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<pubDate>Thu, 21 Aug 2008 14:14:40 BST</pubDate>


	<title>CiteULike: tekrei's library [75 articles]</title>
	<description>CiteULike: tekrei's library [75 articles]</description>


	<link>http://www.citeulike.org/user/tekrei</link>
	<dc:publisher>CiteULike.org</dc:publisher>
	<dc:language>en-gb</dc:language>
	<dc:rights>Copyright &#169; 2004-2008 citeulike.org</dc:rights>
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<item rdf:about="http://www.citeulike.org/user/tekrei/article/1901571">
    <title>RFID Infrastructures and AI Approachs For Security</title>
    <link>http://www.citeulike.org/user/tekrei/article/1901571</link>
    <description>&lt;i&gt;RFID Eurasia, 2007 1st Annual (2007), pp. 1-6.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This article emphasizes on the efficiency, productivity and privacy of the integration of Radio Frequency Identification (RFID) technologies to mobile learning environments. It also mentions to the project that has been developed with the idea of creating a common RFID infrastructure that can be used with wireless/mobile information systems and making this infrastructure secure and reliable. The security problems and proposed solutions using Artificial Intelligence approaches for these systems will also be in the subjects of this paper.</description>
    <dc:title>RFID Infrastructures and AI Approachs For Security</dc:title>

    <dc:creator>Mehmet Kis</dc:creator>
    <dc:creator>Tahir Kalayci</dc:creator>
    <dc:source>RFID Eurasia, 2007 1st Annual (2007), pp. 1-6.</dc:source>
    <dc:date>2007-11-12T07:23:49-00:00</dc:date>
    <prism:publicationYear>2007</prism:publicationYear>
    <prism:publicationName>RFID Eurasia, 2007 1st Annual</prism:publicationName>
    <prism:startingPage>1</prism:startingPage>
    <prism:endingPage>6</prism:endingPage>
    <prism:category>rfid</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651664">
    <title>VizIR--a framework for visual information retrieval</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651664</link>
    <description>&lt;i&gt;Journal of Visual Languages &#38; Computing, Vol. 14, No. 5. (October 2003), pp. 443-469.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;In this paper the visual information retrieval project VizIR is presented. The goal of the project is the implementation of an open visual information retrieval (VIR) prototype as basis for further research on major problems of VIR. The motivation behind VizIR is the implementation of an open platform for supporting and facilitating research, teaching, the exchange of research results and research cooperation in the field in general. The availability of this platform could make cooperation and such research (especially for smaller institutions) easier. The intention of this paper is to inform interested researchers about the VizIR project and its design and to invite people to participate in the design and implementation process. We describe the goals of the VizIR project, the intended design of the querying framework, the user interface design and major implementation issues. The querying framework consists of classes for feature extraction, similarity measurement, media handling and database access. User interface design includes a description of visual components and their class structure, the communication between panels and the communication between visual components and query engines. The latter is based on the multimedia retrieval markup language (MRML, Website. http://www.mrml.net (last visited: 2003-03-20)). To be compatible with our querying paradigm, we extend MRML with additional elements. Implementation issues include a sketch on advantages and drawbacks of existing cross-platform media processing frameworks: Java Media Framework, OpenML and DirectX/DirectShow and details on the Java components used for user interface implementation, 3D graphics with Java and Java XML parsing.</description>
    <dc:title>VizIR--a framework for visual information retrieval</dc:title>

    <dc:creator>Horst Eidenberger</dc:creator>
    <dc:creator>Christian Breiteneder</dc:creator>
    <dc:identifier>doi:10.1016/S1045-926X(03)00035-1</dc:identifier>
    <dc:source>Journal of Visual Languages &#38; Computing, Vol. 14, No. 5. (October 2003), pp. 443-469.</dc:source>
    <dc:date>2007-09-13T11:27:00-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publicationName>Journal of Visual Languages &#38; Computing</prism:publicationName>
    <prism:volume>14</prism:volume>
    <prism:number>5</prism:number>
    <prism:startingPage>443</prism:startingPage>
    <prism:endingPage>469</prism:endingPage>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651654">
    <title>Exploratory spatio-temporal data mining and visualization</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651654</link>
    <description>&lt;i&gt;J. Vis. Lang. Comput., Vol. 18, No. 3. (June 2007), pp. 255-279.&lt;/i&gt;</description>
    <dc:title>Exploratory spatio-temporal data mining and visualization</dc:title>

