeulike.org/user/NML/article/402179</link>
    <description>&lt;i&gt;(01 August 2003)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a $20 billion dollar industry that rivals television and film, and their influence is felt throughout all aspects of popular culture.&#60;br&#62; &#60;br&#62; The Video Game Theory Reader brings together exciting new work on video games as a unique medium and nascent field of study--one that is rapidly developing new modes of understanding and analysis, like film studies in the 1960s and television studies in the 1980s. This pioneering collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop new theoretical tools and concepts to study video games. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy and Combat Flight Simulator, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. &#60;br&#62; &#60;br&#62; Accompanied by an extensive listing of all gaming consoles developed over thirty years since the birth of the video game in 1972, The Video Game Theory Reader is essential reading for scholars, gaming enthusiasts, and anyone interested in understanding the ever-changing world of digital entertainment.</description>
    <dc:title>The Video Game Theory Reader</dc:title>

    <dc:source>(01 August 2003)</dc:source>
    <dc:date>2005-11-20T16:12:03-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publisher>Routledge</prism:publisher>
    <prism:category>education</prism:category>
    <prism:category>games</prism:category>
    <prism:category>theory</prism:category>
    <prism:category>video_games</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/200290">
    <title>Creating Emotion in Games: The Craft and Art of Emotioneering</title>
    <link>http://www.citeulike.org/user/NML/article/200290</link>
    <description>&lt;i&gt;(15 September 2003)&lt;/i&gt;</description>
    <dc:title>Creating Emotion in Games: The Craft and Art of Emotioneering</dc:title>

    <dc:creator>David Freeman</dc:creator>
    <dc:source>(15 September 2003)</dc:source>
    <dc:date>2005-05-14T20:42:02-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publisher>New Riders Publishing</prism:publisher>
    <prism:category>art</prism:category>
    <prism:category>emotion</prism:category>
    <prism:category>games</prism:category>
    <prism:category>video_games</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/423549">
    <title>Man, Play and Games</title>
    <link>http://www.citeulike.org/user/NML/article/423549</link>
    <description>&lt;i&gt;(01 August 2001)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;According to Roger Caillois, play is &#34;an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money.&#34; In spite of this--or because of it--play constitutes an essential element of human social and spiritual development. &#60;P&#62;In this classic study, Caillois defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life. Play is uncertain, since the outcome may not be foreseen, and it is governed by rules that provide a level playing field for all participants. In its most basic form, play consists of finding a response to the opponent's action--or to the play situation--that is free within the limits set by the rules. &#60;P&#62;Caillois qualifies types of games-- according to whether competition, chance, simulation, or vertigo (being physically out of control) is dominant--and ways of playing, ranging from the unrestricted improvisation characteristic of children's play to the disciplined pursuit of solutions to gratuitously difficult puzzles. Caillois also examines the means by which games become part of daily life and ultimately contribute to various cultures their most characteristic customs and institutions. &#60;P&#62;Presented here in Meyer Barash's superb English translation, Man, Play and Games is a companion volume to Caillois's Man and the Sacred.</description>
    <dc:title>Man, Play and Games</dc:title>

    <dc:creator>Roger Caillois</dc:creator>
    <dc:source>(01 August 2001)</dc:source>
    <dc:date>2005-12-06T18:07:47-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:publisher>University of Illinois Press</prism:publisher>
    <prism:category>fun</prism:category>
    <prism:category>games</prism:category>
    <prism:category>play</prism:category>
    <prism:category>video_games</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/200287">
    <title>Chris Crawford on Interactive Storytelling</title>
    <link>http://www.citeulike.org/user/NML/article/200287</link>
    <description>&lt;i&gt;(06 October 2004)&lt;/i&gt;</description>
    <dc:title>Chris Crawford on Interactive Storytelling</dc:title>

    <dc:creator>Chris Crawford</dc:creator>
    <dc:source>(06 October 2004)</dc:source>
    <dc:date>2005-05-14T20:37:09-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publisher>New Riders Games</prism:publisher>
    <prism:category>games</prism:category>
    <prism:category>narratology</prism:category>
    <prism:category>storytelling</prism:category>
    <prism:category>video_games</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/423551">
    <title>Patterns in Game Design (Game Development Series) (Game Development Series)</title>
    <link>http://www.citeulike.org/user/NML/article/423551</link>
    <description>&lt;i&gt;(20 December 2004)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt; Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in games. For the purposes of this book, gameplay is defined as the structures of player interaction with the game system and interaction with other players. This includes the possibilities, results, and reasons for players to play. By putting these elements of gameplay into practical patterns, designers have access to a common set of concepts that can be used by all developers, allowing game projects to be approached with more standard tools. These patterns help designers put their concepts and ideas into words, which makes communication between members much easier. The patterns also help with making design choices, understanding how other games work, and inspiring game ideas. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the template used to develop the game design patterns. The second part includes the actual patterns divided into chapters based on the aspect of gameplay they cover. The patterns can be used in any order and referenced as you would a dictionary. By studying these various game design patterns, designers learn about the choices they?ll have to make when using a pattern in their own designs, and they?ll gain an understanding of what gameplay is, so that they can design better games. </description>
    <dc:title>Patterns in Game Design (Game Development Series) (Game Development Series)</dc:title>

    <dc:creator>Staffan Bjork</dc:creator>
    <dc:creator>Jussi Holopainen</dc:creator>
    <dc:source>(20 December 2004)</dc:source>
    <dc:date>2005-12-06T18:16:58-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publisher>Charles River Media</prism:publisher>
    <prism:category>design</prism:category>
    <prism:category>games</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430911">
    <title>Replay: Game Design and Game Culture (New Literacies and Digital Epistemologies, V. 18)</title>
    <link>http://www.citeulike.org/user/NML/article/430911</link>
    <description>&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Computer and video games are only a few decades old, but in that short time they have exploded into our culture&#151;as high-tech playtoys, as controversial popular media, and as a major economic force. &#60;I&#62;Re:Play&#60;/I&#62; brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play&#151;capturing the zeitgeist that is digital games. User-friendly and fully illustrated, &#60;I&#62;Re:Play&#60;/I&#62; includes a comprehensive game glossary.</description>
    <dc:title>Replay: Game Design and Game Culture (New Literacies and Digital Epistemologies, V. 18)</dc:title>

    <dc:date>2005-12-08T21:47:16-00:00</dc:date>
    <prism:publisher>Peter Lang Publishing</prism:publisher>
    <prism:category>design</prism:category>
    <prism:category>games</prism:category>
    <prism:category>popular_culture</prism:category>
    <prism:category>video_games</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/197257">
    <title>Rules of Play : Game Design Fundamentals</title>
    <link>http://www.citeulike.org/user/NML/article/197257</link>
    <description>&lt;i&gt;(01 October 2003)&lt;/i&gt;</description>
    <dc:title>Rules of Play : Game Design Fundamentals</dc:title>

    <dc:creator>Katie Salen</dc:creator>
    <dc:creator>Eric Zimmerman</dc:creator>
    <dc:source>(01 October 2003)</dc:source>
    <dc:date>2005-05-11T20:25:34-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publisher>The MIT Press</prism:publisher>
    <prism:category>design</prism:category>
    <prism:category>games</prism:category>
    <prism:category>play</prism:category>
    <prism:category>video_games</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430910">
    <title>The Game Design Reader : A Rules of Play Anthology</title>
    <link>http://www.citeulike.org/user/NML/article/430910</link>
    <description>&lt;i&gt;(01 December 2005)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&#60;i&#62;The Game Design Reader&#60;/i&#62; is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook &#60;i&#62;Rules of Play: Game Design Fundamentals&#60;/i&#62;, &#60;i&#62;The Game Design Reader&#60;/i&#62; is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.&#60;br /&#62; &#60;br /&#62; Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?&#60;br /&#62; &#60;br /&#62; Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the&#60;i&#62; Reader&#60;/i&#62;. Visual essays between book sections act as counterpoint to the writings.&#60;br /&#62; &#60;br /&#62; Like &#60;i&#62;Rules of Play&#60;/i&#62;, &#60;i&#62;The Game Design Reader&#60;/i&#62; is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, &#60;i&#62;The Game Design Reader&#60;/i&#62; is essential reading for anyone who takes games seriously.</description>
    <dc:title>The Game Design Reader : A Rules of Play Anthology</dc:title>

