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	<title>CiteULike: jonas28's computerspiele_historische_thematik</title>
	<description>CiteULike: jonas28's computerspiele_historische_thematik</description>


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<item rdf:about="http://www.citeulike.org/user/jonas28/article/1086172">
    <title>Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games</title>
    <link>http://www.citeulike.org/user/jonas28/article/1086172</link>
    <description>&lt;i&gt;(2004)&lt;/i&gt;</description>
    <dc:title>Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games</dc:title>

    <dc:creator>Kurt Squire</dc:creator>
    <dc:creator>Sasha Barab</dc:creator>
    <dc:source>(2004)</dc:source>
    <dc:date>2007-02-03T16:20:13-00:00</dc:date>
    <prism:category>computerspiele_historische_thematik</prism:category>
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<item rdf:about="http://www.citeulike.org/user/jonas28/article/1086126">
    <title>Geschichte am Computer 2. Computerspiele im Geschichtsunterricht.</title>
    <link>http://www.citeulike.org/user/jonas28/article/1086126</link>
    <description>&lt;i&gt;(31 May 2002)&lt;/i&gt;</description>
    <dc:title>Geschichte am Computer 2. Computerspiele im Geschichtsunterricht.</dc:title>

    <dc:creator>Vadim Oswalt</dc:creator>
    <dc:source>(31 May 2002)</dc:source>
    <dc:date>2007-02-03T15:28:57-00:00</dc:date>
    <prism:publisher>Wochenschau Verlag</prism:publisher>
    <prism:category>computerspiele_historische_thematik</prism:category>
    <prism:category>geschichtsdidaktik</prism:category>
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<item rdf:about="http://www.citeulike.org/user/jonas28/article/1042061">
    <title>The Future of Historical Simulations</title>
    <link>http://www.citeulike.org/user/jonas28/article/1042061</link>
    <description>&lt;i&gt;Historical Social Research, Vol. 14/4 (1989), pp. 40-45.&lt;/i&gt;</description>
    <dc:title>The Future of Historical Simulations</dc:title>

    <dc:creator>D Dunn</dc:creator>
    <dc:source>Historical Social Research, Vol. 14/4 (1989), pp. 40-45.</dc:source>
    <dc:date>2007-01-15T08:46:01-00:00</dc:date>
    <prism:publicationName>Historical Social Research</prism:publicationName>
    <prism:volume>14/4</prism:volume>
    <prism:startingPage>40</prism:startingPage>
    <prism:endingPage>45</prism:endingPage>
    <prism:category>computerspiele_historische_thematik</prism:category>
    <prism:category>projekt_utopia</prism:category>
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<item rdf:about="http://www.citeulike.org/user/jonas28/article/1030007">
    <title>&#34;Die Stadt im Mittelalter&#34;. Chancen und Grenzen von historischen Computerlernprogrammen.</title>
    <link>http://www.citeulike.org/user/jonas28/article/1030007</link>
    <description>&lt;i&gt;Geschichte, Politik und ihre Didaktik, Vol. 24, pp. 274-1996.&lt;/i&gt;</description>
    <dc:title>&#34;Die Stadt im Mittelalter&#34;. Chancen und Grenzen von historischen Computerlernprogrammen.</dc:title>

    <dc:creator>H Wunderer</dc:creator>
    <dc:source>Geschichte, Politik und ihre Didaktik, Vol. 24, pp. 274-1996.</dc:source>
    <dc:date>2007-01-08T10:46:47-00:00</dc:date>
    <prism:publicationName>Geschichte, Politik und ihre Didaktik</prism:publicationName>
    <prism:volume>24</prism:volume>
    <prism:startingPage>274</prism:startingPage>
    <prism:endingPage>1996</prism:endingPage>
    <prism:category>computerspiele_historische_thematik</prism:category>
    <prism:category>projekt_utopia</prism:category>
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<item rdf:about="http://www.citeulike.org/user/jonas28/article/1030002">
    <title>Spielend lernen. Computerspiele historischen Inhalts auf dem Prüfstand.</title>
    <link>http://www.citeulike.org/user/jonas28/article/1030002</link>
    <description>&lt;i&gt;Computer + Unterricht, Vol. 36 (1999), pp. 44-48.&lt;/i&gt;</description>
    <dc:title>Spielend lernen. Computerspiele historischen Inhalts auf dem Prüfstand.</dc:title>