    <dc:creator>P Compieta</dc:creator>
    <dc:creator>S Di Martino</dc:creator>
    <dc:creator>M Bertolotto</dc:creator>
    <dc:creator>F Ferrucci</dc:creator>
    <dc:creator>T Kechadi</dc:creator>
    <dc:identifier>doi:10.1016/j.jvlc.2007.02.006</dc:identifier>
    <dc:source>J. Vis. Lang. Comput., Vol. 18, No. 3. (June 2007), pp. 255-279.</dc:source>
    <dc:date>2007-09-13T11:24:41-00:00</dc:date>
    <prism:publicationYear>2007</prism:publicationYear>
    <prism:publicationName>J. Vis. Lang. Comput.</prism:publicationName>
    <prism:volume>18</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>255</prism:startingPage>
    <prism:endingPage>279</prism:endingPage>
    <prism:publisher>Academic Press, Inc.</prism:publisher>
    <prism:category>easycontent3d</prism:category>
    <prism:category>java3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651653">
    <title>J3DV: a Java-based 3D database visualization tool</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651653</link>
    <description>&lt;i&gt;Softw. Pract. Exper., Vol. 32, No. 5. (April 2002), pp. 443-463.&lt;/i&gt;</description>
    <dc:title>J3DV: a Java-based 3D database visualization tool</dc:title>

    <dc:creator>Xiang Fang</dc:creator>
    <dc:creator>John Miller</dc:creator>
    <dc:creator>Jonathan Arnold</dc:creator>
    <dc:identifier>doi:10.1002/spe.444</dc:identifier>
    <dc:source>Softw. Pract. Exper., Vol. 32, No. 5. (April 2002), pp. 443-463.</dc:source>
    <dc:date>2007-09-13T11:24:14-00:00</dc:date>
    <prism:publicationYear>2002</prism:publicationYear>
    <prism:publicationName>Softw. Pract. Exper.</prism:publicationName>
    <prism:issn>0038-0644</prism:issn>
    <prism:volume>32</prism:volume>
    <prism:number>5</prism:number>
    <prism:startingPage>443</prism:startingPage>
    <prism:endingPage>463</prism:endingPage>
    <prism:publisher>John Wiley &#38; Sons, Inc.</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651650">
    <title>Visualizing processes on the web</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651650</link>
    <description>&lt;i&gt;Journal of Visual Languages &#38; Computing, Vol. In Press, Corrected Proof&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;In this paper, we describe 3WPS, a framework to build distributed systems that are able to monitor and interact with a process through a 3D interface that is accessible via the World Wide Web (WWW). The 3WPS is easily configurable, easily adaptable to different processes with high reuse of its software components and its distributed architecture leverages on off-the-shelf components of the WWW infrastructure such as Java applets and Virtual Reality Modeling Language (VRML) browsers. We describe the characteristics of 3WPS framework by mainly focusing on the issue of programmability and by contextually providing an example tour of its usage.</description>
    <dc:title>Visualizing processes on the web</dc:title>

    <dc:creator>Delfina Malandrino</dc:creator>
    <dc:creator>Giuseppina Palmieri</dc:creator>
    <dc:creator>Vittorio Scarano</dc:creator>
    <dc:identifier>doi:10.1016/j.jvlc.2006.07.001</dc:identifier>
    <dc:source>Journal of Visual Languages &#38; Computing, Vol. In Press, Corrected Proof</dc:source>
    <dc:date>2007-09-13T11:23:15-00:00</dc:date>
    <prism:publicationName>Journal of Visual Languages &#38; Computing</prism:publicationName>
    <prism:volume>In Press, Corrected Proof</prism:volume>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651645">
    <title>Information rich temporal virtual models using X3D.</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651645</link>
    <description>&lt;i&gt;Computers &#38; Graphics, Vol. 30, No. 2. (2006), pp. 287-298.&lt;/i&gt;</description>
    <dc:title>Information rich temporal virtual models using X3D.</dc:title>