    <dc:creator>Katie Salen</dc:creator>
    <dc:source>(01 December 2005)</dc:source>
    <dc:date>2005-12-08T21:46:31-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publisher>The MIT Press</prism:publisher>
    <prism:category>design</prism:category>
    <prism:category>fun</prism:category>
    <prism:category>games</prism:category>
    <prism:category>play</prism:category>
    <prism:category>video_games</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430908">
    <title>Your Competent Child: Toward New Basic Values for the Family</title>
    <link>http://www.citeulike.org/user/NML/article/430908</link>
    <description>&lt;i&gt;(01 April 2001)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;In this important book, Jesper Juul argues that today's families are at an exciting crossroads. The destructive values -- obedience, physical and emotional violence, and conformity -- that governed traditional hierarchical families are being transformed. &#60;P&#62;Instead we can choose to embrace a new set of values based on the assumption that families must be built not on authoritarian force or democratic tyranny but on dignity and reciprocity between parent and child. Children are competent to express their feelings from birth, and they are eager to cooperate. It is parents who must work to listen to and learn from their children. When our children's behavior makes us feel less than valuable, then it is almost always because we are. That is, prior to a conflict, we were unable to convert our loving feelings into loving behavior, our good intentions into fruitful interaction. &#60;P&#62;Juul is a renowned international authority on the family. Using examples from families in many different countries, he has written a book that challenges parents to see their years with their children as an exciting time of growth and development for the whole family.</description>
    <dc:title>Your Competent Child: Toward New Basic Values for the Family</dc:title>

    <dc:creator>Jesper Juul</dc:creator>
    <dc:source>(01 April 2001)</dc:source>
    <dc:date>2005-12-08T21:45:16-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:publisher>Farrar Straus Giroux</prism:publisher>
    <prism:category>children</prism:category>
    <prism:category>popular_culture</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/418901">
    <title>Half-Real : Video Games between Real Rules and Fictional Worlds</title>
    <link>http://www.citeulike.org/user/NML/article/418901</link>
    <description>&lt;i&gt;(01 November 2005)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from &#60;i&#62;Pong&#60;/i&#62; to &#60;i&#62;The Legend of Zelda&#60;/i&#62;, from chess to &#60;i&#62;Grand Theft Auto&#60;/i&#62;, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.&#60;br /&#62; &#60;br /&#62; Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make &#60;i&#62;Half-Real&#60;/i&#62; of interest to media, literature, and game scholars as well as to game professionals and gamers.</description>
    <dc:title>Half-Real : Video Games between Real Rules and Fictional Worlds</dc:title>

    <dc:creator>Jesper Juul</dc:creator>
    <dc:source>(01 November 2005)</dc:source>
    <dc:date>2005-12-01T23:27:17-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publisher>The MIT Press</prism:publisher>
    <prism:category>games</prism:category>
    <prism:category>video_games</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/200288">
    <title>Theory of Fun for Game Design</title>
    <link>http://www.citeulike.org/user/NML/article/200288</link>
    <description>&lt;i&gt;(06 November 2004)&lt;/i&gt;</description>
    <dc:title>Theory of Fun for Game Design</dc:title>

    <dc:creator>Raph Koster</dc:creator>
    <dc:source>(06 November 2004)</dc:source>
    <dc:date>2005-05-14T20:38:58-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publisher>Paraglyph</prism:publisher>
    <prism:category>design</prism:category>
    <prism:category>fun</prism:category>
    <prism:category>games</prism:category>
    <prism:category>video_games</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430903">
    <title>Just don't call them cartoons: The new lliteracy spaces of anima, manga, and fan fiction</title>
    <link>http://www.citeulike.org/user/NML/article/430903</link>
    <description>&lt;i&gt;Handbook on New Literacies&lt;/i&gt;</description>
    <dc:title>Just don't call them cartoons: The new lliteracy spaces of anima, manga, and fan fiction</dc:title>

    <dc:creator>Black</dc:creator>
    <dc:source>Handbook on New Literacies</dc:source>
    <dc:date>2005-12-08T21:38:38-00:00</dc:date>
    <prism:publicationName>Handbook on New Literacies</prism:publicationName>
    <prism:category>cartoons</prism:category>
    <prism:category>education</prism:category>
    <prism:category>literacy</prism:category>
    <prism:category>media_literacy</prism:category>
    <prism:category>nml</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430894">
    <title>Researching Literacy as Tool, Place, and Way of Being</title>
    <link>http://www.citeulike.org/user/NML/article/430894</link>
    <description>&lt;i&gt;Reading Research Quarterly, Vol. 40, No. 1., pp. 7-12.&lt;/i&gt;</description>
    <dc:title>Researching Literacy as Tool, Place, and Way of Being</dc:title>

    <dc:creator>CA Steinkuehler</dc:creator>
    <dc:creator>RW Black</dc:creator>
    <dc:source>Reading Research Quarterly, Vol. 40, No. 1., pp. 7-12.</dc:source>
    <dc:date>2005-12-08T21:23:57-00:00</dc:date>
    <prism:publicationName>Reading Research Quarterly</prism:publicationName>
    <prism:volume>40</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>7</prism:startingPage>
    <prism:endingPage>12</prism:endingPage>
    <prism:category>education</prism:category>
    <prism:category>learning</prism:category>
    <prism:category>literacy</prism:category>
    <prism:category>reading</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430892">
    <title>Online fanfiction: What technology and popular culture can teach us about writing and literacy instruction.</title>
    <link>http://www.citeulike.org/user/NML/article/430892</link>
    <description>&lt;i&gt;New Horizons for Learning Online Journal, Vol. XI, No. 2. (Spring 2005)&lt;/i&gt;</description>
    <dc:title>Online fanfiction: What technology and popular culture can teach us about writing and literacy instruction.</dc:title>

    <dc:creator>RW Black</dc:creator>
    <dc:source>New Horizons for Learning Online Journal, Vol. XI, No. 2. (Spring 2005)</dc:source>
    <dc:date>2005-12-08T21:17:27-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publicationName>New Horizons for Learning Online Journal</prism:publicationName>
    <prism:volume>XI</prism:volume>
    <prism:number>2</prism:number>
    <prism:category>education</prism:category>
    <prism:category>fanculture</prism:category>
    <prism:category>fans</prism:category>
    <prism:category>literacy</prism:category>
    <prism:category>literature</prism:category>
    <prism:category>media_literacy</prism:category>
    <prism:category>online</prism:category>
    <prism:category>popular_culture</prism:category>
    <prism:category>teaching</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430888">
    <title>Access and affiliation: The literacy and composition practices of English language learners in an online fanfiction community.</title>
    <link>http://www.citeulike.org/user/NML/article/430888</link>
    <description>&lt;i&gt;Journal of Adolescent &#38; Adult Literacy, Vol. 49, No. 2. (2005), pp. 118-128.&lt;/i&gt;</description>
    <dc:title>Access and affiliation: The literacy and composition practices of English language learners in an online fanfiction community.</dc:title>

    <dc:creator>RW Black</dc:creator>
    <dc:source>Journal of Adolescent &#38; Adult Literacy, Vol. 49, No. 2. (2005), pp. 118-128.</dc:source>
    <dc:date>2005-12-08T21:11:23-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publicationName>Journal of Adolescent &#38; Adult Literacy</prism:publicationName>
    <prism:volume>49</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>118</prism:startingPage>
    <prism:endingPage>128</prism:endingPage>
    <prism:category>fanculture</prism:category>
    <prism:category>fans</prism:category>
    <prism:category>language</prism:category>
    <prism:category>literacy</prism:category>
    <prism:category>media_literacy</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430884">
    <title>Technologies of the Childhood Imagination: Media Mixes, Hypersociality, and Recombinant Cultural Form</title>
    <link>http://www.citeulike.org/user/NML/article/430884</link>
    <description>&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;http://www.ssrc.org/programs/publications_editors/publications/items/online4-4/ito-childhood.pdf</description>
    <dc:title>Technologies of the Childhood Imagination: Media Mixes, Hypersociality, and Recombinant Cultural Form</dc:title>

