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<pubDate>Sun, 27 Jul 2008 08:08:10 BST</pubDate>


	<title>CiteULike: januadiaboli's library [2 articles]</title>
	<description>CiteULike: januadiaboli's library [2 articles]</description>


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    <title>Rhetorically Reading the Computer Game: Realism and Narrative in _Icewind Dale_.</title>
    <link>http://www.citeulike.org/user/januadiaboli/article/115944</link>
    <description>&lt;i&gt;&lt;/i&gt;</description>
    <dc:title>Rhetorically Reading the Computer Game: Realism and Narrative in _Icewind Dale_.</dc:title>

    <dc:creator>Kevin Schut</dc:creator>
    <dc:date>2005-03-07T02:36:28-00:00</dc:date>
    <prism:category>computer</prism:category>
    <prism:category>games</prism:category>
    <prism:category>interactive</prism:category>
    <prism:category>narrative</prism:category>
    <prism:category>realism</prism:category>
    <prism:category>rhetoric</prism:category>
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<item rdf:about="http://www.citeulike.org/user/januadiaboli/article/80546">
    <title>Gore Galore: Literary Theory and Computer Games</title>
    <link>http://www.citeulike.org/user/januadiaboli/article/80546</link>
    <description>&lt;i&gt;Computers and the Humanities, Vol. Volume 36, No. Number 3. (August 2002), pp. 345-358.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Computer games have not beenadequately theorized within the humanities. Inthis paper a brief history of computer games ispresented as a starting point for developing atopology of games and a theory of computergames as rhetorical artifacts suitable forcritical study. The paper addresses thequestion of why games should be treatedseriously and suggests a theoretical approachbased on Bakhtin's poetics of the novel wherethe experience of time and space (thechronotope) provides a framework of questionsfor discussing computer games.</description>
    <dc:title>Gore Galore: Literary Theory and Computer Games</dc:title>

    <dc:creator>Geoffrey Rockwell</dc:creator>
    <dc:source>Computers and the Humanities, Vol. Volume 36, No. Number 3. (August 2002), pp. 345-358.</dc:source>
    <dc:date>2005-01-20T00:29:54-00:00</dc:date>
    <prism:publicationYear>2002</prism:publicationYear>
    <prism:publicationName>Computers and the Humanities</prism:publicationName>
    <prism:volume>Volume 36</prism:volume>
    <prism:number>Number 3</prism:number>
    <prism:startingPage>345</prism:startingPage>
    <prism:endingPage>358</prism:endingPage>
    <prism:publisher>Springer Science+Business Media B.V., Formerly Kluwer Academic Publishers B.V.</prism:publisher>
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