    <dc:creator>Robina Hetherington</dc:creator>
    <dc:creator>Brian Farrimond</dc:creator>
    <dc:creator>Steve Presland</dc:creator>
    <dc:source>Computers &#38; Graphics, Vol. 30, No. 2. (2006), pp. 287-298.</dc:source>
    <dc:date>2007-09-13T11:21:33-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:publicationName>Computers &#38; Graphics</prism:publicationName>
    <prism:volume>30</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>287</prism:startingPage>
    <prism:endingPage>298</prism:endingPage>
    <prism:category>easycontent3d</prism:category>
    <prism:category>x3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651642">
    <title>Hybrid image-based collision detection in Java 3D</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651642</link>
    <description>&lt;i&gt;Softw. Pract. Exper., Vol. 37, No. 9. (July 2007), pp. 963-982.&lt;/i&gt;</description>
    <dc:title>Hybrid image-based collision detection in Java 3D</dc:title>

    <dc:creator>Gaoyu Xiao</dc:creator>
    <dc:creator>Aamer Aziz</dc:creator>
    <dc:creator>Wieslaw Nowinski</dc:creator>
    <dc:identifier>doi:10.1002/spe.v37:9</dc:identifier>
    <dc:source>Softw. Pract. Exper., Vol. 37, No. 9. (July 2007), pp. 963-982.</dc:source>
    <dc:date>2007-09-13T11:20:40-00:00</dc:date>
    <prism:publicationYear>2007</prism:publicationYear>
    <prism:publicationName>Softw. Pract. Exper.</prism:publicationName>
    <prism:issn>0038-0644</prism:issn>
    <prism:volume>37</prism:volume>
    <prism:number>9</prism:number>
    <prism:startingPage>963</prism:startingPage>
    <prism:endingPage>982</prism:endingPage>
    <prism:publisher>John Wiley &#38; Sons, Inc.</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651640">
    <title>Embodying and Extracting Data in Web3D Models of Proposed Building Developments</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651640</link>
    <description>&lt;i&gt;Computer Graphics, Imaging and Visualisation, 2007. CGIV '07 (2007), pp. 528-534.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;As an application of XML (eXtensible Markup Language), X3D (eXtensible 3 Dimensions), offers opportunities for the embodiment, extraction, processing and display of data from 3D models of architectural proposals presented over the WWW. Client side manipulation of XML data using AJAX (Asynchronous Javascript and XML), can be employed to provide contextual information about the project. In the context of urban planning the visualization of a proposal by means of a 3D model will not provide all information required by planning officials. Additional data, such as maximum height, the percentage of the site developed and building materials, are required. Relevant numerical data exist within an X3D model, but are not in the required form and techniques are described for its extraction. Descriptive information regarding the development can also be embedded into the model and techniques for this and its extraction and display are also described. The techniques are illustrated by means of a case study. Conclusions are drawn as to how the method could be applied to a large scale project.</description>
    <dc:title>Embodying and Extracting Data in Web3D Models of Proposed Building Developments</dc:title>