    <dc:creator>Mizuko Ito</dc:creator>
    <dc:date>2005-12-08T20:58:36-00:00</dc:date>
    <prism:category>consumerism</prism:category>
    <prism:category>convergence</prism:category>
    <prism:category>economics</prism:category>
    <prism:category>japan</prism:category>
    <prism:category>media_literacy</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430882">
    <title>Playing the Future : What We Can Learn from Digital Kids</title>
    <link>http://www.citeulike.org/user/NML/article/430882</link>
    <description>&lt;i&gt;(01 September 1999)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Three years after the original publication of &#60;I&#62;Playing the Future: What We Can Learn from Digital Kids&#60;/I&#62; in 1996, this breathlessly polemical defense of the techno-savvy youth culture of the '90s already reads like a document from another era. Back then, the Internet was still a strange new force, instinctively embraced by kids who'd grown up playing video games, instinctively distrusted by the grownups who ran the mainstream media. Standing up for the emergent digital culture--loosely associated with suspicious activities like raves, role-playing games, and piercing--took nerve and optimism. &#60;p&#62; And Douglas Rushkoff here supplies both in abundance. His argument: contemporary &#34;screenagers,&#34; as he calls them, aren't being warped by new technologies, they're adapting to them. Their relationship to play, work, spirituality, and politics all reflect the contours of a new world shaped by the liberating logic of digital networks and chaos theory. It's a better world, Rushkoff assures us, and if the grownups know what's good for them, they will stop looking askance at the ways of digital youth and start trying to learn from them instead.&#60;p&#62; Ultimately, Rushkoff seems a lot more interested in making his argument than in making it stick. He flies from one loose logical connection to another--the secret link between fractal math and snowboarding, the parallel between Web browser interfaces and Federal Reserve notes--and he alternates between near-brilliance and utter implausibility as he goes. &#60;p&#62; But even nowadays, when the heated rhetoric that met the first wave of digital culture is generally giving way to more nuanced analysis, there's something contagious about Rushkoff's passionate faith that the kids are all right. He may not convince you, but after this intellectual joy ride is over, that may not matter. Like any good child of the '90s, you'll want to believe. &#60;I&#62;--Julian Dibbell&#60;/I&#62; A provocative look at how kids' culture can give us the tools for survival in the increasingly complex 21st century.&#60;br&#62;&#60;br&#62;Do &#34;The Simpsons&#34; represent a leap forward in media consciousness? Do Sega video games and channel-surfing offer new strategies for coping in a world fraught with unpredictability? Can raves, snowboarding, or online chatting teach us something about adapting to cultural change? Douglas Rushkoff, &#34;one of the great thinkers and writers of our time&#34; (Timothy Leary) says yes, yes, and yes.&#60;br&#62;&#60;br&#62;* Revised and updated with a new introduction by the author&#60;br&#62;* Hailed as &#34;the brilliant heir to Marshall McLuhan&#34; (&#60;i&#62;New Perspectives Quarterly&#60;/i&#62;).&#60;br&#62;* Rushkoff has been a consultant to Fortune 500 companies on the new media: &#34;When Douglas Rushkoff speaks, TV executives and programmers listen--and pay him well to explain how to reach young viewers.&#34;--&#60;i&#62;New York Times&#60;/i&#62;&#60;br&#62;* Rushkoff's articles on pop culture, media, and technology have appeared in &#60;i&#62;Esquire&#60;/i&#62;, &#60;i&#62;Details&#60;/i&#62;, &#60;i&#62;GQ&#60;/i&#62;, &#60;i&#62;Paper&#60;/i&#62;, &#60;i&#62;Wired&#60;/i&#62;, and &#60;i&#62;Time&#60;/i&#62;&#60;br&#62;* Rushkoff has written a regular weekly column for &#60;i&#62;The New York Times Syndicate&#60;/i&#62;, and currently writes regularly for &#60;i&#62;The London Guardian&#60;/i&#62; and &#60;i&#62;The Australian&#60;/i&#62;&#60;br&#62;* Rushkoff has appeared on CNN, &#34;Larry King Live,&#34; &#34;Frontline,&#34; &#34;Bill Moyers,&#34; BBC News, CNBC, MSNBC, FOX, CBC, NPR, &#34;NBC Nightly News,&#34; WOR, KQED, and dozens of other television and radio programs&#60;br&#62;&#60;br&#62;&#34;An exuberant progressive, [Rushkoff] contends that kids today, who were weaned on Macintosh and MTV, have developed adaptive strategies to live in a mediasphere in which CNN seems less real than &#60;i&#62;Pulp Fiction&#60;/i&#62;....Rushkoff gently nudges us to loosen up and celebrate the pace of change in which our kids have learned to thrive...it's hard to argue with his contention that a hearty dose of the Net would give us a fighting chance of learning about the future that our children already know.&#34; --&#60;i&#62;San Francisco Chronicle&#60;/i&#62;&#60;br&#62;&#60;br&#62;&#34;Makes dazzling links between chaos theory and Rodney King, snowboarding and William Gibson, rave culture and Star Wars...the literary equivalent of U2's Zoo TV.&#34;--&#60;i&#62;Vox&#60;/i&#62;</description>
    <dc:title>Playing the Future : What We Can Learn from Digital Kids</dc:title>

    <dc:creator>Douglas Rushkoff</dc:creator>
    <dc:source>(01 September 1999)</dc:source>
    <dc:date>2005-12-08T20:51:20-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:publisher>Riverhead Trade</prism:publisher>
    <prism:category>business</prism:category>
    <prism:category>consumerism</prism:category>
    <prism:category>economics</prism:category>
    <prism:category>kids</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430881">
    <title>Digital Storytelling: Capturing Lives Creating Community</title>
    <link>http://www.citeulike.org/user/NML/article/430881</link>
    <description>&lt;i&gt;&lt;/i&gt;</description>
    <dc:title>Digital Storytelling: Capturing Lives Creating Community</dc:title>

    <dc:creator>Joe Lambert</dc:creator>
    <dc:date>2005-12-08T20:48:20-00:00</dc:date>
    <prism:publisher>Life on the Water Inc</prism:publisher>
    <prism:category>collaboration</prism:category>
    <prism:category>community</prism:category>
    <prism:category>digital_storytelling</prism:category>
    <prism:category>media_literacy</prism:category>
    <prism:category>storytelling</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430880">
    <title>The Second Self : Computers and the Human Spirit -- Twentieth Anniversary Edition</title>
    <link>http://www.citeulike.org/user/NML/article/430880</link>
    <description>&lt;i&gt;(01 July 2005)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;In &#60;i&#62;The Second Self&#60;/i&#62;, Sherry Turkle looks at the computer not as a &#34;tool,&#34; but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship with the world. &#34;Technology,&#34; she writes, &#34;catalyzes changes not only in what we do but in how we think.&#34; First published in 1984, &#60;i&#62;The Second Self&#60;/i&#62; is still essential reading as a primer in the psychology of computation. This twentieth anniversary edition allows us to reconsider two decades of computer culture--to (re)experience what was and is most novel in our new media culture and to view our own contemporary relationship with technology with fresh eyes. Turkle frames this classic work with a new introduction, a new epilogue, and extensive notes added to the original text.&#60;br /&#62; &#60;br /&#62; Turkle talks to children, college students, engineers, AI scientists, hackers, and personal computer owners--people confronting machines that seem to think and at the same time suggest a new way for us to think--about human thought, emotion, memory, and understanding. Her interviews reveal that we experience computers as being on the border between inanimate and animate, as both an extension of the self and part of the external world. Their special place betwixt and between traditional categories is part of what makes them compelling and evocative. (In the introduction to this edition, Turkle quotes a PDA user as saying, &#34;When my Palm crashed, it was like a death. I thought I had lost my mind.&#34;) Why we think of the workings of a machine in psychological terms--how this happens, and what it means for all of us--is the ever more timely subject of &#60;i&#62;The Second Self&#60;/i&#62;.</description>
    <dc:title>The Second Self : Computers and the Human Spirit -- Twentieth Anniversary Edition</dc:title>

