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<pubDate>Thu, 21 Aug 2008 01:14:03 BST</pubDate>


	<title>CiteULike: germoglio's Beck</title>
	<description>CiteULike: germoglio's Beck</description>


	<link>http://www.citeulike.org/user/germoglio/author/Beck</link>
	<dc:publisher>CiteULike.org</dc:publisher>
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<item rdf:about="http://www.citeulike.org/user/germoglio/article/1730948">
    <title>Implementation Patterns</title>
    <link>http://www.citeulike.org/user/germoglio/article/1730948</link>
    <description>&lt;i&gt;(26 October 2007)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&#60;P style=&#34;MARGIN: 0px&#34;&#62;Great code doesn't just function: It clearly and consistently communicates your intentions, allowing other programmers to understand your code, rely on it, and modify it with confidence. But great code doesn't just happen. It is the outcome of hundreds of small but critical decisions programmers make every single day. Now, legendary software innovator Kent Beck--known worldwide for creating Extreme Programming and pioneering software patterns and test-driven development--focuses on these critical decisions, unearthing powerful “implementation patterns” for writing programs that are simpler, clearer, better organized, and more cost-effective. &#60;/P&#62; &#60;P style=&#34;MARGIN: 0px&#34;&#62; &#60;/P&#62; &#60;P style=&#34;MARGIN: 0px&#34;&#62;Beck identifies 77 new patterns for handling everyday programming tasks and writing more readable code. These new patterns address many areas of development, including class, state, behavior, method, collections, frameworks, and more. You&#8217;ll find better solutions for handling everything from naming variables to checking exceptions. He uses diagrams, stories, examples, and essays to present each pattern in the most illuminating way possible. &#60;/P&#62; &#60;P style=&#34;MARGIN: 0px&#34;&#62; &#60;/P&#62; &#60;P style=&#34;MARGIN: 0px&#34;&#62;The book covers&#60;/P&#62; &#60;UL&#62; &#60;LI&#62; &#60;DIV style=&#34;MARGIN: 0px&#34;&#62;The value of communicating through code, and the philosophy behind patterns&#60;/DIV&#62; &#60;LI&#62; &#60;DIV style=&#34;MARGIN: 0px&#34;&#62;How and when to create classes, and how classes encode logic&#60;/DIV&#62; &#60;LI&#62; &#60;DIV style=&#34;MARGIN: 0px&#34;&#62;Best practices for storing and retrieving state&#60;/DIV&#62; &#60;LI&#62; &#60;DIV style=&#34;MARGIN: 0px&#34;&#62;Behavior: Patterns for representing logic, including alternative paths&#60;/DIV&#62; &#60;LI&#62; &#60;DIV style=&#34;MARGIN: 0px&#34;&#62;Writing, naming, and decomposing methods&#60;/DIV&#62; &#60;LI&#62; &#60;DIV style=&#34;MARGIN: 0px&#34;&#62;Choosing and using collections&#60;/DIV&#62; &#60;LI&#62; &#60;DIV style=&#34;MARGIN: 0px&#34;&#62;Implementation pattern variations for use in building frameworks&#60;/DIV&#62;&#60;/LI&#62;&#60;/UL&#62; &#60;P style=&#34;MARGIN: 0px&#34;&#62;&#60;B&#62;&#60;I&#62;Implementation Patterns&#60;/I&#62;&#60;/B&#62; will help programmers at all experience levels, especially those who have benefited from software patterns or agile methods. It will also be an indispensable resource for development teams seeking to work together more efficiently and build more maintainable software. No other software engineering book will touch your day-to-day work more often, and no other book will prove more useful.&#60;/P&#62;</description>
    <dc:title>Implementation Patterns</dc:title>