    <dc:creator>Robina Hetherington</dc:creator>
    <dc:creator>Brian Farrimond</dc:creator>
    <dc:creator>Paul Clynch</dc:creator>
    <dc:source>Computer Graphics, Imaging and Visualisation, 2007. CGIV '07 (2007), pp. 528-534.</dc:source>
    <dc:date>2007-09-13T11:20:08-00:00</dc:date>
    <prism:publicationYear>2007</prism:publicationYear>
    <prism:publicationName>Computer Graphics, Imaging and Visualisation, 2007. CGIV '07</prism:publicationName>
    <prism:startingPage>528</prism:startingPage>
    <prism:endingPage>534</prism:endingPage>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651631">
    <title>X3D Multi-user Virtual Environment Platform for Collaborative Spatial Design</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651631</link>
    <description>&lt;i&gt;Distributed Computing Systems Workshops, 2007. ICDCSW '07. 27th International Conference on (2007), pp. 40-40.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;It is well known that both space and the spatial organization play an important role in our work and learning environments as well as in everyday life. There is a definite need for many persons to design their space along with an expert and to preview it in order to test its functionality. Many times there is a need for the inhabitants and workers to collaborate in order to co-design their space from distance. Multi-user 3D virtual environments are a powerful form of collaborative telecommunication applications, enabling the users to share a common three dimensional space and interact with each other as well as with the environment surrounding them, in order to collaboratively solve problems or aid learning processes. This paper presents the work done for extending a multi-user virtual environments platform, to support collaborative spatial design applications. Furthermore, a usage scenario is presented concerning the collaborative design of a classroom for educational purposes.</description>
    <dc:title>X3D Multi-user Virtual Environment Platform for Collaborative Spatial Design</dc:title>

    <dc:creator>Ch Bouras</dc:creator>
    <dc:creator>Ch Tegos</dc:creator>
    <dc:creator>V Triglianos</dc:creator>
    <dc:creator>Th Tsiatsos</dc:creator>
    <dc:source>Distributed Computing Systems Workshops, 2007. ICDCSW '07. 27th International Conference on (2007), pp. 40-40.</dc:source>
    <dc:date>2007-09-13T11:17:37-00:00</dc:date>
    <prism:publicationYear>2007</prism:publicationYear>
    <prism:publicationName>Distributed Computing Systems Workshops, 2007. ICDCSW '07. 27th International Conference on</prism:publicationName>
    <prism:startingPage>40</prism:startingPage>
    <prism:endingPage>40</prism:endingPage>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651628">
    <title>Guiding visitors of Web3D worlds through automatically generated tours</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651628</link>
    <description>&lt;i&gt;(2003), pp. 27-38.&lt;/i&gt;</description>
    <dc:title>Guiding visitors of Web3D worlds through automatically generated tours</dc:title>

    <dc:creator>Luca Chittaro</dc:creator>
    <dc:creator>Roberto Ranon</dc:creator>
    <dc:creator>Lucio Ieronutti</dc:creator>
    <dc:source>(2003), pp. 27-38.</dc:source>
    <dc:date>2007-09-13T11:17:14-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:startingPage>27</prism:startingPage>
    <prism:endingPage>38</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651627">
    <title>Adaptive interaction in Web3D virtual worlds</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651627</link>
    <description>&lt;i&gt;(2004), pp. 41-50.&lt;/i&gt;</description>
    <dc:title>Adaptive interaction in Web3D virtual worlds</dc:title>

    <dc:creator>Augusto Celentano</dc:creator>
    <dc:creator>Michele Nodari</dc:creator>
    <dc:creator>Fabio Pittarello</dc:creator>
    <dc:source>(2004), pp. 41-50.</dc:source>
    <dc:date>2007-09-13T11:16:40-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:startingPage>41</prism:startingPage>
    <prism:endingPage>50</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651625">
    <title>JINX: an X3D browser for VR immersive simulation based on clusters of commodity computers</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651625</link>
    <description>&lt;i&gt;(2004), pp. 79-86.&lt;/i&gt;</description>
    <dc:title>JINX: an X3D browser for VR immersive simulation based on clusters of commodity computers</dc:title>

    <dc:creator>Luciano Soares</dc:creator>
    <dc:creator>Marcelo Zuffo</dc:creator>
    <dc:source>(2004), pp. 79-86.</dc:source>
    <dc:date>2007-09-13T11:16:10-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:startingPage>79</prism:startingPage>
    <prism:endingPage>86</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651622">
    <title>Utilizing X3D for immersive environments</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651622</link>
    <description>&lt;i&gt;(2004), pp. 71-78.&lt;/i&gt;</description>
    <dc:title>Utilizing X3D for immersive environments</dc:title>