    <dc:creator>Sherry Turkle</dc:creator>
    <dc:source>(01 July 2005)</dc:source>
    <dc:date>2005-12-08T20:47:12-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publisher>The MIT Press</prism:publisher>
    <prism:category>computers</prism:category>
    <prism:category>psychology</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430879">
    <title>The Braid of Literature: Children's Worlds of Reading</title>
    <link>http://www.citeulike.org/user/NML/article/430879</link>
    <description>&lt;i&gt;&lt;/i&gt;</description>
    <dc:title>The Braid of Literature: Children's Worlds of Reading</dc:title>

    <dc:creator>Shelby Wolf</dc:creator>
    <dc:creator>Shirley Heath</dc:creator>
    <dc:date>2005-12-08T20:42:32-00:00</dc:date>
    <prism:publisher>Harvard Univ Pr</prism:publisher>
    <prism:category>children</prism:category>
    <prism:category>education</prism:category>
    <prism:category>learning</prism:category>
    <prism:category>literacy</prism:category>
    <prism:category>literature</prism:category>
    <prism:category>reading</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430878">
    <title>Reading the Popular</title>
    <link>http://www.citeulike.org/user/NML/article/430878</link>
    <description>&lt;i&gt;(24 August 1989)&lt;/i&gt;</description>
    <dc:title>Reading the Popular</dc:title>

    <dc:creator>John Fiske</dc:creator>
    <dc:source>(24 August 1989)</dc:source>
    <dc:date>2005-12-08T20:41:41-00:00</dc:date>
    <prism:publicationYear>1989</prism:publicationYear>
    <prism:publisher>Routledge</prism:publisher>
    <prism:category>cultural_studies</prism:category>
    <prism:category>popular_culture</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430876">
    <title>Television Culture (Studies in Communication Series)</title>
    <link>http://www.citeulike.org/user/NML/article/430876</link>
    <description>&lt;i&gt;(17 December 1987)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Television Culture provides a comprehensive introduction to television studies. Fiske examines both the economic and cultural aspects of television, and investigates it in terms of both theory and text-based criticism. Fiske introduces the main arguments from current British, American, Australian, and French scholarship in a style accessible to the student, providing an integrated study of approaches to the medium.</description>
    <dc:title>Television Culture (Studies in Communication Series)</dc:title>

    <dc:creator>John Fiske</dc:creator>
    <dc:source>(17 December 1987)</dc:source>
    <dc:date>2005-12-08T20:39:37-00:00</dc:date>
    <prism:publicationYear>1987</prism:publicationYear>
    <prism:publisher>Routledge</prism:publisher>
    <prism:category>cultural_studies</prism:category>
    <prism:category>media_literacy</prism:category>
    <prism:category>popular_culture</prism:category>
    <prism:category>televsision</prism:category>
    <prism:category>tv</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430875">
    <title>Beyond Subculture: Youth And Pop In A Multi-ethnic World</title>
    <link>http://www.citeulike.org/user/NML/article/430875</link>
    <description>&lt;i&gt;(28 February 2006)&lt;/i&gt;</description>
    <dc:title>Beyond Subculture: Youth And Pop In A Multi-ethnic World</dc:title>

    <dc:creator>Rupa Huq</dc:creator>
    <dc:source>(28 February 2006)</dc:source>
    <dc:date>2005-12-08T20:38:33-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:publisher>Routledge</prism:publisher>
    <prism:category>cultural_studies</prism:category>
    <prism:category>diversity</prism:category>
    <prism:category>popular_culture</prism:category>
    <prism:category>subculture</prism:category>
    <prism:category>urban</prism:category>
    <prism:category>youth</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430873">
    <title>The Uses of Cultural Studies : A Textbook</title>
    <link>http://www.citeulike.org/user/NML/article/430873</link>
    <description>&lt;i&gt;(30 April 2005)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&#60;P&#62;' I'll be recommending that students buy this text and teaching from it extensively over the course of the module. This is an excellent text by a concise, clear and important British scholar which will help introduce students to the opportuntities they have to study contemporary life meaningfully.'&#60;/P&#62;&#60;P&#62;&#60;B&#62;&#60;I&#62;- Dr Stuart Robertson, University of Central England&#60;/I&#62;&#60;/B&#62;&#60;/P&#62;&#60;I&#62;&#60;B&#62; &#60;/B&#62;&#60;/I&#62;&#60;P&#62;&#60;B&#62;&#60;I&#62;&#60;/I&#62;&#60;/B&#62;&#60;I&#62;&#60;/I&#62;&#60;/P&#62;&#60;P&#62;&#60;/P&#62;&#60;P&#62;'An inspirational take on cultural studies - past, present and future. It is both a student text and considerably more than that. It is written with admirable clarity, but so too with fire, passion and much good sense' - &#60;B&#62;&#60;I&#62;Bill Schwarz, Queen Mary, University of London&#60;/I&#62;&#60;/B&#62;&#60;/P&#62;&#60;I&#62;&#60;B&#62; &#60;/B&#62;&#60;/I&#62;&#60;P&#62;&#60;B&#62;&#60;I&#62;&#60;/I&#62;&#60;/B&#62;&#60;I&#62;&#60;/I&#62;&#60;/P&#62;&#60;P&#62;'This is an important book. It will be the first textbook in cultural studies that does what a truly useful textbook is supposed to do - in the very act of summarizing and representing the field, it recreates it anew and moves it further along' - &#60;B&#62;&#60;I&#62;Lawrence Grossberg, University of North Carolina at Chapel Hill&#60;/I&#62;&#60;/B&#62;&#60;/P&#62;&#60;I&#62;&#60;B&#62; &#60;/B&#62;&#60;/I&#62;&#60;P&#62;&#60;B&#62;&#60;I&#62;&#60;/I&#62;&#60;/B&#62;&#60;I&#62;&#60;/I&#62;&#60;/P&#62;&#60;P&#62;'This is one of the most useful textbooks in a long time' - &#60;B&#62;&#60;I&#62;Mich[gr]ele Barrett, Queen Mary, University of London&#60;/I&#62;&#60;/B&#62;&#60;/P&#62;&#60;I&#62;&#60;B&#62; &#60;/B&#62;&#60;/I&#62;&#60;P&#62;&#60;B&#62;&#60;I&#62;&#60;/I&#62;&#60;/B&#62;&#60;I&#62;&#60;/I&#62;&#60;/P&#62;&#60;P&#62;Students of cultural studies frequently struggle with the subject's primary texts. For example, the work of Hall, Bhabha and Butler can be complex. Having grappled with these texts however, the student is then confronted with having to apply these insights to their own areas of study.&#60;/P&#62;&#60;P&#62;&#60;/P&#62;&#60;P&#62;The heart of this book comprises a series of extended critical chapters on six of the foundational theorists of cultural studies - Hall, Bhabha, Butler, Gilroy, Bourdieu and Jameson. By looking at the key themes and central dynamics of these writers work, Angela McRobbie introduces their work and their contribution. &#60;/P&#62;&#60;P&#62;&#60;/P&#62;&#60;P&#62;Alongside these chapters, McRobbie has added six shorter essays which demonstrate how one might actually &#60;I&#62;do&#60;/I&#62; cultural studies using insights from these six key theorists.&#60;/P&#62; &#60;P&#62;&#60;/P&#62;&#60;P&#62;Aimed at students of cultural studies this book offers an introduction to both the theory and practice of cultural studies. It also provides readers with an opportunity to regard Angela McRobbie 'in dialogue' with six of today's leading cultural studies theorists. As such it will be eagerly welcomed by all students of media and cultural theory.&#60;/P&#62;&#60;P&#62;&#60;/P&#62;</description>
    <dc:title>The Uses of Cultural Studies : A Textbook</dc:title>

