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	<title>CiteULike: palakorn's library [282 articles]</title>
	<description>CiteULike: palakorn's library [282 articles]</description>


	<link>http://www.citeulike.org/user/palakorn</link>
	<dc:publisher>CiteULike.org</dc:publisher>
	<dc:language>en-gb</dc:language>
	<dc:rights>Copyright &#169; 2004-2008 citeulike.org</dc:rights>
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        <rdf:li rdf:resource="http://www.citeulike.org/user/palakorn/article/670916"/>
        <rdf:li rdf:resource="http://www.citeulike.org/user/palakorn/article/789186"/>
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<item rdf:about="http://www.citeulike.org/user/palakorn/article/954049">
    <title>Articulated and elastic non-rigid motion: a review</title>
    <link>http://www.citeulike.org/user/palakorn/article/954049</link>
    <description>&lt;i&gt;Motion of Non-Rigid and Articulated Objects, 1994., Proceedings of the 1994 IEEE Workshop on (1994), pp. 2-14.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Motion of physical objects is non-rigid, in general. Most researchers have focused on the study of the motion and structure of rigid objects because of its simplicity and elegance. Recently, investigation of non-rigid structure and motion transformation has drawn the attention of researchers from a wide spectrum of disciplines. Since the non-rigid motion class encompasses a huge domain, we restrict our overview to the motion analysis of articulated and elastic non-rigid objects. Numerous approaches that have been proposed to recover the 3D structure and motion of objects are studied. The discussion includes both: 1) motion recovery without shape models, and 2) model-based analysis, and covers a number of examples of real world objects</description>
    <dc:title>Articulated and elastic non-rigid motion: a review</dc:title>

    <dc:creator>JK Aggarwal</dc:creator>
    <dc:creator>Q Cai</dc:creator>
    <dc:creator>W Liao</dc:creator>
    <dc:creator>B Sabata</dc:creator>
    <dc:source>Motion of Non-Rigid and Articulated Objects, 1994., Proceedings of the 1994 IEEE Workshop on (1994), pp. 2-14.</dc:source>
    <dc:date>2006-11-20T21:28:50-00:00</dc:date>
    <prism:publicationYear>1994</prism:publicationYear>
    <prism:publicationName>Motion of Non-Rigid and Articulated Objects, 1994., Proceedings of the 1994 IEEE Workshop on</prism:publicationName>
    <prism:startingPage>2</prism:startingPage>
    <prism:endingPage>14</prism:endingPage>
    <prism:category>motion-analysis</prism:category>
    <prism:category>motion-classification</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/953937">
    <title>Modeling, analysis, and visualization of nonrigid object motion</title>
    <link>http://www.citeulike.org/user/palakorn/article/953937</link>
    <description>&lt;i&gt;Pattern Recognition, 1990. Proceedings., 10th International Conference on, Vol. i (1990), pp. 361-364 vol.1.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;A research project initiated to study the modeling, analysis, and visualization of nonrigid motion in terms of three important types of objects-heart, human face/head, and fluid-is discussed. Attention is given to modeling and analysis of heart wall motion, human face/head motion analysis and synthesis in model-based image compression, and the evolution of coherent structures in fluid motion. It is believed that techniques from computer vision, can be useful for solving these problems. In particular, the following computer vision techniques appear relevant: 3-D solid modeling, motion estimation, curvature analysis, shape from shading, relational structures, model-based systems, aspect graphs, and silhouette-slide theorems. The goal of the research is to develop concepts, methodologies, and techniques that will be widely applicable to many types of nonrigid motion</description>
    <dc:title>Modeling, analysis, and visualization of nonrigid object motion</dc:title>

    <dc:creator>TS Huang</dc:creator>
    <dc:source>Pattern Recognition, 1990. Proceedings., 10th International Conference on, Vol. i (1990), pp. 361-364 vol.1.</dc:source>
    <dc:date>2006-11-20T20:39:14-00:00</dc:date>
    <prism:publicationYear>1990</prism:publicationYear>
    <prism:publicationName>Pattern Recognition, 1990. Proceedings., 10th International Conference on</prism:publicationName>
    <prism:volume>i</prism:volume>
    <prism:startingPage>361</prism:startingPage>
    <prism:endingPage>364 vol.1</prism:endingPage>
    <prism:category>motion-classification</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/953914">
    <title>Nonrigid motion analysis</title>
    <link>http://www.citeulike.org/user/palakorn/article/953914</link>
    <description>&lt;i&gt;(1994), pp. 405-430.&lt;/i&gt;</description>
    <dc:title>Nonrigid motion analysis</dc:title>

    <dc:creator>Chandra Kambhamettu</dc:creator>
    <dc:creator>Dmitry Goldgof</dc:creator>
    <dc:creator>Demetri Terzopoulos</dc:creator>
    <dc:creator>Thomas Huang</dc:creator>
    <dc:source>(1994), pp. 405-430.</dc:source>
    <dc:date>2006-11-20T20:25:46-00:00</dc:date>
    <prism:publicationYear>1994</prism:publicationYear>
    <prism:startingPage>405</prism:startingPage>
    <prism:endingPage>430</prism:endingPage>
    <prism:publisher>Academic Press, Inc.</prism:publisher>
    <prism:category>motion-classification</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/945337">
    <title>Function From Motion</title>
    <link>http://www.citeulike.org/user/palakorn/article/945337</link>
    <description>&lt;i&gt;IEEE Trans. Pattern Anal. Mach. Intell., Vol. 18, No. 6. (June 1996), pp. 579-591.&lt;/i&gt;</description>
    <dc:title>Function From Motion</dc:title>

    <dc:creator>Zoran Duric</dc:creator>
    <dc:creator>Jeffrey Fayman</dc:creator>
    <dc:creator>Ehud Rivlin</dc:creator>
    <dc:identifier>doi:10.1109/34.506409</dc:identifier>
    <dc:source>IEEE Trans. Pattern Anal. Mach. Intell., Vol. 18, No. 6. (June 1996), pp. 579-591.</dc:source>
    <dc:date>2006-11-15T22:30:23-00:00</dc:date>
    <prism:publicationYear>1996</prism:publicationYear>
    <prism:publicationName>IEEE Trans. Pattern Anal. Mach. Intell.</prism:publicationName>
    <prism:issn>0162-8828</prism:issn>
    <prism:volume>18</prism:volume>
    <prism:number>6</prism:number>
    <prism:startingPage>579</prism:startingPage>
    <prism:endingPage>591</prism:endingPage>
    <prism:publisher>IEEE Computer Society</prism:publisher>
    <prism:category>cad</prism:category>
    <prism:category>mechanical_engineering</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/945328">
    <title>A representation language for mechanical behavior</title>
    <link>http://www.citeulike.org/user/palakorn/article/945328</link>
    <description>&lt;i&gt;(1996), pp. 109-116.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Mechanism design automation support requires developing a representation language for describing mechanism behavior. The language is necessary to specify design requirements, to describe existing mechanisms, and to catalog them for design reuse. This paper presents a simple and expressive language for describing the behavior of fixed-axes mechanisms. The language symbolically captures the important aspects of the kinematics and simple dynamics. It uses predicates and algebraic relations to describe the configurations and motions of each part of the mechanism and the relationships between them. It allows both accurate and complete descriptions and partial, abstract, and underspecified descriptions. We show that the language is computationally viable by describing how to automatically derive behavioral descriptions stated in the language from the mechanism structure. To test its usefulness, we describe a design validation program that determines if a given mechanism structure can produce desired behaviors stated in the language.</description>
    <dc:title>A representation language for mechanical behavior</dc:title>