    <dc:creator>Johannes Behr</dc:creator>
    <dc:creator>Patrick D&#228;hne</dc:creator>
    <dc:creator>Marcus Roth</dc:creator>
    <dc:source>(2004), pp. 71-78.</dc:source>
    <dc:date>2007-09-13T11:15:21-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:startingPage>71</prism:startingPage>
    <prism:endingPage>78</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651621">
    <title>Building Virtual and Augmented Reality museum exhibitions</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651621</link>
    <description>&lt;i&gt;(2004), pp. 135-144.&lt;/i&gt;</description>
    <dc:title>Building Virtual and Augmented Reality museum exhibitions</dc:title>

    <dc:creator>Rafal Wojciechowski</dc:creator>
    <dc:creator>Krzysztof Walczak</dc:creator>
    <dc:creator>Martin White</dc:creator>
    <dc:creator>Wojciech Cellary</dc:creator>
    <dc:source>(2004), pp. 135-144.</dc:source>
    <dc:date>2007-09-13T11:14:42-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:startingPage>135</prism:startingPage>
    <prism:endingPage>144</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651617">
    <title>Visual specification of behaviours in VRML worlds</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651617</link>
    <description>&lt;i&gt;(2004), pp. 127-133.&lt;/i&gt;</description>
    <dc:title>Visual specification of behaviours in VRML worlds</dc:title>

    <dc:creator>Shapour Arjomandy</dc:creator>
    <dc:creator>Trevor Smedley</dc:creator>
    <dc:source>(2004), pp. 127-133.</dc:source>
    <dc:date>2007-09-13T11:13:58-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:startingPage>127</prism:startingPage>
    <prism:endingPage>133</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651615">
    <title>The unreal editor as a Web 3D authoring environment</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651615</link>
    <description>&lt;i&gt;(2004), pp. 119-126.&lt;/i&gt;</description>
    <dc:title>The unreal editor as a Web 3D authoring environment</dc:title>

    <dc:creator>David Arendash</dc:creator>
    <dc:source>(2004), pp. 119-126.</dc:source>
    <dc:date>2007-09-13T11:13:38-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:startingPage>119</prism:startingPage>
    <prism:endingPage>126</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651611">
    <title>Using VRML to share large volumes of complex 3D geoscientific information via the Web</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651611</link>
    <description>&lt;i&gt;(2006), pp. 163-167.&lt;/i&gt;</description>
    <dc:title>Using VRML to share large volumes of complex 3D geoscientific information via the Web</dc:title>

    <dc:creator>David Beard</dc:creator>
    <dc:source>(2006), pp. 163-167.</dc:source>
    <dc:date>2007-09-13T11:11:21-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:startingPage>163</prism:startingPage>
    <prism:endingPage>167</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651606">
    <title>Collaboration by illustration: real-time visualization in Web3D</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651606</link>
    <description>&lt;i&gt;(2006), pp. 47-56.&lt;/i&gt;</description>
    <dc:title>Collaboration by illustration: real-time visualization in Web3D</dc:title>

    <dc:creator>Frank Goetz</dc:creator>
    <dc:creator>Bernd Eßmann</dc:creator>
    <dc:creator>Thorsten Hampel</dc:creator>
    <dc:source>(2006), pp. 47-56.</dc:source>
    <dc:date>2007-09-13T11:10:41-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:startingPage>47</prism:startingPage>
    <prism:endingPage>56</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651605">
    <title>Grid-based large-scale Web3D collaborative virtual environment</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651605</link>
    <description>&lt;i&gt;(2007), pp. 123-132.&lt;/i&gt;</description>
    <dc:title>Grid-based large-scale Web3D collaborative virtual environment</dc:title>