    <dc:creator>Michael Erber</dc:creator>
    <dc:source>Computer + Unterricht, Vol. 36 (1999), pp. 44-48.</dc:source>
    <dc:date>2007-01-08T10:42:50-00:00</dc:date>
    <prism:publicationName>Computer + Unterricht</prism:publicationName>
    <prism:volume>36</prism:volume>
    <prism:startingPage>44</prism:startingPage>
    <prism:endingPage>48</prism:endingPage>
    <prism:category>computerspiele_historische_thematik</prism:category>
    <prism:category>projekt_utopia</prism:category>
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<item rdf:about="http://www.citeulike.org/user/jonas28/article/1030001">
    <title>Der Traum von der Zeitreise. Spielerische Simulationen von Vergangenheit mit Hilfe des Computers.</title>
    <link>http://www.citeulike.org/user/jonas28/article/1030001</link>
    <description>&lt;i&gt;Geschichte in Wissenschaft und Unterricht (GWU), Vol. 47 (1996), pp. 535-547.&lt;/i&gt;</description>
    <dc:title>Der Traum von der Zeitreise. Spielerische Simulationen von Vergangenheit mit Hilfe des Computers.</dc:title>

    <dc:creator>Peter Wolf</dc:creator>
    <dc:source>Geschichte in Wissenschaft und Unterricht (GWU), Vol. 47 (1996), pp. 535-547.</dc:source>
    <dc:date>2007-01-08T10:41:34-00:00</dc:date>
    <prism:publicationName>Geschichte in Wissenschaft und Unterricht (GWU)</prism:publicationName>
    <prism:volume>47</prism:volume>
    <prism:startingPage>535</prism:startingPage>
    <prism:endingPage>547</prism:endingPage>
    <prism:category>computerspiele_historische_thematik</prism:category>
    <prism:category>projekt_utopia</prism:category>
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<item rdf:about="http://www.citeulike.org/user/jonas28/article/1029998">
    <title>Computersimulation im Geschichtsunterricht</title>
    <link>http://www.citeulike.org/user/jonas28/article/1029998</link>
    <description>&lt;i&gt;Geschichte, Politik und ihre Didaktik, Vol. 26 (1998), pp. 189-193.&lt;/i&gt;</description>
    <dc:title>Computersimulation im Geschichtsunterricht</dc:title>

    <dc:creator>Josef Rave</dc:creator>
    <dc:source>Geschichte, Politik und ihre Didaktik, Vol. 26 (1998), pp. 189-193.</dc:source>
    <dc:date>2007-01-08T10:39:45-00:00</dc:date>
    <prism:publicationName>Geschichte, Politik und ihre Didaktik</prism:publicationName>
    <prism:volume>26</prism:volume>
    <prism:startingPage>189</prism:startingPage>
    <prism:endingPage>193</prism:endingPage>
    <prism:category>computerspiele_historische_thematik</prism:category>
    <prism:category>projekt_utopia</prism:category>
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<item rdf:about="http://www.citeulike.org/user/jonas28/article/1029995">
    <title>„Freibeuter der Chronologie. Geschichtsbilder des Historismus im Computerspiel „Der Patrizier“.</title>
    <link>http://www.citeulike.org/user/jonas28/article/1029995</link>
    <description>&lt;i&gt;Geschichte in Wissenschaft und Unterricht (GWU), Vol. 44 (1993), pp. 665-670.&lt;/i&gt;</description>
    <dc:title>„Freibeuter der Chronologie. Geschichtsbilder des Historismus im Computerspiel „Der Patrizier“.</dc:title>