    <dc:creator>L Joskowicz</dc:creator>
    <dc:source>(1996), pp. 109-116.</dc:source>
    <dc:date>2006-11-15T22:12:51-00:00</dc:date>
    <prism:publicationYear>1996</prism:publicationYear>
    <prism:startingPage>109</prism:startingPage>
    <prism:endingPage>116</prism:endingPage>
    <prism:category>behavior-description</prism:category>
    <prism:category>mechanical_engineering</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/945324">
    <title>Mechanism comparison and classification for design</title>
    <link>http://www.citeulike.org/user/palakorn/article/945324</link>
    <description>&lt;i&gt;Research in Engineering Design, Vol. V1, No. 3. (1990), pp. 149-166.&lt;/i&gt;</description>
    <dc:title>Mechanism comparison and classification for design</dc:title>

    <dc:creator>Leo Joskowicz</dc:creator>
    <dc:identifier>doi:10.1007/BF01581209</dc:identifier>
    <dc:source>Research in Engineering Design, Vol. V1, No. 3. (1990), pp. 149-166.</dc:source>
    <dc:date>2006-11-15T21:59:48-00:00</dc:date>
    <prism:publicationYear>1990</prism:publicationYear>
    <prism:publicationName>Research in Engineering Design</prism:publicationName>
    <prism:volume>V1</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>149</prism:startingPage>
    <prism:endingPage>166</prism:endingPage>
    <prism:category>behavior-description</prism:category>
    <prism:category>mechanical_engineering</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/945321">
    <title>Mechanism concept retrieval using configuration space</title>
    <link>http://www.citeulike.org/user/palakorn/article/945321</link>
    <description>&lt;i&gt;Research in Engineering Design, Vol. V9, No. 2. (1 June 1997), pp. 99-111.&lt;/i&gt;</description>
    <dc:title>Mechanism concept retrieval using configuration space</dc:title>

    <dc:creator>Tamotsu Murakami</dc:creator>
    <dc:creator>Naomasa Nakajima</dc:creator>
    <dc:identifier>doi:10.1007/BF01596485</dc:identifier>
    <dc:source>Research in Engineering Design, Vol. V9, No. 2. (1 June 1997), pp. 99-111.</dc:source>
    <dc:date>2006-11-15T21:44:17-00:00</dc:date>
    <prism:publicationYear>1997</prism:publicationYear>
    <prism:publicationName>Research in Engineering Design</prism:publicationName>
    <prism:volume>V9</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>99</prism:startingPage>
    <prism:endingPage>111</prism:endingPage>
    <prism:category>behavior</prism:category>
    <prism:category>mechanical_engineering</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/649744">
    <title>Enhanced browsing in digital libraries: three new approaches to browsing in Greenstone</title>
    <link>http://www.citeulike.org/user/palakorn/article/649744</link>
    <description>&lt;i&gt;International Journal on Digital Libraries, Vol. 4, No. 4. (November 2004), pp. 283-297.&lt;/i&gt;</description>
    <dc:title>Enhanced browsing in digital libraries: three new approaches to browsing in Greenstone</dc:title>

    <dc:creator>Mckay</dc:creator>
    <dc:creator>Dana</dc:creator>
    <dc:creator>Shukla</dc:creator>
    <dc:creator>Preeti</dc:creator>
    <dc:creator>Hunt</dc:creator>
    <dc:creator>Rachael</dc:creator>
    <dc:creator>Cunningham</dc:creator>
    <dc:creator>Sally Jo</dc:creator>
    <dc:identifier>doi:10.1007/s00799-004-0088-6</dc:identifier>
    <dc:source>International Journal on Digital Libraries, Vol. 4, No. 4. (November 2004), pp. 283-297.</dc:source>
    <dc:date>2006-05-18T17:05:14-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publicationName>International Journal on Digital Libraries</prism:publicationName>
    <prism:issn>1432-5012</prism:issn>
    <prism:volume>4</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>283</prism:startingPage>
    <prism:endingPage>297</prism:endingPage>
    <prism:publisher>Springer</prism:publisher>
    <prism:category>digital-library</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/942197">
    <title>Interface issues and interaction strategies for information retrieval systems</title>
    <link>http://www.citeulike.org/user/palakorn/article/942197</link>
    <description>&lt;i&gt;(1996), pp. 352-353.&lt;/i&gt;</description>
    <dc:title>Interface issues and interaction strategies for information retrieval systems</dc:title>

    <dc:creator>Scott Henninger</dc:creator>
    <dc:creator>Nicholas Belkin</dc:creator>
    <dc:identifier>doi:10.1145/257089.257364</dc:identifier>
    <dc:source>(1996), pp. 352-353.</dc:source>
    <dc:date>2006-11-13T22:34:00-00:00</dc:date>
    <prism:publicationYear>1996</prism:publicationYear>
    <prism:startingPage>352</prism:startingPage>
    <prism:endingPage>353</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>information-retrieval</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/942196">
    <title>How a personal document's intended use or purpose affects its classification in an office</title>
    <link>http://www.citeulike.org/user/palakorn/article/942196</link>
    <description>&lt;i&gt;SIGIR Forum, Vol. 23, No. SI. (1989), pp. 207-210.&lt;/i&gt;</description>
    <dc:title>How a personal document's intended use or purpose affects its classification in an office</dc:title>

    <dc:creator>B Kwasnik</dc:creator>
    <dc:identifier>doi:10.1145/75335.75356</dc:identifier>
    <dc:source>SIGIR Forum, Vol. 23, No. SI. (1989), pp. 207-210.</dc:source>
    <dc:date>2006-11-13T22:32:34-00:00</dc:date>
    <prism:publicationYear>1989</prism:publicationYear>
    <prism:publicationName>SIGIR Forum</prism:publicationName>
    <prism:issn>0163-5840</prism:issn>
    <prism:volume>23</prism:volume>
    <prism:number>SI</prism:number>
    <prism:startingPage>207</prism:startingPage>
    <prism:endingPage>210</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>information-retrieval</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/942104">
    <title>Group recommender systems: a critiquing based approach</title>
    <link>http://www.citeulike.org/user/palakorn/article/942104</link>
    <description>&lt;i&gt;(2006), pp. 267-269.&lt;/i&gt;</description>
    <dc:title>Group recommender systems: a critiquing based approach</dc:title>

    <dc:creator>Kevin Mccarthy</dc:creator>
    <dc:creator>Maria Salam&#38;\#243;</dc:creator>
    <dc:creator>Lorcan Coyle</dc:creator>
    <dc:creator>Lorraine Mcginty</dc:creator>
    <dc:creator>Barry Smyth</dc:creator>
    <dc:creator>Paddy Nixon</dc:creator>
    <dc:identifier>doi:10.1145/1111449.1111506</dc:identifier>
    <dc:source>(2006), pp. 267-269.</dc:source>
    <dc:date>2006-11-13T21:10:48-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:startingPage>267</prism:startingPage>
    <prism:endingPage>269</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>recommender-systems</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/891583">
    <title>Reusing motions and models in animations</title>
    <link>http://www.citeulike.org/user/palakorn/article/891583</link>
    <description>&lt;i&gt;(2002), pp. 21-32.&lt;/i&gt;</description>
    <dc:title>Reusing motions and models in animations</dc:title>