    <dc:creator>Qingping Lin</dc:creator>
    <dc:creator>Hoon Neo</dc:creator>
    <dc:creator>Liang Zhang</dc:creator>
    <dc:creator>Guangbin Huang</dc:creator>
    <dc:creator>Robert Gay</dc:creator>
    <dc:source>(2007), pp. 123-132.</dc:source>
    <dc:date>2007-09-13T11:10:07-00:00</dc:date>
    <prism:publicationYear>2007</prism:publicationYear>
    <prism:startingPage>123</prism:startingPage>
    <prism:endingPage>132</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651601">
    <title>Ready-to-Run Java 3D</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651601</link>
    <description>&lt;i&gt;(02 April 1999)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Written for the intermediate Java programmer and Web site designer, &#60;I&#62;Ready-to-Run Java 3D&#60;/I&#62; provides sample Java applets and code using Sun's new Java 3D API. This book provides a worthy jump-start for Java 3D that goes well beyond the documentation provided by Sun.&#60;p&#62; Coverage includes downloading the Java 2 plug-in (needed by Java 3D) and basic Java 3D classes for storing shapes, matrices, and scenes. A listing of all Java 3D classes shows off its considerable richness. Generally, this book tries to cover basic 3D concepts and how they are implemented in Java 3D. (It assumes a certain knowledge of math, particularly with matrices, which are a staple of 3D graphics). Well-commented source code is printed throughout (though there is little additional commentary).&#60;p&#62; An applet for orbiting planets provides an entertaining demonstration of transforming objects onscreen. You'll learn to add processing for fog effects and texture mapping and get material on 3D sound effects and several public domain tools for working with 3D artwork (including converting VRML [Virtual Reality Markup Language] files for use with Java 3D). &#60;p&#62; In all, this book largely succeeds at being accessible for HTML designers while being useful to Java programmers. With Java 3D, Sun is betting that 3D graphics shouldn't require a degree in computer science. This book reflects that philosophy, though advanced Java developers will probably want more detail on this exciting new graphics package. &#60;I&#62;--Richard Dragan&#60;/I&#62;&#60;p&#62; &#60;B&#62;Topics covered:&#60;/B&#62; Individual applets for morphing, translation, rotation, and scaling; support for light and transparency; adding motion and interaction to 3D objects (with Java 3D classes for &#60;I&#62;behaviors&#60;/I&#62; and &#60;I&#62;interpolators&#60;/I&#62;); and Java 3D classes used for event handling.</description>
    <dc:title>Ready-to-Run Java 3D</dc:title>

    <dc:creator>Kirk Brown</dc:creator>
    <dc:creator>Daniel Petersen</dc:creator>
    <dc:source>(02 April 1999)</dc:source>
    <dc:date>2007-09-13T11:08:29-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:publisher>John Wiley &#38; Sons</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/342786">
    <title>Software Engineering (7th Edition) (International Computer Science Series)</title>
    <link>http://www.citeulike.org/user/tekrei/article/342786</link>
    <description>&lt;i&gt;(10 May 2004)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This best-selling book provides a comprehensive discussion of software engineering techniques and their application in practical software projects. This book takes a broad-perspective to software engineering, offering readers solid coverage of the software process and software process technology, system integration, requirements management, and risk analysis, as well as pattern-based reuse, distributed system engineering, and legacy systems. Sommerville has incorporated coverage of new software development paradigms, namely agile methods and component-based software engineering, along with dependibilty issues--availability, security, and critical systems--making the book more in tune with current technology and practice. This book is designed for readers needing a general introduction to software engineering (development, management, and evolution), especially with regard to system requirements engineering and critical systems.</description>
    <dc:title>Software Engineering (7th Edition) (International Computer Science Series)</dc:title>

    <dc:creator>Ian Sommerville</dc:creator>
    <dc:source>(10 May 2004)</dc:source>
    <dc:date>2005-10-06T16:27:37-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publisher>Addison Wesley</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651576">
    <title>Teleoperation and Java3D visualization of a robot manipulator over the World Wide Web</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651576</link>
    <description>&lt;i&gt;Information Visualization, 1999. Proceedings. 1999 IEEE International Conference on (1999), pp. 543-548.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;A system for WWW-based remote robot tele-operation is presented. It addresses important problems of Internet telerobotics such as “how do we make the system reliable?”, “how do we make the system fast?”, and finally, “how do we make the system open and portable?”. The recent open technologies Java and Java3D are used for developing the system. Key features of the system are: (1) the Java3D based “live” virtual representation of the real robot and its environment, and (2) the use of a powerful tool for the remote programming of the robot. Possible applications of the teleoperation tools developed and methods within VR are also briefly discussed</description>
    <dc:title>Teleoperation and Java3D visualization of a robot manipulator over the World Wide Web</dc:title>