    <dc:creator>Kent Beck</dc:creator>
    <dc:source>(26 October 2007)</dc:source>
    <dc:date>2007-10-05T13:34:05-00:00</dc:date>
    <prism:publicationYear>2007</prism:publicationYear>
    <prism:publisher>Addison-Wesley Professional</prism:publisher>
    <prism:category>communication</prism:category>
    <prism:category>decisions</prism:category>
    <prism:category>design</prism:category>
    <prism:category>implementation</prism:category>
    <prism:category>patterns</prism:category>
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<item rdf:about="http://www.citeulike.org/user/germoglio/article/260117">
    <title>Extreme Programming Explained : Embrace Change (2nd Edition)</title>
    <link>http://www.citeulike.org/user/germoglio/article/260117</link>
    <description>&lt;i&gt;(16 November 2004)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Kent Beck's &#60;I&#62;eXtreme Programming eXplained&#60;/I&#62; provides an intriguing high-level overview of the author's Extreme Programming (XP) software development methodology. Written for IS managers, project leaders, or programmers, this guide provides a glimpse at the principles behind XP and its potential advantages for small- to mid-size software development teams.&#60;p&#62; The book intends to describe what XP is, its guiding principles, and how it works. Simply written, the book avoids case studies and concrete details in demonstrating the efficacy of XP. Instead, it demonstrates how XP relies on simplicity, unit testing, programming in pairs, communal ownership of code, and customer input on software to motivate code improvement during the development process. As the author notes, these principles are not new, but when they're combined their synergy fosters a new and arguably better way to build and maintain software. Throughout the book, the author presents and explains these principles, such as &#34;rapid feedback&#34; and &#34;play to win,&#34; which form the basis of XP.&#60;p&#62; Generally speaking, XP changes the way programmers work. The book is good at delineating new roles for programmers and managers who Beck calls &#34;coaches.&#34; The most striking characteristic of XP is that programmers work in pairs, and that testing is an intrinsic part of the coding process. In a later section, the author even shows where XP works and where it doesn't and offers suggestions for migrating teams and organizations over to the XP process. &#60;p&#62; In the afterword, the author recounts the experiences that led him to develop and refine XP, an insightful section that should inspire any organization to adopt XP. This book serves as a useful introduction to the philosophy and practice of XP for the manager or programmer who wants a potentially better way to build software. &#60;I&#62;--Richard Dragan&#60;/I&#62;&#60;p&#62; &#60;B&#62;Topics covered&#60;/B&#62;: Extreme Programming (XP) software methodology, principles, XP team roles, facilities design, testing, refactoring, the XP software lifecycle, and adopting XP. Software development projects can be fun, productive, and even daring. Yet they can consistently deliver value to a business and remain under control. &#60;P&#62;Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned. &#60;P&#62;Fundamentals of XP include: &#60;P&#62;* Distinguishing between the decisions to be made by business interests and those to be made by project stakeholders. * Writing unit tests before programming and keeping all of the tests running at all times. * Integrating and testing the whole system-several times a day. * Producing all software in pairs, two programmers at one screen. * Starting projects with a simple design that constantly evolves to add needed flexibility and remove unneeded complexity. * Putting a minimal system into production quickly and growing it in whatever directions prove most valuable. &#60;P&#62;Why is XP so controversial? Some sacred cows don't make the cut in XP: &#60;P&#62;* Don't force team members to specialize and become analysts, architects, programmers, testers, and integrators-every XP programmer participates in all of these critical activities every day. * Don't conduct complete up-front analysis and design-an XP project starts with a quick analysis of the entire system, and XP programmers continue to make analysis and design decisions throughout development. * Develop infrastructure and frameworks as you develop your application, not up-front-delivering business value is the heartbeat that drives XP projects. * Don't write and maintain implementation documentation-communication in XP projects occurs face-to-face, or through efficient tests and carefully written code. &#60;P&#62;You may love XP or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software.</description>
    <dc:title>Extreme Programming Explained : Embrace Change (2nd Edition)</dc:title>

    <dc:creator>Kent Beck</dc:creator>
    <dc:creator>Cynthia Andres</dc:creator>
    <dc:source>(16 November 2004)</dc:source>
    <dc:date>2005-07-20T19:48:44-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publisher>Addison-Wesley Professional</prism:publisher>
    <prism:category>extreme-programming</prism:category>
    <prism:category>programming</prism:category>
    <prism:category>software-engineering</prism:category>
    <prism:category>team</prism:category>
    <prism:category>techniques</prism:category>
    <prism:category>xp</prism:category>
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