    <dc:creator>Akanksha</dc:creator>
    <dc:creator>Z Huang</dc:creator>
    <dc:creator>B Prabhakaran</dc:creator>
    <dc:creator>CR Ruiz</dc:creator>
    <dc:source>(2002), pp. 21-32.</dc:source>
    <dc:date>2006-10-10T18:14:09-00:00</dc:date>
    <prism:publicationYear>2002</prism:publicationYear>
    <prism:startingPage>21</prism:startingPage>
    <prism:endingPage>32</prism:endingPage>
    <prism:publisher>Springer-Verlag New York, Inc.</prism:publisher>
    <prism:category>animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/801420">
    <title>Naturally conveyed explanations of device behavior</title>
    <link>http://www.citeulike.org/user/palakorn/article/801420</link>
    <description>&lt;i&gt;(2001), pp. 1-8.&lt;/i&gt;</description>
    <dc:title>Naturally conveyed explanations of device behavior</dc:title>

    <dc:creator>Michael Oltmans</dc:creator>
    <dc:creator>Randall Davis</dc:creator>
    <dc:identifier>doi:10.1145/971478.971498</dc:identifier>
    <dc:source>(2001), pp. 1-8.</dc:source>
    <dc:date>2006-08-14T21:54:58-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:startingPage>1</prism:startingPage>
    <prism:endingPage>8</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>behavior-description</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/801118">
    <title>Preprocessing and Mining Web Log Data for Web Personalization</title>
    <link>http://www.citeulike.org/user/palakorn/article/801118</link>
    <description>&lt;i&gt;the 8th Italian Conference on Artificial Intelligence, Vol. 2829 (October 2003)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;We describe the web usage mining activities of an on-going project, called ClickWorld, that aims at extracting models of the navigational behaviour of a web site users. The models are inferred from the access logs of a web server by means of data and web mining techniques. The extracted knowledge is deployed to the purpose of offering a personalized and proactive view of the web services to users. We first describe the preprocessing steps on access logs necessary to clean, select and prepare data for knowledge extraction. Then we show two sets of experiments: the first one tries to predict the sex of a user based on the visited web pages, and the second one tries to predict whether a user might be interested in visiting a section of the site.</description>
    <dc:title>Preprocessing and Mining Web Log Data for Web Personalization</dc:title>

    <dc:creator>M Baglioni</dc:creator>
    <dc:creator>U Ferrara</dc:creator>
    <dc:creator>A Romei</dc:creator>
    <dc:creator>S Ruggieri</dc:creator>
    <dc:creator>F Turini</dc:creator>
    <dc:source>the 8th Italian Conference on Artificial Intelligence, Vol. 2829 (October 2003)</dc:source>
    <dc:date>2006-08-14T17:55:07-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publicationName>the 8th Italian Conference on Artificial Intelligence</prism:publicationName>
    <prism:volume>2829</prism:volume>
    <prism:category>web-mining</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/798176">
    <title>The Engineering Design Repositories Project</title>
    <link>http://www.citeulike.org/user/palakorn/article/798176</link>
    <description>&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Under this NSF CAREER project, we are developing representations and algorithms to manage large digital libraries of complex engineering knowledge. The algorithms and data structures we are creating will integrate knowledge-bases of geometric information with systems for case-based reasoning and digital information retrieval. The research in this highly interdisciplinary project bridges several important fields: geometric reasoning, case-based reasoning, and digital libraries; it draws on the...</description>
    <dc:title>The Engineering Design Repositories Project</dc:title>

    <dc:creator>William Regli</dc:creator>
    <dc:creator>Lisa Anthony</dc:creator>
    <dc:creator>Vincent Cicirello</dc:creator>
    <dc:creator>Jon John</dc:creator>
    <dc:creator>Xiaoli Qin</dc:creator>
    <dc:creator>Yuriy Shapirshteyn</dc:creator>
    <dc:creator>Vera Zaychik</dc:creator>
    <dc:date>2006-08-12T03:40:26-00:00</dc:date>
    <prism:category>engineering-design</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/798175">
    <title>Design Repositories: Engineering Design's New Knowledge Base</title>
    <link>http://www.citeulike.org/user/palakorn/article/798175</link>
    <description>&lt;i&gt;IEEE Intelligent Systems, Vol. 15, No. 3. (May 2000), pp. 48-55.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Driven by pressure to reduce product development times, industry has started looking for new ways to exploit stores of engineering artifact knowledge. Engineers are increasingly turning to design repositories as knowledge banks to help them represent, capture, share, and reuse corporate design knowledge.</description>
    <dc:title>Design Repositories: Engineering Design's New Knowledge Base</dc:title>

    <dc:creator>Simon Szykman</dc:creator>
    <dc:creator>Ram Sriram</dc:creator>
    <dc:creator>Christophe Bochenek</dc:creator>
    <dc:creator>Janusz Racz</dc:creator>
    <dc:creator>Jocelyn Senfaute</dc:creator>
    <dc:identifier>doi:10.1109/5254.846285</dc:identifier>
    <dc:source>IEEE Intelligent Systems, Vol. 15, No. 3. (May 2000), pp. 48-55.</dc:source>
    <dc:date>2006-08-12T03:36:25-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publicationName>IEEE Intelligent Systems</prism:publicationName>
    <prism:issn>1541-1672</prism:issn>
    <prism:volume>15</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>48</prism:startingPage>
    <prism:endingPage>55</prism:endingPage>
    <prism:publisher>IEEE Educational Activities Department</prism:publisher>
    <prism:category>engineering-design</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/798174">
    <title>The representation of function in computer-based design</title>
    <link>http://www.citeulike.org/user/palakorn/article/798174</link>
    <description>&lt;i&gt;(September 1999)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This paper proposes a standardized representation of function for use by the research community, industry, and eventually commercial software vendors. This includes schemata (information models) for representation of function and associated flows, as well as an initial attempt at developing taxonomies of functions and flows. The objective of the latter effort is to generate taxonomies that are as small as possible, yet generic enough to allow modeling of a broad variety of engineering artifacts. This representation is intended to provide a generic infrastructure that will facilitate the capture and exchange of function information among researchers at present, and eventually in industry by contributing to interoperability between design systems, be they commercial or developed internally within a company.</description>
    <dc:title>The representation of function in computer-based design</dc:title>

    <dc:creator>S Szykman</dc:creator>
    <dc:creator>JW Racz</dc:creator>
    <dc:creator>RD Sriram</dc:creator>
    <dc:source>(September 1999)</dc:source>
    <dc:date>2006-08-12T03:30:20-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:category>engineering-design</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/798167">
    <title>Functional Modeling of Engineering Designs for the Semantic Web</title>
    <link>http://www.citeulike.org/user/palakorn/article/798167</link>
    <description>&lt;i&gt;IEEE Data Engineering Bulletin, Vol. 26, No. 4. (December 2003), pp. 55-62.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;A goal of this paper is to briefly describe work on a novel application of the Semantic Web to design repositories---collections of diverse engineering knowledge with sophisticated reasoning services. However, a more general goal of this paper is to demonstrate the extra utility enabled in database-styled applications by the incorporation of even simple semantics. It also discusses the development of practical, useful representations and applications for the Semantic Web.</description>
    <dc:title>Functional Modeling of Engineering Designs for the Semantic Web</dc:title>

    <dc:creator>Joseph Kopena</dc:creator>
    <dc:creator>William Regli</dc:creator>
    <dc:source>IEEE Data Engineering Bulletin, Vol. 26, No. 4. (December 2003), pp. 55-62.</dc:source>
    <dc:date>2006-08-12T03:05:11-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publicationName>IEEE Data Engineering Bulletin</prism:publicationName>
    <prism:volume>26</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>55</prism:startingPage>
    <prism:endingPage>62</prism:endingPage>
    <prism:category>cad</prism:category>
    <prism:category>engineering-design</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797838">
    <title>Scanning physical interaction behavior of 3D objects</title>
    <link>http://www.citeulike.org/user/palakorn/article/797838</link>
    <description>&lt;i&gt;(2001), pp. 87-96.&lt;/i&gt;</description>
    <dc:title>Scanning physical interaction behavior of 3D objects</dc:title>