    <dc:creator>Peter Wolf</dc:creator>
    <dc:source>Geschichte in Wissenschaft und Unterricht (GWU), Vol. 44 (1993), pp. 665-670.</dc:source>
    <dc:date>2007-01-08T10:37:10-00:00</dc:date>
    <prism:publicationName>Geschichte in Wissenschaft und Unterricht (GWU)</prism:publicationName>
    <prism:volume>44</prism:volume>
    <prism:startingPage>665</prism:startingPage>
    <prism:endingPage>670</prism:endingPage>
    <prism:category>computerspiele_historische_thematik</prism:category>
    <prism:category>projekt_utopia</prism:category>
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<item rdf:about="http://www.citeulike.org/user/jonas28/article/1029034">
    <title>Historische Computerspiele. Geschichtliches Lernpotential oder politisch-ethische Desorientierung?</title>
    <link>http://www.citeulike.org/user/jonas28/article/1029034</link>
    <description>&lt;i&gt;Geschichte, Politik und ihre Didaktik, Vol. 23 (1995), pp. 97,-108.&lt;/i&gt;</description>
    <dc:title>Historische Computerspiele. Geschichtliches Lernpotential oder politisch-ethische Desorientierung?</dc:title>

    <dc:creator>H Thieme</dc:creator>
    <dc:source>Geschichte, Politik und ihre Didaktik, Vol. 23 (1995), pp. 97,-108.</dc:source>
    <dc:date>2007-01-07T18:20:57-00:00</dc:date>
    <prism:publicationName>Geschichte, Politik und ihre Didaktik</prism:publicationName>
    <prism:volume>23</prism:volume>
    <prism:startingPage>97,</prism:startingPage>
    <prism:endingPage>108</prism:endingPage>
    <prism:category>computerspiele_historische_thematik</prism:category>
    <prism:category>projekt_utopia</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/jonas28/article/1028224">
    <title>Constructing virtual worlds: Tracing the historical development of learner practices</title>
    <link>http://www.citeulike.org/user/jonas28/article/1028224</link>
    <description>&lt;i&gt;Cognition and Instruction, Vol. 19 (2001), pp. 47-94.&lt;/i&gt;</description>
    <dc:title>Constructing virtual worlds: Tracing the historical development of learner practices</dc:title>

    <dc:creator>SA Barab</dc:creator>
    <dc:creator>KE Hay</dc:creator>
    <dc:creator>M Barnett</dc:creator>
    <dc:creator>K Squire</dc:creator>
    <dc:source>Cognition and Instruction, Vol. 19 (2001), pp. 47-94.</dc:source>
    <dc:date>2007-01-06T12:40:09-00:00</dc:date>
    <prism:publicationName>Cognition and Instruction</prism:publicationName>
    <prism:volume>19</prism:volume>
    <prism:startingPage>47</prism:startingPage>
    <prism:endingPage>94</prism:endingPage>
    <prism:category>computerspiele_historische_thematik</prism:category>
    <prism:category>elearning</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/jonas28/article/1025306">
    <title>Making It Realtime: Exploring the use of optimized realtime environments for historical simulation and education.</title>
    <link>http://www.citeulike.org/user/jonas28/article/1025306</link>
    <description>&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;As museums and educators struggle with the challenges of presenting their material in a digital format, many overlook the application that has spearheaded the development of virtual reality for the average consumer: 3D realtime game engines. These 3D game engines offer greater versatility, usability, maturity, simulation and codebase than most current 3D realtime frameworks. At the University of Aizu, we are using the Quake engine in conjunction with the Povray raytracing engine to attack the problem of visualization and simulation from two sides. We have modeled a temple from northern Japan that users can experience in realtime. However, to deal with the limitations of simulation in realtime, we have added the ability for users to select a view for greater detail. The selected view is rendered in the background as the users continue to travel through the temple, and is delivered in a separate window when finished. Our paper will describe relevant game paradigms, their usefulness, and our work in detail, including problems and solutions we have discovered along the way, and conclude with suggestions on how this work could assist museums and educators in simulation and modeling.</description>
    <dc:title>Making It Realtime: Exploring the use of optimized realtime environments for historical simulation and education.</dc:title>

    <dc:creator>Chris Calef</dc:creator>
    <dc:creator>Turlif Vilbrandt</dc:creator>
    <dc:creator>Carl Vilbrandt</dc:creator>
    <dc:creator>Janet Goodwin</dc:creator>
    <dc:creator>James Goodwin</dc:creator>
    <dc:date>2007-01-04T18:51:42-00:00</dc:date>
    <prism:category>computerspiele_historische_thematik</prism:category>
    <prism:category>elearning</prism:category>
    <prism:category>projekt_utopia</prism:category>
</item>



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