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<pubDate>Sat, 26 Jul 2008 06:35:49 BST</pubDate>


	<title>CiteULike: jirlong's Ducheneaut</title>
	<description>CiteULike: jirlong's Ducheneaut</description>


	<link>http://www.citeulike.org/user/jirlong/author/Ducheneaut</link>
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        <rdf:li rdf:resource="http://www.citeulike.org/user/jirlong/article/1689859"/>
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        <rdf:li rdf:resource="http://www.citeulike.org/user/jirlong/article/1434941"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/jirlong/article/882604"/>
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<item rdf:about="http://www.citeulike.org/user/jirlong/article/1689859">
    <title>From Tree House to Barracks: The Social Life of Guilds in World of Warcraft</title>
    <link>http://www.citeulike.org/user/jirlong/article/1689859</link>
    <description>&lt;i&gt;Games and Culture, Vol. 1, No. 4. (October 2006), pp. 338-361.&lt;/i&gt;</description>
    <dc:title>From Tree House to Barracks: The Social Life of Guilds in World of Warcraft</dc:title>

    <dc:creator>Dmitri Williams</dc:creator>
    <dc:creator>Nicolas Ducheneaut</dc:creator>
    <dc:creator>Li Xiong</dc:creator>
    <dc:creator>Yuanyuan Zhang</dc:creator>
    <dc:creator>Nick Yee</dc:creator>
    <dc:creator>Eric Nickell</dc:creator>
    <dc:source>Games and Culture, Vol. 1, No. 4. (October 2006), pp. 338-361.</dc:source>
    <dc:date>2007-09-24T16:05:22-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:publicationName>Games and Culture</prism:publicationName>
    <prism:volume>1</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>338</prism:startingPage>
    <prism:endingPage>361</prism:endingPage>
    <prism:publisher>Sage Publications</prism:publisher>
    <prism:category>game</prism:category>
    <prism:category>gaming</prism:category>
    <prism:category>mmog</prism:category>
    <prism:category>virtualworld</prism:category>
    <prism:category>wow</prism:category>
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<item rdf:about="http://www.citeulike.org/user/jirlong/article/1531671">
    <title>From Tree House to Barracks: The Social Life of Guilds in World of Warcraft</title>
    <link>http://www.citeulike.org/user/jirlong/article/1531671</link>
    <description>&lt;i&gt;Games and Culture, Vol. 1, No. 4. (1 October 2006), pp. 338-361.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;A representative sample of players of a popular massively multiplayer online game (World of Warcraft) was interviewed to map out the social dynamics of guilds. An initial survey and network mapping of players and guilds helped form a baseline. Next, the resulting interview transcripts were reviewed to explore player behaviors, attitudes, and opinions; the meanings they make; the social capital they derive; and the networks they form and to develop a typology of players and guilds. In keeping with current Internet research findings, players were found to use the game to extend real-life relationships, meet new people, form relationships of varying strength, and also use others merely as a backdrop. The key moderator of these outcomes appears to be the game's mechanic, which encourages some kinds of interactions while discouraging others. The findings are discussed with respect to the growing role of code in shaping social interactions. 10.1177/1555412006292616</description>
    <dc:title>From Tree House to Barracks: The Social Life of Guilds in World of Warcraft</dc:title>

    <dc:creator>Dmitri Williams</dc:creator>
    <dc:creator>Nicolas Ducheneaut</dc:creator>
    <dc:creator>Li Xiong</dc:creator>
    <dc:creator>Yuanyuan Zhang</dc:creator>
    <dc:creator>Nick Yee</dc:creator>
    <dc:creator>Eric Nickell</dc:creator>
    <dc:identifier>doi:10.1177/1555412006292616</dc:identifier>
    <dc:source>Games and Culture, Vol. 1, No. 4. (1 October 2006), pp. 338-361.</dc:source>
    <dc:date>2007-08-03T00:45:42-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:publicationName>Games and Culture</prism:publicationName>
    <prism:volume>1</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>338</prism:startingPage>
    <prism:endingPage>361</prism:endingPage>
    <prism:category>game</prism:category>
    <prism:category>gaming</prism:category>
    <prism:category>mmog</prism:category>
    <prism:category>virtualworld</prism:category>
    <prism:category>wow</prism:category>
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<item rdf:about="http://www.citeulike.org/user/jirlong/article/1434941">
    <title>Virtual Third Places: A Case Study of Sociability in Massively Multiplayer Games</title>
    <link>http://www.citeulike.org/user/jirlong/article/1434941</link>
    <description>&lt;i&gt;Computer Supported Cooperative Work (CSCW), Vol. 16, No. 1-2. (April 2007), pp. 129-166.&lt;/i&gt;</description>
    <dc:title>Virtual Third Places: A Case Study of Sociability in Massively Multiplayer Games</dc:title>