    <dc:creator>Dinesh Pai</dc:creator>
    <dc:creator>Kees van den Doel</dc:creator>
    <dc:creator>Doug James</dc:creator>
    <dc:creator>Jochen Lang</dc:creator>
    <dc:creator>John Lloyd</dc:creator>
    <dc:creator>Joshua Richmond</dc:creator>
    <dc:creator>Som Yau</dc:creator>
    <dc:identifier>doi:10.1145/383259.383268</dc:identifier>
    <dc:source>(2001), pp. 87-96.</dc:source>
    <dc:date>2006-08-11T21:12:01-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:startingPage>87</prism:startingPage>
    <prism:endingPage>96</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>behavioral-animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797835">
    <title>Behavioral Animation of Autonomous Virtual Agents Helped By Reinforcement</title>
    <link>http://www.citeulike.org/user/palakorn/article/797835</link>
    <description>&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Our research focuses on the behavioral animation of virtual humans who are capable of taking actions by themselves. In this paper we will deal more specifically with Reinforcement Learning methodologies, which integrate in an original way the RL agent and the Autonomous Virtual Agent in a Virtual Environment. With the help of a Virtual Environment in the form of a town, we shall demonstrate that it is indeed the learning process and not the optimization of RL, which is used by the...</description>
    <dc:title>Behavioral Animation of Autonomous Virtual Agents Helped By Reinforcement</dc:title>

    <dc:creator>Toni Conde</dc:creator>
    <dc:creator>William Tambellini</dc:creator>
    <dc:creator></dc:creator>
    <dc:creator>Daniel Thalmann</dc:creator>
    <dc:date>2006-08-11T21:09:30-00:00</dc:date>
    <prism:category>behavioral-animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797830">
    <title>Behavioral programming of autonomous characters based on probabilistic automata and personality</title>
    <link>http://www.citeulike.org/user/palakorn/article/797830</link>
    <description>&lt;i&gt;Computer Animation and Virtual Worlds, Vol. 15, No. 3-4. (2004), pp. 319-326.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This paper presents a system for realistic behavioral programming of virtual characters, based on personality and probabilistic automata. We describe personality by using the Five-Factor Model and achieve autonomy through a goal-oriented approach. Each character perceives the surrounding world, decides how to behave and acts on the environment according to its personality and to its goals. The chief idea explored by the proposed approach is that personality has a probabilistic influence on behavior selection instead of a deterministic one. Different behavior sequences available to achieve a goal are modeled using probabilistic automata and making probability dependent on character personality. This leads to non-repetitive behaviors, whose evolution is not foreseeable. The paper first motivates the approach in the context of cybertherapy. Then, it summarizes related work and illustrates in detail the proposed approach. Finally, it presents obtained results and discusses the main limitations of the implemented system. Copyright © 2004 John Wiley &#38; Sons, Ltd.</description>
    <dc:title>Behavioral programming of autonomous characters based on probabilistic automata and personality</dc:title>

    <dc:creator>Luca Chittaro</dc:creator>
    <dc:creator>Milena Serra</dc:creator>
    <dc:identifier>doi:10.1002/cav.35</dc:identifier>
    <dc:source>Computer Animation and Virtual Worlds, Vol. 15, No. 3-4. (2004), pp. 319-326.</dc:source>
    <dc:date>2006-08-11T21:05:10-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publicationName>Computer Animation and Virtual Worlds</prism:publicationName>
    <prism:volume>15</prism:volume>
    <prism:number>3-4</prism:number>
    <prism:startingPage>319</prism:startingPage>
    <prism:endingPage>326</prism:endingPage>
    <prism:category>behavioral-animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797828">
    <title>The ALVW system: an interface for smart behavior-based 3D computer animation</title>
    <link>http://www.citeulike.org/user/palakorn/article/797828</link>
    <description>&lt;i&gt;(2002), pp. 17-20.&lt;/i&gt;</description>
    <dc:title>The ALVW system: an interface for smart behavior-based 3D computer animation</dc:title>

    <dc:creator>Alfredo Pina</dc:creator>
    <dc:creator>Francisco Seron</dc:creator>
    <dc:creator>Diego Gutierrez</dc:creator>
    <dc:identifier>doi:10.1145/569005.569008</dc:identifier>
    <dc:source>(2002), pp. 17-20.</dc:source>
    <dc:date>2006-08-11T21:04:25-00:00</dc:date>
    <prism:publicationYear>2002</prism:publicationYear>
    <prism:startingPage>17</prism:startingPage>
    <prism:endingPage>20</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>behavioral-animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797827">
    <title>Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms)</title>
    <link>http://www.citeulike.org/user/palakorn/article/797827</link>
    <description>&lt;i&gt;Computers and Graphics, Vol. 24, No. 2. (April 2000), pp. 297-311.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Dealing with synthetic actors who move and behave realistically in virtual environments is a task which involves different disciplines like Mechanics, Physics, Robotics, Artificial Intelligence, Artificial Life, Biology, Cognitive Sciences and so on. In this paper we use the nature of the information required for controlling actors' motion and behaviour to propose a new classification of synthetic actors. A description of the different motion and behaviour techniques is presented. A set of Internet adresses of the most relevant research groups, commercial companies and other related sites in this area is also given.</description>
    <dc:title>Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms)</dc:title>

    <dc:creator>A Pina</dc:creator>
    <dc:creator>E Cerezo</dc:creator>
    <dc:creator>FJ Seron</dc:creator>
    <dc:source>Computers and Graphics, Vol. 24, No. 2. (April 2000), pp. 297-311.</dc:source>
    <dc:date>2006-08-11T21:00:23-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publicationName>Computers and Graphics</prism:publicationName>
    <prism:volume>24</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>297</prism:startingPage>
    <prism:endingPage>311</prism:endingPage>
    <prism:category>animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797432">
    <title>Efficient content-based retrieval of motion capture data</title>
    <link>http://www.citeulike.org/user/palakorn/article/797432</link>
    <description>&lt;i&gt;ACM Trans. Graph., Vol. 24, No. 3. (July 2005), pp. 677-685.&lt;/i&gt;</description>
    <dc:title>Efficient content-based retrieval of motion capture data</dc:title>

    <dc:creator>Meinard Müller</dc:creator>
    <dc:creator>Tido Röder</dc:creator>
    <dc:creator>Michael Clausen</dc:creator>
    <dc:identifier>doi:10.1145/1073204.1073247</dc:identifier>
    <dc:source>ACM Trans. Graph., Vol. 24, No. 3. (July 2005), pp. 677-685.</dc:source>
    <dc:date>2006-08-11T20:29:05-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publicationName>ACM Trans. Graph.</prism:publicationName>
    <prism:issn>0730-0301</prism:issn>
    <prism:volume>24</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>677</prism:startingPage>
    <prism:endingPage>685</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797425">
    <title>Human motion: modeling and recognition of actions and interactions</title>
    <link>http://www.citeulike.org/user/palakorn/article/797425</link>
    <description>&lt;i&gt;3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on (2004), pp. 640-647.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Processing of image sequences has progressed from simple structure from motion paradigm to the recognition of actions/interactions as events. Understanding human activities in video has many potential applications including automated surveillance, video archival/retrieval, medical diagnosis, sports analysis, and human-computer interaction. Understanding human activities involves various steps of low-level vision processing such as segmentation, tracking, pose recovery, and trajectory estimation as well as high-level processing tasks such as body modeling and representation of action. While low-level processing has been actively studied, high-level processing is just beginning to receive attention. This is partly because high-level processing depends on the results of low-level processing. However, high-level processing also requires some independent and additional approaches and methodologies. We focus on the following aspects of high-level processing: (1) human body modeling, (2) level of detail needed to understand human actions, (3) approaches to human action recognition, and (4) high-level recognition schemes with domain knowledge. The review is illustrated by examples of each of the areas discussed, including recent developments in our work on understanding human activities.</description>
    <dc:title>Human motion: modeling and recognition of actions and interactions</dc:title>