    <dc:creator>Angela Mcrobbie</dc:creator>
    <dc:source>(30 April 2005)</dc:source>
    <dc:date>2005-12-08T20:37:00-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publisher>SAGE Publications</prism:publisher>
    <prism:category>cultural_studies</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430872">
    <title>In the Culture Society: Art, Fashion and Popular Music</title>
    <link>http://www.citeulike.org/user/NML/article/430872</link>
    <description>&lt;i&gt;(24 June 1999)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;We may be living in a material world, but Angela McRobbie pinpoints a &#34;new materialism&#34; in In the Culture Society. She provides a lively, incisive look at how different artistic and cultural practices develop in contemporary consumer culture, by examining the new populism of young artists such as Damien Hirst and Tracy Emin and the proliferation of underground forms of dance music. McRobbie explores how musicians such as Tricky, Talvin Singh, and Goldie have incorporated Black and Asian social history into a distinctive sound. She also investigates the relationship between cultural production and feminism through the new sexualities of teen girls' magazines.</description>
    <dc:title>In the Culture Society: Art, Fashion and Popular Music</dc:title>

    <dc:creator>Angela Mcrobbie</dc:creator>
    <dc:source>(24 June 1999)</dc:source>
    <dc:date>2005-12-08T20:36:29-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:publisher>Routledge</prism:publisher>
    <prism:category>art</prism:category>
    <prism:category>cultural_studies</prism:category>
    <prism:category>fashion</prism:category>
    <prism:category>music</prism:category>
    <prism:category>popular_culture</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/158650">
    <title>The Wisdom of Crowds: Why the Many Are Smarter Than the Few and How Collective Wisdom Shapes Business, Economies, Societies and Nations</title>
    <link>http://www.citeulike.org/user/NML/article/158650</link>
    <description>&lt;i&gt;(25 May 2004)&lt;/i&gt;</description>
    <dc:title>The Wisdom of Crowds: Why the Many Are Smarter Than the Few and How Collective Wisdom Shapes Business, Economies, Societies and Nations</dc:title>

    <dc:creator>James Surowiecki</dc:creator>
    <dc:source>(25 May 2004)</dc:source>
    <dc:date>2005-04-12T02:21:51-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publisher>Doubleday</prism:publisher>
    <prism:category>business</prism:category>
    <prism:category>collaboration</prism:category>
    <prism:category>collective_intelligence</prism:category>
    <prism:category>economy</prism:category>
    <prism:category>sociology</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430870">
    <title>Becoming Virtual: Reality in the Digital Age</title>
    <link>http://www.citeulike.org/user/NML/article/430870</link>
    <description>&lt;i&gt;(01 March 1998)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Pierre Levy takes a fresh look at the whole idea of what is virtual. He's responding to the widespread belief, and sometimes even panic, that a digital society with emphasis on virtual interactions is necessarily depersonalizing. He takes particular exception to the notion that &#34;virtual&#34; and &#34;real&#34; are opposites. Instead, Levy argues that virtuality is one of four modes of existence, the rest of which he describes as reality, possibility, and actuality. Each is defined in terms of its relationship with its environment. &#60;p&#62; In following Levy's world view, you may find that he interprets some or all of those terms in ways you're not used to, but the result is an interesting new approach to what it means to be part of an increasingly digital world. He examines the virtualization of several elements our society: the corporal body, text, the economy, language, technology, contracts, intelligence, subjects, and objects. What he finds is not a destruction of the personal so much as a transformation. Virtualization adds to, but does not replace, the real, the possible, and the actual. By understanding what virtualization means and involves, Levy believes that society will gain a greater variety of options for interaction in all areas. &#60;I&#62;Becoming Virtual&#60;/I&#62; is a serious philosophical work, dense with ideas. It demands a lot from the reader, but rewards with an intriguing new perspective on inevitable social change. &#60;I&#62;--Elizabeth Lewis&#60;/I&#62;</description>
    <dc:title>Becoming Virtual: Reality in the Digital Age</dc:title>

    <dc:creator>Pierre Levy</dc:creator>
    <dc:source>(01 March 1998)</dc:source>
    <dc:date>2005-12-08T20:29:07-00:00</dc:date>
    <prism:publicationYear>1998</prism:publicationYear>
    <prism:publisher>Plenum Publishing Corporation</prism:publisher>
    <prism:category>collaboration</prism:category>
    <prism:category>cyberspace</prism:category>
    <prism:category>internet</prism:category>
    <prism:category>new_media</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/430869">
    <title>Collective Intelligence: Mankind's Emerging World in Cyberspace</title>
    <link>http://www.citeulike.org/user/NML/article/430869</link>
    <description>&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Pierre Levy sees us as moving past an information economy into an economy based on human interactions; a social economy. While the idea may seem startling, given our current emphasis on all things monetary, his reasoning makes you stop and give careful thought to ideas you may not have considered before. As technology advances, Levy points out, it's capable of taking on more and more advanced tasks--first simple labor and now the processing of information. As these capabilities become easier and well within everyone's reach, their value declines.&#60;p&#62; But the one thing that is beyond the reach of pure technology is the construction and maintenance of social interactions. What technology &#60;i&#62;can&#60;/i&#62; do, however, is make it easier for humans to interact over greater distances and around obstacles. &#34;Our humanity,&#34; Levy writes, &#34;is the most precious thing we have.&#34; Levy, who is a professor in the department of hypermedia at the University of Paris, then predicts that we will take greater control of that value and everything related to it as we use technology to organize ourselves into what he calls Living Cities. Here, physical location is less important than the interactions of its members, and not surprisingly, the lack of territorialities will challenge present methods of governance.&#60;p&#62; Levy insists we are in the early moments of an historical paradigm shift of the magnitude of the Renaissance. And yet he avoids wild utopianism, keeping a clear eye on the realities and challenges inherent in any great transformation, complete with ample opportunities for things to go wrong. What emerges, however, is a different way of viewing the possible future, and plenty of reasons for asking why this utopian vision isn't attainable. &#34;Collective Intelligence is incredible. Lvy's ideas shine through like a supernova at the human heart of cyberspace.&#34; -Mark Pesce, Cyberspace researcher and theorist, co-creator of VRML (Virtual Reality Markup Language) &#60;P&#62;The number of travelers along the information superhighway is increasing at a rate of 10 percent a month. How will this communications revolution affect our culture and society? Pierre Lvy shows how the unfettered exchange of ideas in cyberspace has the potential to liberate us from the social and political hierarchies that have stood in the way of mankind's advancement. &#60;P&#62;Anthropologist, historian, sociologist, and philosopher, Lvy writes with a depth of scholarship and imaginative insight rare among media critics. At once a profound historical analysis of the development of human culture and a blueprint for the future, Collective Intelligence is a visionary work.</description>
    <dc:title>Collective Intelligence: Mankind's Emerging World in Cyberspace</dc:title>

    <dc:creator>Pierre Levy</dc:creator>
    <dc:date>2005-12-08T20:27:55-00:00</dc:date>
    <prism:publisher>Perseus Books Group</prism:publisher>
    <prism:category>collaboration</prism:category>
    <prism:category>cyberspace</prism:category>
    <prism:category>education</prism:category>
    <prism:category>learning</prism:category>
    <prism:category>nml</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/422008">
    <title>&#34;Mommy, I'm Scared&#34;: How TV and Movies Frighten Children and What We Can Do to Protect Them</title>
    <link>http://www.citeulike.org/user/NML/article/422008</link>
    <description>&lt;i&gt;(15 September 1998)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;It's midnight, and your sobbing 8-year-old has crawled into bed with you, shaking from a nightmare generated by seeing a werewolf in a music video. A college sophomore lies awake in her apartment, obsessing about stalkers after watching &#60;I&#62;Beverly Hills 90210.&#60;/I&#62; Violence, and the threat of it, is pervasive in television and movies, and Joanne Cantor believes that as a result kids are scared, sleepless, and at risk of becoming violent themselves.&#60;p&#62; Cantor has worked with the national PTA on projects related to children and television, and with the National Television Violence Study. Her original research and findings about TV and movie violence--and the strong impact it has on children--is presented in this stirring book in a convincing, thorough manner. Cantor is realistic--she knows parents cannot shield children from every influence, and never suggests that parents should avoid TV and movies all together. Instead, she offers tools for limiting children's exposure to scary elements, provides age-related information to help parents predict what will alarm their children, suggests ways to reassure frightened children, and discusses the successes and failings of the movie and TV rating systems. &#60;I&#62;Mommy, I'm Scared&#60;/I&#62; is a hard-hitting book that will serve as a wake-up call for many parents--especially those who have come to rely on TV as an inexpensive, electronic baby sitter. &#60;I&#62;--Ericka Lutz&#60;/I&#62; &#60;div&#62;This authoritative, realistic guide explains why children are drawn to scary shows, why the current television rating system is inadequate - and how parents can select safe and appropriate shows for kids of various ages.&#60;br&#62;&#60;/div&#62;</description>
    <dc:title>&#34;Mommy, I'm Scared&#34;: How TV and Movies Frighten Children and What We Can Do to Protect Them</dc:title>