    <dc:creator>Ducheneaut</dc:creator>
    <dc:creator>Nicolas</dc:creator>
    <dc:creator>Moore</dc:creator>
    <dc:creator>Robert</dc:creator>
    <dc:creator>Nickell</dc:creator>
    <dc:creator>Eric</dc:creator>
    <dc:identifier>doi:10.1007/s10606-007-9041-8</dc:identifier>
    <dc:source>Computer Supported Cooperative Work (CSCW), Vol. 16, No. 1-2. (April 2007), pp. 129-166.</dc:source>
    <dc:date>2007-07-05T05:10:08-00:00</dc:date>
    <prism:publicationYear>2007</prism:publicationYear>
    <prism:publicationName>Computer Supported Cooperative Work (CSCW)</prism:publicationName>
    <prism:issn>0925-9724</prism:issn>
    <prism:volume>16</prism:volume>
    <prism:number>1-2</prism:number>
    <prism:startingPage>129</prism:startingPage>
    <prism:endingPage>166</prism:endingPage>
    <prism:publisher>Springer</prism:publisher>
    <prism:category>gaming</prism:category>
    <prism:category>mmog</prism:category>
    <prism:category>virtualworld</prism:category>
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<item rdf:about="http://www.citeulike.org/user/jirlong/article/882604">
    <title>Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft</title>
    <link>http://www.citeulike.org/user/jirlong/article/882604</link>
    <description>&lt;i&gt;Games and Culture, Vol. 1, No. 4. (1 October 2006), pp. 281-317.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with more than 6 million subscribers worldwide. This article uses data collected over 8 months with automated &#34;bots&#34; to explore how WoW functions as a game. The focus is on metrics reflecting a player's gaming experience: how long they play, the classes and races they prefer, and so on. The authors then discuss why and how players remain committed to this game, how WoW's design partitions players into groups with varying backgrounds and aspirations, and finally how players &#34;consume&#34; the game's content, with a particular focus on the endgame at Level 60 and the impact of player-versus-player-combat. The data illustrate how WoW refined a formula inherited from preceding MMOs. In several places, it also raises questions about WoW's future growth and more generally about the ability of MMOs to evolve beyond their familiar template. 10.1177/1555412006292613</description>
    <dc:title>Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft</dc:title>

    <dc:creator>Nicolas Ducheneaut</dc:creator>
    <dc:creator>Nick Yee</dc:creator>
    <dc:creator>Eric Nickell</dc:creator>
    <dc:creator>Robert Moore</dc:creator>
    <dc:identifier>doi:10.1177/1555412006292613</dc:identifier>
    <dc:source>Games and Culture, Vol. 1, No. 4. (1 October 2006), pp. 281-317.</dc:source>
    <dc:date>2006-10-03T13:01:32-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:publicationName>Games and Culture</prism:publicationName>
    <prism:volume>1</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>281</prism:startingPage>
    <prism:endingPage>317</prism:endingPage>
    <prism:category>mmog</prism:category>
    <prism:category>virtualworld</prism:category>
    <prism:category>wow</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/jirlong/article/707684">
    <title>&#34;Alone together?&#34;: exploring the social dynamics of massively multiplayer online games</title>
    <link>http://www.citeulike.org/user/jirlong/article/707684</link>
    <description>&lt;i&gt;(2006), pp. 407-416.&lt;/i&gt;</description>
    <dc:title>&#34;Alone together?&#34;: exploring the social dynamics of massively multiplayer online games</dc:title>

    <dc:creator>Nicolas Ducheneaut</dc:creator>
    <dc:creator>Nicholas Yee</dc:creator>
    <dc:creator>Eric Nickell</dc:creator>
    <dc:creator>Robert Moore</dc:creator>
    <dc:identifier>doi:10.1145/1124772.1124834&#60;</dc:identifier>
    <dc:source>(2006), pp. 407-416.</dc:source>
    <dc:date>2006-06-22T19:59:02-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:startingPage>407</prism:startingPage>
    <prism:endingPage>416</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>MMOG</prism:category>
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