    <dc:creator>JK Aggarwal</dc:creator>
    <dc:creator>Sangho Park</dc:creator>
    <dc:source>3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on (2004), pp. 640-647.</dc:source>
    <dc:date>2006-08-11T20:17:36-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publicationName>3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on</prism:publicationName>
    <prism:startingPage>640</prism:startingPage>
    <prism:endingPage>647</prism:endingPage>
    <prism:category>animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/234374">
    <title>Interactive control of avatars animated with human motion data</title>
    <link>http://www.citeulike.org/user/palakorn/article/234374</link>
    <description>&lt;i&gt;Vol. 21, No. 3. (July 2002), pp. 491-500.&lt;/i&gt;</description>
    <dc:title>Interactive control of avatars animated with human motion data</dc:title>

    <dc:creator>Jehee Lee</dc:creator>
    <dc:creator>Jinxiang Chai</dc:creator>
    <dc:creator>Paul Reitsma</dc:creator>
    <dc:creator>Jessica Hodgins</dc:creator>
    <dc:creator>Nancy Pollard</dc:creator>
    <dc:identifier>doi:10.1145/566570.566607</dc:identifier>
    <dc:source>Vol. 21, No. 3. (July 2002), pp. 491-500.</dc:source>
    <dc:date>2005-06-22T07:35:21-00:00</dc:date>
    <prism:publicationYear>2002</prism:publicationYear>
    <prism:issn>0730-0301</prism:issn>
    <prism:volume>21</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>491</prism:startingPage>
    <prism:endingPage>500</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/331559">
    <title>The visual analysis of human movement: a survey</title>
    <link>http://www.citeulike.org/user/palakorn/article/331559</link>
    <description>&lt;i&gt;Comput. Vis. Image Underst., Vol. 73, No. 1. (January 1999), pp. 82-98.&lt;/i&gt;</description>
    <dc:title>The visual analysis of human movement: a survey</dc:title>

    <dc:creator>DM Gavrila</dc:creator>
    <dc:identifier>doi:10.1006/cviu.1998.0716</dc:identifier>
    <dc:source>Comput. Vis. Image Underst., Vol. 73, No. 1. (January 1999), pp. 82-98.</dc:source>
    <dc:date>2005-09-24T08:02:58-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:publicationName>Comput. Vis. Image Underst.</prism:publicationName>
    <prism:issn>1077-3142</prism:issn>
    <prism:volume>73</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>82</prism:startingPage>
    <prism:endingPage>98</prism:endingPage>
    <prism:publisher>Elsevier Science Inc.</prism:publisher>
    <prism:category>animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797419">
    <title>Human motion analysis: a review</title>
    <link>http://www.citeulike.org/user/palakorn/article/797419</link>
    <description>&lt;i&gt;Nonrigid and Articulated Motion Workshop, 1997. Proceedings., IEEE (1997), pp. 90-102.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Human motion analysis is receiving increasing attention from computer vision researchers. This interest is motivated by a wide spectrum of applications, such as athletic performance analysis, surveillance, man-machine interfaces, content-based image storage and retrieval, and video conferencing. The paper gives an overview of the various tasks involved in motion analysis of the human body. The authors focus on three major areas related to interpreting human motion: 1) motion analysis involving human body parts, 2) tracking of human motion using single or multiple cameras, and 3) recognizing human activities from image sequences. Motion analysis of human body parts involves the low-level segmentation of the human body into segments connected by joints, and recovers the 3D structure of the human body using its 2D projections over a sequence of images. Tracking human motion using a single or multiple camera focuses on higher-level processing, in which moving humans are tracked without identifying specific parts of the body structure. After successfully matching the moving human image from one frame to another in image sequences, understanding the human movements or activities comes naturally, which leads to a discussion of recognizing human activities. The review is illustrated by examples</description>
    <dc:title>Human motion analysis: a review</dc:title>

    <dc:creator>JK Aggarwal</dc:creator>
    <dc:creator>Q Cai</dc:creator>
    <dc:identifier>doi:10.1109/NAMW.1997.609859</dc:identifier>
    <dc:source>Nonrigid and Articulated Motion Workshop, 1997. Proceedings., IEEE (1997), pp. 90-102.</dc:source>
    <dc:date>2006-08-11T19:58:57-00:00</dc:date>
    <prism:publicationYear>1997</prism:publicationYear>
    <prism:publicationName>Nonrigid and Articulated Motion Workshop, 1997. Proceedings., IEEE</prism:publicationName>
    <prism:startingPage>90</prism:startingPage>
    <prism:endingPage>102</prism:endingPage>
    <prism:category>animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797411">
    <title>Fast and accurate goal-directed motion synthesis for crowds</title>
    <link>http://www.citeulike.org/user/palakorn/article/797411</link>
    <description>&lt;i&gt;(2005), pp. 291-300.&lt;/i&gt;</description>
    <dc:title>Fast and accurate goal-directed motion synthesis for crowds</dc:title>

    <dc:creator>Mankyu Sung</dc:creator>
    <dc:creator>Lucas Kovar</dc:creator>
    <dc:creator>Michael Gleicher</dc:creator>
    <dc:identifier>doi:10.1145/1073368.1073410</dc:identifier>
    <dc:source>(2005), pp. 291-300.</dc:source>
    <dc:date>2006-08-11T19:42:40-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:startingPage>291</prism:startingPage>
    <prism:endingPage>300</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>behavioral-animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797339">
    <title>Supporting Visual Elements of Non-Verbal Communication in Computer Game Avatars</title>
    <link>http://www.citeulike.org/user/palakorn/article/797339</link>
    <description>&lt;i&gt;(2003), pp. 220-233.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication possibilities between players, and therefore result in problems in sending and receiving messages. This paper introduces a model that describes how visual aspects of non-verbal communication (NVC) in avatars could be systematically designed. The model can be used as a guideline in the design process of more...</description>
    <dc:title>Supporting Visual Elements of Non-Verbal Communication in Computer Game Avatars</dc:title>

    <dc:creator>T Kujanpää</dc:creator>
    <dc:creator>T Manninen</dc:creator>
    <dc:source>(2003), pp. 220-233.</dc:source>
    <dc:date>2006-08-11T17:46:51-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:startingPage>220</prism:startingPage>
    <prism:endingPage>233</prism:endingPage>
    <prism:category>3d-models</prism:category>
    <prism:category>animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797112">
    <title>Dynamic character animations</title>
    <link>http://www.citeulike.org/user/palakorn/article/797112</link>
    <description>&lt;i&gt;International Journal of Intelligent Games &#38; Simulation, Vol. 2, No. 1. (2003), pp. 11-19.&lt;/i&gt;</description>
    <dc:title>Dynamic character animations</dc:title>