    <dc:creator>Joanne Cantor</dc:creator>
    <dc:source>(15 September 1998)</dc:source>
    <dc:date>2005-12-05T05:07:07-00:00</dc:date>
    <prism:publicationYear>1998</prism:publicationYear>
    <prism:publisher>Harvest Books</prism:publisher>
    <prism:category>effects</prism:category>
    <prism:category>film</prism:category>
    <prism:category>media_literacy</prism:category>
    <prism:category>television</prism:category>
    <prism:category>tv</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/422006">
    <title>Empowering Students With Technology</title>
    <link>http://www.citeulike.org/user/NML/article/422006</link>
    <description>&lt;i&gt;(01 April 2001)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&#60;STRONG&#62;Formerly a SkyLight Publication.&#60;BR&#62;&#60;BR&#62;&#60;/STRONG&#62;From an international leader in facilitating the integration of technology into learning and critical thinking, &#60;EM&#62;&#60;STRONG&#62;Empowering Students With Technology&#60;/STRONG&#62;&#60;/EM&#62; will energize the classroom with exciting ideas that will spark students' interest and rekindle the thrill of teaching. &#60;BR&#62;&#60;BR&#62;This timely handbook helps students and teachers connect content to real life through new resources and learning relationships that are available through technology. Learning adventures powered by technology, provide practical lesson ideas, and real-life stories demonstrate not only what is possible but also what technology is already accomplishing in classrooms. Fifty Web sites to support great teaching and learning are also included.</description>
    <dc:title>Empowering Students With Technology</dc:title>

    <dc:creator>Alan November</dc:creator>
    <dc:source>(01 April 2001)</dc:source>
    <dc:date>2005-12-05T05:03:41-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:publisher>Corwin Press</prism:publisher>
    <prism:category>empowerment</prism:category>
    <prism:category>media_literacy</prism:category>
    <prism:category>teaching_media</prism:category>
    <prism:category>technology</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/422004">
    <title>Donkey Kong in Little Bear Country: A First Grader's Composing Development in the Media Spotlight</title>
    <link>http://www.citeulike.org/user/NML/article/422004</link>
    <description>&lt;i&gt;The Elementary School Journal, Vol. 101, No. 4. (2001), pp. 417-433.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Young children may make extensive use of media texts (e.g., movies, cartoons, songs) in their storytelling and play. Their experience with such texts may become evident as children learn to use and produce written texts. Through their writing, media material, such as the video creature Donkey Kong, may mingle with school material such as the literary creature Little Bear. In this article, I examine how media use informs child composing by drawing on data collected in an ethnographic project in an urban first grade. I focus on the influence of visual media involving animation. By untangling the complexities of 1 child's case history, I illustrate how the media figure into the most basic processes of writing development, processes of differentiation of, translation across, and reframing within symbolic forms and social practices. I conclude with a consideration of the teaching challenges posed, and opportunities offered, by the children's media use.</description>
    <dc:title>Donkey Kong in Little Bear Country: A First Grader's Composing Development in the Media Spotlight</dc:title>

    <dc:creator>Anne Dyson</dc:creator>
    <dc:source>The Elementary School Journal, Vol. 101, No. 4. (2001), pp. 417-433.</dc:source>
    <dc:date>2005-12-05T04:58:50-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:publicationName>The Elementary School Journal</prism:publicationName>
    <prism:volume>101</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>417</prism:startingPage>
    <prism:endingPage>433</prism:endingPage>
    <prism:category>children</prism:category>
    <prism:category>media_literacy</prism:category>
    <prism:category>storytelling</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/422000">
    <title>Censorship, the Classroom, and the Electronic Environment</title>
    <link>http://www.citeulike.org/user/NML/article/422000</link>
    <description>&lt;i&gt;The English Journal, Vol. 74, No. 1. (1985), pp. 38-41.&lt;/i&gt;</description>
    <dc:title>Censorship, the Classroom, and the Electronic Environment</dc:title>

    <dc:creator>David Considine</dc:creator>
    <dc:source>The English Journal, Vol. 74, No. 1. (1985), pp. 38-41.</dc:source>
    <dc:date>2005-12-05T04:28:34-00:00</dc:date>
    <prism:publicationYear>1985</prism:publicationYear>
    <prism:publicationName>The English Journal</prism:publicationName>
    <prism:volume>74</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>38</prism:startingPage>
    <prism:endingPage>41</prism:endingPage>
    <prism:category>censorship</prism:category>
    <prism:category>classroom</prism:category>
    <prism:category>media_literacy</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421999">
    <title>The Simpsons Meet Mark Twain: Analyzing Popular Media Texts in the Classroom</title>
    <link>http://www.citeulike.org/user/NML/article/421999</link>
    <description>&lt;i&gt;The English Journal, Vol. 87, No. 1. (1998), pp. 49-51.&lt;/i&gt;</description>
    <dc:title>The Simpsons Meet Mark Twain: Analyzing Popular Media Texts in the Classroom</dc:title>

    <dc:creator>Renee Hobbs</dc:creator>
    <dc:source>The English Journal, Vol. 87, No. 1. (1998), pp. 49-51.</dc:source>
    <dc:date>2005-12-05T04:25:45-00:00</dc:date>
    <prism:publicationYear>1998</prism:publicationYear>
    <prism:publicationName>The English Journal</prism:publicationName>
    <prism:volume>87</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>49</prism:startingPage>
    <prism:endingPage>51</prism:endingPage>
    <prism:category>classroom</prism:category>
    <prism:category>cultural_studies</prism:category>
    <prism:category>education</prism:category>
    <prism:category>literacy</prism:category>
    <prism:category>literature</prism:category>
    <prism:category>media_literacy</prism:category>
    <prism:category>popular_culture</prism:category>
    <prism:category>television</prism:category>
    <prism:category>tv</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421998">
    <title>Everyday Learning about Identities among Young Adolescents in Television Culture</title>
    <link>http://www.citeulike.org/user/NML/article/421998</link>
    <description>&lt;i&gt;Anthropology &#38; Education Quarterly, Vol. 28, No. 4. (1997), pp. 467-492.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Using a cultural studies approach, this study situates three young adolescents in their home, neighborhood, school, and peer cultures, and contextually analyzes their uses and interpretations of television. Analyses of each student's favorite television persona illuminate each of their identity projects, which are a primary kind of cultural acquisition process. I find qualitative differences in their everyday learning within television culture as compared to local cultures, although their learning about social power across cultures is reciprocal.</description>
    <dc:title>Everyday Learning about Identities among Young Adolescents in Television Culture</dc:title>

    <dc:creator>Joellen Fisherkeller</dc:creator>
    <dc:source>Anthropology &#38; Education Quarterly, Vol. 28, No. 4. (1997), pp. 467-492.</dc:source>
    <dc:date>2005-12-05T04:23:57-00:00</dc:date>
    <prism:publicationYear>1997</prism:publicationYear>
    <prism:publicationName>Anthropology &#38; Education Quarterly</prism:publicationName>
    <prism:volume>28</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>467</prism:startingPage>
    <prism:endingPage>492</prism:endingPage>
    <prism:category>children</prism:category>
    <prism:category>cultural_studies</prism:category>
    <prism:category>identity</prism:category>
    <prism:category>popular_culture</prism:category>
    <prism:category>teens</prism:category>
    <prism:category>television</prism:category>
    <prism:category>tv</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421997">
    <title>Consuming Social Change: The &#34;United Colors of Benetton&#34;</title>
    <link>http://www.citeulike.org/user/NML/article/421997</link>
    <description>&lt;i&gt;&lt;/i&gt;</description>
    <dc:title>Consuming Social Change: The &#34;United Colors of Benetton&#34;</dc:title>