    <dc:creator>Stefan Grünvogel</dc:creator>
    <dc:source>International Journal of Intelligent Games &#38; Simulation, Vol. 2, No. 1. (2003), pp. 11-19.</dc:source>
    <dc:date>2006-08-11T12:46:05-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publicationName>International Journal of Intelligent Games &#38; Simulation</prism:publicationName>
    <prism:volume>2</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>11</prism:startingPage>
    <prism:endingPage>19</prism:endingPage>
    <prism:category>animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/797110">
    <title>A System for Creating Simple Character Behaviours</title>
    <link>http://www.citeulike.org/user/palakorn/article/797110</link>
    <description>&lt;i&gt;(November 2003), pp. 180-184.&lt;/i&gt;</description>
    <dc:title>A System for Creating Simple Character Behaviours</dc:title>

    <dc:creator>SM Grünvogel</dc:creator>
    <dc:creator>S Schwichtenberg</dc:creator>
    <dc:source>(November 2003), pp. 180-184.</dc:source>
    <dc:date>2006-08-11T12:38:47-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:startingPage>180</prism:startingPage>
    <prism:endingPage>184</prism:endingPage>
    <prism:category>animation</prism:category>
    <prism:category>behavioral-animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/672057">
    <title>Precomputing avatar behavior from human motion data</title>
    <link>http://www.citeulike.org/user/palakorn/article/672057</link>
    <description>&lt;i&gt;(2004), pp. 79-87.&lt;/i&gt;</description>
    <dc:title>Precomputing avatar behavior from human motion data</dc:title>

    <dc:creator>Jehee Lee</dc:creator>
    <dc:creator>Kang Lee</dc:creator>
    <dc:identifier>doi:10.1145/1028523.1028535</dc:identifier>
    <dc:source>(2004), pp. 79-87.</dc:source>
    <dc:date>2006-05-27T03:19:00-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:startingPage>79</prism:startingPage>
    <prism:endingPage>87</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>behavioral-animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/790905">
    <title>A search engine for 3D models</title>
    <link>http://www.citeulike.org/user/palakorn/article/790905</link>
    <description>&lt;i&gt;ACM Trans. Graph., Vol. 22, No. 1. (January 2003), pp. 83-105.&lt;/i&gt;</description>
    <dc:title>A search engine for 3D models</dc:title>

    <dc:creator>Thomas Funkhouser</dc:creator>
    <dc:creator>Patrick Min</dc:creator>
    <dc:creator>Michael Kazhdan</dc:creator>
    <dc:creator>Joyce Chen</dc:creator>
    <dc:creator>Alex Halderman</dc:creator>
    <dc:creator>David Dobkin</dc:creator>
    <dc:creator>David Jacobs</dc:creator>
    <dc:identifier>doi:10.1145/588272.588279</dc:identifier>
    <dc:source>ACM Trans. Graph., Vol. 22, No. 1. (January 2003), pp. 83-105.</dc:source>
    <dc:date>2006-08-09T12:47:16-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publicationName>ACM Trans. Graph.</prism:publicationName>
    <prism:issn>0730-0301</prism:issn>
    <prism:volume>22</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>83</prism:startingPage>
    <prism:endingPage>105</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>3d-models</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/670916">
    <title>A survey of content based 3D shape retrieval methods</title>
    <link>http://www.citeulike.org/user/palakorn/article/670916</link>
    <description>&lt;i&gt;Shape Modeling Applications, 2004. Proceedings (2004), pp. 145-156.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Recent developments in techniques for modeling, digitizing and visualizing 3D shapes has led to an explosion in the number of available 3D models on the Internet and in domain-specific databases. This has led to the development of 3D shape retrieval systems that, given a query object, retrieve similar 3D objects. For visualization, 3D shapes are often represented as a surface, in particular polygonal meshes, for example in VRML format. Often these models contain holes, intersecting polygons, are not manifold, and do not enclose a volume unambiguously. On the contrary, 3D volume models, such as solid models produced by CAD systems, or voxels models, enclose a volume properly. This paper surveys the literature on methods for content based 3D retrieval, taking into account the applicability to surface models as well as to volume models. The methods are evaluated with respect to several requirements of content based 3D shape retrieval, such as: (1) shape representation requirements, (2) properties of dissimilarity measures, (3) efficiency, (4) discrimination abilities, (5) ability to perform partial matching, (6) robustness, and (7) necessity of pose normalization. Finally, the advantages and limits of the several approaches in content based 3D shape retrieval are discussed.</description>
    <dc:title>A survey of content based 3D shape retrieval methods</dc:title>

    <dc:creator>JWH Tangelder</dc:creator>
    <dc:creator>RC Veltkamp</dc:creator>
    <dc:identifier>doi:10.1109/SMI.2004.1314502</dc:identifier>
    <dc:source>Shape Modeling Applications, 2004. Proceedings (2004), pp. 145-156.</dc:source>
    <dc:date>2006-05-26T07:31:26-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publicationName>Shape Modeling Applications, 2004. Proceedings</prism:publicationName>
    <prism:startingPage>145</prism:startingPage>
    <prism:endingPage>156</prism:endingPage>
    <prism:category>3d-models</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/789186">
    <title>A non-invasive learning approach to building web user profiles</title>
    <link>http://www.citeulike.org/user/palakorn/article/789186</link>
    <description>&lt;i&gt;(1999)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Introduction Recently researchers have started to make web browsers more adaptive and personalized. A personalized web browser caters to the user's interests and an adaptive one learns from the users' (potentially changing) access behavior. The goal is to help the user navigate the web. Lieberman's Letizia [13] monitors the user's browsing behavior, develops a user profile, and searches for potentially interesting pages for recommendations. The user profile is developed without intervention...</description>
    <dc:title>A non-invasive learning approach to building web user profiles</dc:title>

    <dc:creator>P Chan</dc:creator>
    <dc:source>(1999)</dc:source>
    <dc:date>2006-08-07T23:36:17-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:category>user-modeling</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/789173">
    <title>Automatic personalization based on Web usage mining</title>
    <link>http://www.citeulike.org/user/palakorn/article/789173</link>
    <description>&lt;i&gt;Commun. ACM, Vol. 43, No. 8. (August 2000), pp. 142-151.&lt;/i&gt;</description>
    <dc:title>Automatic personalization based on Web usage mining</dc:title>

    <dc:creator>Bamshad Mobasher</dc:creator>
    <dc:creator>Robert Cooley</dc:creator>
    <dc:creator>Jaideep Srivastava</dc:creator>
    <dc:identifier>doi:10.1145/345124.345169</dc:identifier>
    <dc:source>Commun. ACM, Vol. 43, No. 8. (August 2000), pp. 142-151.</dc:source>
    <dc:date>2006-08-07T23:06:40-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publicationName>Commun. ACM</prism:publicationName>
    <prism:issn>0001-0782</prism:issn>
    <prism:volume>43</prism:volume>
    <prism:number>8</prism:number>
    <prism:startingPage>142</prism:startingPage>
    <prism:endingPage>151</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>web-mining</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/180541">
    <title>Web usage mining: discovery and applications of usage patterns from Web data</title>
    <link>http://www.citeulike.org/user/palakorn/article/180541</link>
    <description>&lt;i&gt;SIGKDD Explor. Newsl., Vol. 1, No. 2. (January 2000), pp. 12-23.&lt;/i&gt;</description>
    <dc:title>Web usage mining: discovery and applications of usage patterns from Web data</dc:title>