    <dc:creator>Henry Giroux</dc:creator>
    <dc:date>2005-12-05T04:21:24-00:00</dc:date>
    <prism:category>consumerism</prism:category>
    <prism:category>social</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421996">
    <title>Writing and Critical Thinking in the Social Studies</title>
    <link>http://www.citeulike.org/user/NML/article/421996</link>
    <description>&lt;i&gt;Curriculum Inquiry, Vol. 8, No. 4. (1978), pp. 291-310.&lt;/i&gt;</description>
    <dc:title>Writing and Critical Thinking in the Social Studies</dc:title>

    <dc:creator>Henry Giroux</dc:creator>
    <dc:source>Curriculum Inquiry, Vol. 8, No. 4. (1978), pp. 291-310.</dc:source>
    <dc:date>2005-12-05T04:04:50-00:00</dc:date>
    <prism:publicationYear>1978</prism:publicationYear>
    <prism:publicationName>Curriculum Inquiry</prism:publicationName>
    <prism:volume>8</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>291</prism:startingPage>
    <prism:endingPage>310</prism:endingPage>
    <prism:category>critical_studies</prism:category>
    <prism:category>education</prism:category>
    <prism:category>literacy</prism:category>
    <prism:category>writing</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421995">
    <title>The Politics of Educational Theory</title>
    <link>http://www.citeulike.org/user/NML/article/421995</link>
    <description>&lt;i&gt;&lt;/i&gt;</description>
    <dc:title>The Politics of Educational Theory</dc:title>

    <dc:creator>Henry Giroux</dc:creator>
    <dc:date>2005-12-05T04:02:08-00:00</dc:date>
    <prism:category>education</prism:category>
    <prism:category>learning</prism:category>
    <prism:category>pedagogy</prism:category>
    <prism:category>politics</prism:category>
    <prism:category>theory</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421994">
    <title>Young People, Politics and News Media: Beyond Political Socialisation</title>
    <link>http://www.citeulike.org/user/NML/article/421994</link>
    <description>&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This article considers the place of news media--particularly television news--in young people's political socialisation. Following a brief sketch of debates about young people's apparent indifference to politics and to news media, it provides a critical review of previous research in this field. It argues that researchers have often operated with a functionalist notion of socialisation and an unduly narrow conception of political understanding. The second part of the article provides a summary of some key themes raised by the author's own research into young people's interpretations of television news. It focuses particularly on the question of young people's apparent cynicism about politics, and on the characteristics of 'critical viewing'. The article concludes with a call for media education as a crucial dimension of political education and contemporary citizenship.</description>
    <dc:title>Young People, Politics and News Media: Beyond Political Socialisation</dc:title>

    <dc:creator>David Buckingham</dc:creator>
    <dc:date>2005-12-05T03:59:42-00:00</dc:date>
    <prism:category>media_literacy</prism:category>
    <prism:category>news</prism:category>
    <prism:category>politics</prism:category>
    <prism:category>teens</prism:category>
    <prism:category>youth</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/352458">
    <title>Media Literacy: A Guided Tour of Selected Resources for Teaching</title>
    <link>http://www.citeulike.org/user/NML/article/352458</link>
    <description>&lt;i&gt;The English Journal, Vol. 87, No. 1. (1998), pp. 34-37.&lt;/i&gt;</description>
    <dc:title>Media Literacy: A Guided Tour of Selected Resources for Teaching</dc:title>

    <dc:creator>Elizabeth Thoman</dc:creator>
    <dc:source>The English Journal, Vol. 87, No. 1. (1998), pp. 34-37.</dc:source>
    <dc:date>2005-10-17T00:12:10-00:00</dc:date>
    <prism:publicationYear>1998</prism:publicationYear>
    <prism:publicationName>The English Journal</prism:publicationName>
    <prism:volume>87</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>34</prism:startingPage>
    <prism:endingPage>37</prism:endingPage>
    <prism:category>education</prism:category>
    <prism:category>literacy</prism:category>
    <prism:category>media_literacy</prism:category>
    <prism:category>teaching</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421924">
    <title>Talk Radio: Who's Taling, Who's Listening</title>
    <link>http://www.citeulike.org/user/NML/article/421924</link>
    <description>&lt;i&gt;&lt;/i&gt;</description>
    <dc:title>Talk Radio: Who's Taling, Who's Listening</dc:title>

    <dc:creator>Pat Aufderheide</dc:creator>
    <dc:date>2005-12-04T21:33:46-00:00</dc:date>
    <prism:publisher>Benton Foundation</prism:publisher>
    <prism:category>media</prism:category>
    <prism:category>radio</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421923">
    <title>A funny thing is happening to TV's public forum. (Freedom of the Press) : An article from: Columbia Journalism Review</title>
    <link>http://www.citeulike.org/user/NML/article/421923</link>
    <description>&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This digital document is an article from Columbia Journalism Review, published by Columbia University, Graduate School of Journalism on November 1, 1991. The length of the article is 3719 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.&#60;BR&#62;&#60;BR&#62;From the supplier: Programming on the Public Broadcasting System (PBS) has been compromised by its reliance on corporate funding. Corporations fund only safe programs which will improve their image, help them reach the upscale PBS audience and will not criticize them or their interests. Acclaimed news shows such as 'The Kwitny Report' and 'South Africa Now' have disappeared due to lack of funding. PBS may be becoming too concerned with ratings, at the expense of its original mission to serve the public.&#60;BR&#62;&#60;BR&#62;&#60;strong&#62;Citation Details&#60;/strong&#62;&#60;br&#62;&#60;strong&#62;Title:&#60;/strong&#62; A funny thing is happening to TV's public forum. (Freedom of the Press)&#60;br&#62;&#60;strong&#62;Author:&#60;/strong&#62; Pat Aufderheide&#60;br&#62;&#60;strong&#62;Publication:&#60;/strong&#62; &#60;em&#62;Columbia Journalism Review&#60;/em&#62; (Refereed)&#60;br&#62;&#60;strong&#62;Date:&#60;/strong&#62; November 1, 1991&#60;br&#62;&#60;strong&#62;Publisher:&#60;/strong&#62; Columbia University, Graduate School of Journalism&#60;br&#62;&#60;strong&#62;Volume:&#60;/strong&#62; v30 &#60;strong&#62;Issue:&#60;/strong&#62; n4 &#60;strong&#62;Page:&#60;/strong&#62; p60(4)&#60;BR&#62;&#60;BR&#62;Distributed by Thomson Gale</description>
    <dc:title>A funny thing is happening to TV's public forum. (Freedom of the Press) : An article from: Columbia Journalism Review</dc:title>

    <dc:creator>Pat Aufderheide</dc:creator>
    <dc:date>2005-12-04T21:33:03-00:00</dc:date>
    <prism:category>democracy</prism:category>
    <prism:category>politics</prism:category>
    <prism:category>public</prism:category>
    <prism:category>television</prism:category>
    <prism:category>tv</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421921">
    <title>Vernacular video: for the growing genre of camcorder journalism, nothing is too personal. : An article from: Columbia Journalism Review</title>
    <link>http://www.citeulike.org/user/NML/article/421921</link>
    <description>&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This digital document is an article from Columbia Journalism Review, published by Columbia University, Graduate School of Journalism on January 1, 1995. The length of the article is 2383 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.&#60;BR&#62;&#60;BR&#62;From the supplier: Camcorder journalism is subjective reporting by non-journalists and yet can expose the public to previously ignored perspectives. Journalists must determine the ethical parameters of camcorder journalism especially because many camcorder journalists are polishing their works, making them more professional but reducing their spontaneous nature.&#60;BR&#62;&#60;BR&#62;&#60;strong&#62;Citation Details&#60;/strong&#62;&#60;br&#62;&#60;strong&#62;Title:&#60;/strong&#62; Vernacular video: for the growing genre of camcorder journalism, nothing is too personal.&#60;br&#62;&#60;strong&#62;Author:&#60;/strong&#62; Pat Aufderheide&#60;br&#62;&#60;strong&#62;Publication:&#60;/strong&#62; &#60;em&#62;Columbia Journalism Review&#60;/em&#62; (Refereed)&#60;br&#62;&#60;strong&#62;Date:&#60;/strong&#62; January 1, 1995&#60;br&#62;&#60;strong&#62;Publisher:&#60;/strong&#62; Columbia University, Graduate School of Journalism&#60;br&#62;&#60;strong&#62;Volume:&#60;/strong&#62; v33 &#60;strong&#62;Issue:&#60;/strong&#62; n5 &#60;strong&#62;Page:&#60;/strong&#62; p46(3)&#60;BR&#62;&#60;BR&#62;Distributed by Thomson Gale</description>
    <dc:title>Vernacular video: for the growing genre of camcorder journalism, nothing is too personal. : An article from: Columbia Journalism Review</dc:title>