    <dc:creator>Jaideep Srivastava</dc:creator>
    <dc:creator>Robert Cooley</dc:creator>
    <dc:creator>Mukund Deshpande</dc:creator>
    <dc:creator>Pang-Ning Tan</dc:creator>
    <dc:identifier>doi:10.1145/846183.846188</dc:identifier>
    <dc:source>SIGKDD Explor. Newsl., Vol. 1, No. 2. (January 2000), pp. 12-23.</dc:source>
    <dc:date>2005-05-05T04:12:38-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publicationName>SIGKDD Explor. Newsl.</prism:publicationName>
    <prism:volume>1</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>12</prism:startingPage>
    <prism:endingPage>23</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>web-mining</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/789155">
    <title>Web usage mining for Web site evaluation</title>
    <link>http://www.citeulike.org/user/palakorn/article/789155</link>
    <description>&lt;i&gt;Commun. ACM, Vol. 43, No. 8. (August 2000), pp. 127-134.&lt;/i&gt;</description>
    <dc:title>Web usage mining for Web site evaluation</dc:title>

    <dc:creator>Myra Spiliopoulou</dc:creator>
    <dc:identifier>doi:10.1145/345124.345167</dc:identifier>
    <dc:source>Commun. ACM, Vol. 43, No. 8. (August 2000), pp. 127-134.</dc:source>
    <dc:date>2006-08-07T22:35:41-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publicationName>Commun. ACM</prism:publicationName>
    <prism:issn>0001-0782</prism:issn>
    <prism:volume>43</prism:volume>
    <prism:number>8</prism:number>
    <prism:startingPage>127</prism:startingPage>
    <prism:endingPage>134</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>web-mining</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/789088">
    <title>SIGIR 2003 workshop report: implicit measures of user interests and preferences</title>
    <link>http://www.citeulike.org/user/palakorn/article/789088</link>
    <description>&lt;i&gt;SIGIR Forum, Vol. 37, No. 2. (2003), pp. 50-54.&lt;/i&gt;</description>
    <dc:title>SIGIR 2003 workshop report: implicit measures of user interests and preferences</dc:title>

    <dc:creator>Susan Dumais</dc:creator>
    <dc:creator>Thorsten Joachims</dc:creator>
    <dc:creator>Krishna Bharat</dc:creator>
    <dc:creator>Andreas Weigend</dc:creator>
    <dc:identifier>doi:10.1145/959258.959266</dc:identifier>
    <dc:source>SIGIR Forum, Vol. 37, No. 2. (2003), pp. 50-54.</dc:source>
    <dc:date>2006-08-07T20:19:33-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publicationName>SIGIR Forum</prism:publicationName>
    <prism:issn>0163-5840</prism:issn>
    <prism:volume>37</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>50</prism:startingPage>
    <prism:endingPage>54</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>user-modeling</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/785147">
    <title>Behavior planning for character animation</title>
    <link>http://www.citeulike.org/user/palakorn/article/785147</link>
    <description>&lt;i&gt;(2005), pp. 271-280.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This paper explores a behavior planning approach to automatically generate realistic motions for animated characters. Motion clips are abstracted as high-level behaviors and associated with a behavior finite-state machine (FSM) that defines the movement capabilities of a virtual character. During runtime, motion is generated automatically by a planning algorithm that performs a global search of the FSM and computes a sequence of behaviors for the character to reach a user-designated goal position. Our technique can generate interesting animations using a relatively small amount of data, making it attractive for resource-limited game platforms. It also scales efficiently to large motion databases, because the search performance is primarily dependent on the complexity of the behavior FSM rather than on the amount of data. Heuristic cost functions that the planner uses to evaluate candidate motions provide a flexible framework from which an animator can control character preferences for certain types of behavior. We show results of synthesized animations involving up to one hundred human and animal characters planning simultaneously in both static and dynamic environments.</description>
    <dc:title>Behavior planning for character animation</dc:title>

    <dc:creator>Manfred Lau</dc:creator>
    <dc:creator>James Kuffner</dc:creator>
    <dc:source>(2005), pp. 271-280.</dc:source>
    <dc:date>2006-08-03T22:47:24-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:startingPage>271</prism:startingPage>
    <prism:endingPage>280</prism:endingPage>
    <prism:category>behavioral-animation</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/784760">
    <title>An Information Retrieval System for Motion Capture Data</title>
    <link>http://www.citeulike.org/user/palakorn/article/784760</link>
    <description>&lt;i&gt;Lecture Notes in Computer Science, Vol. 3936 (March 2006), pp. 373-384.&lt;/i&gt;</description>
    <dc:title>An Information Retrieval System for Motion Capture Data</dc:title>

    <dc:creator>Bastian Demuth</dc:creator>
    <dc:creator>Tido Röder</dc:creator>
    <dc:creator>Meinard Müller</dc:creator>
    <dc:creator>Bernhard Eberhardt</dc:creator>
    <dc:identifier>doi:10.1007/11735106_33</dc:identifier>
    <dc:source>Lecture Notes in Computer Science, Vol. 3936 (March 2006), pp. 373-384.</dc:source>
    <dc:date>2006-08-03T16:25:16-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:publicationName>Lecture Notes in Computer Science</prism:publicationName>
    <prism:volume>3936</prism:volume>
    <prism:startingPage>373</prism:startingPage>
    <prism:endingPage>384</prism:endingPage>
    <prism:category>3d-models</prism:category>
    <prism:category>motion-retrieval</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/783736">
    <title>3D motion retrieval with motion index tree</title>
    <link>http://www.citeulike.org/user/palakorn/article/783736</link>
    <description>&lt;i&gt;Computer Vision and Image Understanding, Vol. 92, No. 2-3. ( 2003), pp. 265-284.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;With the development of Motion capture techniques, more and more 3D motion libraries become available. In this paper, we present a novel content-based 3D motion retrieval algorithm. We partition the motion library and construct a motion index tree based on a hierarchical motion description. The motion index tree serves as a classifier to determine the sub-library that contains the promising similar motions to the query sample. The Nearest Neighbor rule-based dynamic clustering algorithm is adopted to partition the library and construct the motion index tree. The similarity between the sample and the motion in the sub-library is calculated through elastic match. To improve the efficiency of the similarity calculation, an adaptive clustering-based key-frame extraction algorithm is adopted. The experiment demonstrates the effectiveness of this algorithm.</description>
    <dc:title>3D motion retrieval with motion index tree</dc:title>

    <dc:creator>Feng Liu</dc:creator>
    <dc:creator>Yueting Zhuang</dc:creator>
    <dc:creator>Fei Wu</dc:creator>
    <dc:creator>Yunhe Pan</dc:creator>
    <dc:identifier>doi:10.1016/j.cviu.2003.06.001</dc:identifier>
    <dc:source>Computer Vision and Image Understanding, Vol. 92, No. 2-3. ( 2003), pp. 265-284.</dc:source>
    <dc:date>2006-08-03T00:21:58-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publicationName>Computer Vision and Image Understanding</prism:publicationName>
    <prism:volume>92</prism:volume>
    <prism:number>2-3</prism:number>
    <prism:startingPage>265</prism:startingPage>
    <prism:endingPage>284</prism:endingPage>
    <prism:category>3d-models</prism:category>
    <prism:category>motion-retrieval</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/783734">
    <title>Angler: a collaborative tool for cognitive expansion</title>
    <link>http://www.citeulike.org/user/palakorn/article/783734</link>
    <description>&lt;i&gt;(2005), pp. 215-216.&lt;/i&gt;</description>
    <dc:title>Angler: a collaborative tool for cognitive expansion</dc:title>