    <dc:creator>Pat Aufderheide</dc:creator>
    <dc:date>2005-12-04T21:31:47-00:00</dc:date>
    <prism:category>cultural_studies</prism:category>
    <prism:category>news</prism:category>
    <prism:category>video</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421920">
    <title>Real life is more important than ciinema: an interview with Abbas Kiarostami. (filmmaker)(Interview) : An article from: Cineaste</title>
    <link>http://www.citeulike.org/user/NML/article/421920</link>
    <description>&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This digital document is an article from Cineaste, published by Cineaste Publishers, Inc. on June 22, 1995. The length of the article is 3648 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.&#60;BR&#62;&#60;BR&#62;From the supplier: Iranian filmmaker Abbas Kiarostami has been compared to Satyajit Ray for his attention to detail and his close examination of human values. His work typically focuses on the experiences of individuals as well as the small moments of revelation that seem to transform the dreariness of existence into something transcendent. Kiarostami's neorealist style was by filmmakers Roberto Rossellini and Francoise Truffaut. His productions have had limited distribution in Iran, but the Farabi Film Foundation has been instrumental in distributing some of his works.&#60;BR&#62;&#60;BR&#62;&#60;strong&#62;Citation Details&#60;/strong&#62;&#60;br&#62;&#60;strong&#62;Title:&#60;/strong&#62; Real life is more important than ciinema: an interview with Abbas Kiarostami. (filmmaker)(Interview)&#60;br&#62;&#60;strong&#62;Author:&#60;/strong&#62; Pat Aufderheide&#60;br&#62;&#60;strong&#62;Publication:&#60;/strong&#62; &#60;em&#62;Cineaste&#60;/em&#62; (Magazine/Journal)&#60;br&#62;&#60;strong&#62;Date:&#60;/strong&#62; June 22, 1995&#60;br&#62;&#60;strong&#62;Publisher:&#60;/strong&#62; Cineaste Publishers, Inc.&#60;br&#62;&#60;strong&#62;Volume:&#60;/strong&#62; v21 &#60;strong&#62;Issue:&#60;/strong&#62; n3 &#60;strong&#62;Page:&#60;/strong&#62; p31(3)&#60;BR&#62;&#60;BR&#62;Article Type: Interview&#60;BR&#62;&#60;BR&#62;Distributed by Thomson Gale</description>
    <dc:title>Real life is more important than ciinema: an interview with Abbas Kiarostami. (filmmaker)(Interview) : An article from: Cineaste</dc:title>

    <dc:creator>Pat Aufderheide</dc:creator>
    <dc:date>2005-12-04T21:30:54-00:00</dc:date>
    <prism:category>film</prism:category>
    <prism:category>media_literacy</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421919">
    <title>Exploring Images</title>
    <link>http://www.citeulike.org/user/NML/article/421919</link>
    <description>&lt;i&gt;(22 January 1988)&lt;/i&gt;</description>
    <dc:title>Exploring Images</dc:title>

    <dc:creator>Barrie Mcmahon</dc:creator>
    <dc:creator>Robyn Quinn</dc:creator>
    <dc:creator>Robyn Quin</dc:creator>
    <dc:source>(22 January 1988)</dc:source>
    <dc:date>2005-12-04T21:25:35-00:00</dc:date>
    <prism:publicationYear>1988</prism:publicationYear>
    <prism:publisher>Nelson Thornes</prism:publisher>
    <prism:category>images</prism:category>
    <prism:category>visual_literacy</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/421918">
    <title>Media Virus!</title>
    <link>http://www.citeulike.org/user/NML/article/421918</link>
    <description>&lt;i&gt;(06 February 1996)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Have you ever noticed that the word &#34;media&#34; refers both to the tool for disseminating information in human societies as well as the substrate upon which geneticists grow bacteria and viruses? Rushkoff has written one of the more provocative and insightful analyses of the paths of conceptual infection in human media, and about the techniques and goals of those who spread media viruses. This fun, hip, yet insightful book is well worth buying. The most virulent viruses today are composed of information. In this information-driven age, the easiest way to manipulate the culture is through the media. A hip and caustically humorous McLuhan for the '90s, culture watcher Douglas Rushkoff now offers a fascinating expose of media manipulation in today's age of instant information.</description>
    <dc:title>Media Virus!</dc:title>

    <dc:creator>Douglas Rushkoff</dc:creator>
    <dc:source>(06 February 1996)</dc:source>
    <dc:date>2005-12-04T21:24:42-00:00</dc:date>
    <prism:publicationYear>1996</prism:publicationYear>
    <prism:publisher>Ballantine Books</prism:publisher>
    <prism:category>media</prism:category>
    <prism:category>psychology</prism:category>
    <prism:category>sociology</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/121690">
    <title>The Places of Books in the Age of Electronic Reproduction</title>
    <link>http://www.citeulike.org/user/NML/article/121690</link>
    <description>&lt;i&gt;&lt;/i&gt;</description>
    <dc:title>The Places of Books in the Age of Electronic Reproduction</dc:title>

    <dc:creator>Geoffrey Nunberg</dc:creator>
    <dc:date>2005-03-11T15:02:01-00:00</dc:date>
    <prism:category>literacy</prism:category>
    <prism:category>literature</prism:category>
    <prism:category>new_media</prism:category>
    <prism:category>reading</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/384365">
    <title>Open Source Democracy: How Online Communication is Changing Offline Politics</title>
    <link>http://www.citeulike.org/user/NML/article/384365</link>
    <description>&lt;i&gt;(09 October 2003)&lt;/i&gt;</description>
    <dc:title>Open Source Democracy: How Online Communication is Changing Offline Politics</dc:title>

    <dc:creator>Douglas Rushkoff</dc:creator>
    <dc:source>(09 October 2003)</dc:source>
    <dc:date>2005-11-08T23:54:28-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publisher>Demos</prism:publisher>
    <prism:category>communication</prism:category>
    <prism:category>democracy</prism:category>
    <prism:category>opensource</prism:category>
    <prism:category>politics</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/NML/article/260091">
    <title>Designing for fun: how can we design user interfaces to be more fun?</title>
    <link>http://www.citeulike.org/user/NML/article/260091</link>
    <description>&lt;i&gt;interactions, Vol. 11, No. 5. (2004), pp. 48-50.&lt;/i&gt;</description>
    <dc:title>Designing for fun: how can we design user interfaces to be more fun?</dc:title>

    <dc:creator>Ben Shneiderman</dc:creator>
    <dc:identifier>doi:10.1145/1015530.1015552</dc:identifier>
    <dc:source>interactions, Vol. 11, No. 5. (2004), pp. 48-50.</dc:source>
    <dc:date>2005-07-20T16:46:02-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publicationName>interactions</prism:publicationName>
    <prism:issn>1072-5520</prism:issn>
    <prism:volume>11</prism:volume>
    <prism:number>5</prism:number>
    <prism:startingPage>48</prism:startingPage>
    <prism:endingPage>50</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>design</prism:category>
    <prism:category>interface</prism:category>
    <prism:category>usability</prism:category>
</item>



</rdf:RDF>