    <dc:creator>Andres Rodriguez</dc:creator>
    <dc:creator>Thomas Boyce</dc:creator>
    <dc:creator>John Lowrance</dc:creator>
    <dc:creator>Eric Yeh</dc:creator>
    <dc:identifier>doi:10.1145/1088622.1088675</dc:identifier>
    <dc:source>(2005), pp. 215-216.</dc:source>
    <dc:date>2006-08-03T00:17:22-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:startingPage>215</prism:startingPage>
    <prism:endingPage>216</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>collaboration</prism:category>
    <prism:category>cscw</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/687381">
    <title>Tangible interface for collaborative information retrieval</title>
    <link>http://www.citeulike.org/user/palakorn/article/687381</link>
    <description>&lt;i&gt;(2004), pp. 1473-1476.&lt;/i&gt;</description>
    <dc:title>Tangible interface for collaborative information retrieval</dc:title>

    <dc:creator>Alan Blackwell</dc:creator>
    <dc:creator>Mark Stringer</dc:creator>
    <dc:creator>Eleanor Toye</dc:creator>
    <dc:creator>Jennifer Rode</dc:creator>
    <dc:identifier>doi:10.1145/985921.986093</dc:identifier>
    <dc:source>(2004), pp. 1473-1476.</dc:source>
    <dc:date>2006-06-06T17:29:14-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:startingPage>1473</prism:startingPage>
    <prism:endingPage>1476</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>collaborative-ir</prism:category>
    <prism:category>tangible-interface</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/783661">
    <title>User models: theory, method, and practice</title>
    <link>http://www.citeulike.org/user/palakorn/article/783661</link>
    <description>&lt;i&gt;Int. J. Man-Mach. Stud., Vol. 32, No. 5. (May 1990), pp. 511-543.&lt;/i&gt;</description>
    <dc:title>User models: theory, method, and practice</dc:title>

    <dc:creator>Robert Allen</dc:creator>
    <dc:source>Int. J. Man-Mach. Stud., Vol. 32, No. 5. (May 1990), pp. 511-543.</dc:source>
    <dc:date>2006-08-03T00:07:46-00:00</dc:date>
    <prism:publicationYear>1990</prism:publicationYear>
    <prism:publicationName>Int. J. Man-Mach. Stud.</prism:publicationName>
    <prism:issn>0020-7373</prism:issn>
    <prism:volume>32</prism:volume>
    <prism:number>5</prism:number>
    <prism:startingPage>511</prism:startingPage>
    <prism:endingPage>543</prism:endingPage>
    <prism:publisher>Academic Press Ltd.</prism:publisher>
    <prism:category>user-modeling</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/618204">
    <title>SERF: integrating human recommendations with search</title>
    <link>http://www.citeulike.org/user/palakorn/article/618204</link>
    <description>&lt;i&gt;(2004), pp. 571-580.&lt;/i&gt;</description>
    <dc:title>SERF: integrating human recommendations with search</dc:title>

    <dc:creator>Seikyung Jung</dc:creator>
    <dc:creator>Kevin Harris</dc:creator>
    <dc:creator>Janet Webster</dc:creator>
    <dc:creator>Jonathan Herlocker</dc:creator>
    <dc:identifier>doi:10.1145/1031171.1031277</dc:identifier>
    <dc:source>(2004), pp. 571-580.</dc:source>
    <dc:date>2006-05-08T20:23:50-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:startingPage>571</prism:startingPage>
    <prism:endingPage>580</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>collaboration</prism:category>
    <prism:category>information-retrieval</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/783658">
    <title>The cooperative web: a complement to the semantic web</title>
    <link>http://www.citeulike.org/user/palakorn/article/783658</link>
    <description>&lt;i&gt;Computer Software and Applications Conference, 2002. COMPSAC 2002. Proceedings. 26th Annual International (2002), pp. 179-183.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;The Web is a colossal document repository that is nowadays processed by humans only. The machines' role is just to transmit and display the contents, barely being able to do something else. The Semantic Web tries to change this status so that software agents can manipulate the semantic contents of the Web. There are some technologies proposed for this task that facilitate the definition of ontologies and the semantic markup of documents based on those ontologies. However, although the Semantic Web can be very useful in fields such as e-business, digital libraries or knowledge management inside corporate intranets, it is difficult to apply to the global Web. We propose a different, although complementary, approach: The Cooperative Web. With this approach, it would be possible to extract semantics from the Web without the need of ontological artifacts. Besides, the experience of the users would also be leveraged.</description>
    <dc:title>The cooperative web: a complement to the semantic web</dc:title>

    <dc:creator>DG Avello</dc:creator>
    <dc:creator>DA Gutierrez</dc:creator>
    <dc:source>Computer Software and Applications Conference, 2002. COMPSAC 2002. Proceedings. 26th Annual International (2002), pp. 179-183.</dc:source>
    <dc:date>2006-08-02T23:58:37-00:00</dc:date>
    <prism:publicationYear>2002</prism:publicationYear>
    <prism:publicationName>Computer Software and Applications Conference, 2002. COMPSAC 2002. Proceedings. 26th Annual International</prism:publicationName>
    <prism:startingPage>179</prism:startingPage>
    <prism:endingPage>183</prism:endingPage>
    <prism:category>collaboration</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/783656">
    <title>Capturing human intelligence in the net</title>
    <link>http://www.citeulike.org/user/palakorn/article/783656</link>
    <description>&lt;i&gt;Commun. ACM, Vol. 43, No. 8. (August 2000), pp. 112-115.&lt;/i&gt;</description>
    <dc:title>Capturing human intelligence in the net</dc:title>

    <dc:creator>Paul Kantor</dc:creator>
    <dc:creator>Endre Boros</dc:creator>
    <dc:creator>Benjamin Melamed</dc:creator>
    <dc:creator>Vladimir Me&#38;\#241;kov</dc:creator>
    <dc:creator>Bracha Shapira</dc:creator>
    <dc:creator>David Neu</dc:creator>
    <dc:identifier>doi:10.1145/345124.345162</dc:identifier>
    <dc:source>Commun. ACM, Vol. 43, No. 8. (August 2000), pp. 112-115.</dc:source>
    <dc:date>2006-08-02T23:56:10-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publicationName>Commun. ACM</prism:publicationName>
    <prism:issn>0001-0782</prism:issn>
    <prism:volume>43</prism:volume>
    <prism:number>8</prism:number>
    <prism:startingPage>112</prism:startingPage>
    <prism:endingPage>115</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>collaborative-search</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/palakorn/article/783647">
    <title>AntWorld: A Collaborative Web Search Tool</title>
    <link>http://www.citeulike.org/user/palakorn/article/783647</link>
    <description>&lt;i&gt;Lecture Notes in Computer Science, Vol. 1830 (June 2000), 13.&lt;/i&gt;</description>
    <dc:title>AntWorld: A Collaborative Web Search Tool</dc:title>

    <dc:creator>Vladimir Mñkov</dc:creator>
    <dc:creator>David Neu</dc:creator>
    <dc:creator>Qin Shi</dc:creator>
    <dc:source>Lecture Notes in Computer Science, Vol. 1830 (June 2000), 13.</dc:source>
    <dc:date>2006-08-02T23:53:55-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publicationName>Lecture Notes in Computer Science</prism:publicationName>
    <prism:volume>1830</prism:volume>
    <prism:startingPage>13</prism:startingPage>
    <prism:category>collaborative-search</prism:category>
</item>



</rdf:RDF>