    <dc:creator>IR Belousov</dc:creator>
    <dc:creator>Jiacheng Tan</dc:creator>
    <dc:creator>GJ Clapworthy</dc:creator>
    <dc:source>Information Visualization, 1999. Proceedings. 1999 IEEE International Conference on (1999), pp. 543-548.</dc:source>
    <dc:date>2007-09-13T10:55:17-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:publicationName>Information Visualization, 1999. Proceedings. 1999 IEEE International Conference on</prism:publicationName>
    <prism:startingPage>543</prism:startingPage>
    <prism:endingPage>548</prism:endingPage>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651563">
    <title>CyberEye: An Internet-Enabled Environment to Support Collaborative Design</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651563</link>
    <description>&lt;i&gt;Concurrent Engineering, Vol. Vol. 8 No. 3 (2000), pp. 213-229.&lt;/i&gt;</description>
    <dc:title>CyberEye: An Internet-Enabled Environment to Support Collaborative Design</dc:title>

    <dc:creator>Yi Zhuang</dc:creator>
    <dc:creator>Li Chen</dc:creator>
    <dc:creator>Ron Venter</dc:creator>
    <dc:source>Concurrent Engineering, Vol. Vol. 8 No. 3 (2000), pp. 213-229.</dc:source>
    <dc:date>2007-09-13T10:50:18-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publicationName>Concurrent Engineering</prism:publicationName>
    <prism:volume>Vol. 8 No. 3</prism:volume>
    <prism:startingPage>213</prism:startingPage>
    <prism:endingPage>229</prism:endingPage>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651561">
    <title>Design and implementation of a collaborative molecular graphics environment</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651561</link>
    <description>&lt;i&gt;Journal of Molecular Graphics and Modelling, Vol. Vol. 19 No. 3 (2001), pp. 280-287.&lt;/i&gt;</description>
    <dc:title>Design and implementation of a collaborative molecular graphics environment</dc:title>

    <dc:creator>JG Tate</dc:creator>
    <dc:creator>Moreland</dc:creator>
    <dc:creator>Bourne</dc:creator>
    <dc:source>Journal of Molecular Graphics and Modelling, Vol. Vol. 19 No. 3 (2001), pp. 280-287.</dc:source>
    <dc:date>2007-09-13T10:50:18-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:publicationName>Journal of Molecular Graphics and Modelling</prism:publicationName>
    <prism:volume>Vol. 19 No. 3</prism:volume>
    <prism:startingPage>280</prism:startingPage>
    <prism:endingPage>287</prism:endingPage>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651558">
    <title>A Remote Laboratory Using Virtual Reality on the Web</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651558</link>
    <description>&lt;i&gt;Simulation, Vol. Vol. 73 No. 1 (1999), pp. 13-21.&lt;/i&gt;</description>
    <dc:title>A Remote Laboratory Using Virtual Reality on the Web</dc:title>

    <dc:creator>C Schmid</dc:creator>
    <dc:source>Simulation, Vol. Vol. 73 No. 1 (1999), pp. 13-21.</dc:source>
    <dc:date>2007-09-13T10:50:18-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:publicationName>Simulation</prism:publicationName>
    <prism:volume>Vol. 73 No. 1</prism:volume>
    <prism:startingPage>13</prism:startingPage>
    <prism:endingPage>21</prism:endingPage>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651557">
    <title>Web-based simulation visualization using Java3D</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651557</link>
    <description>&lt;i&gt;(1999), pp. 1425-1429.&lt;/i&gt;</description>
    <dc:title>Web-based simulation visualization using Java3D</dc:title>

    <dc:creator>Chad Salisbury</dc:creator>
    <dc:creator>Steven Farr</dc:creator>
    <dc:creator>Jason Moore</dc:creator>
    <dc:source>(1999), pp. 1425-1429.</dc:source>
    <dc:date>2007-09-13T10:50:18-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:startingPage>1425</prism:startingPage>
    <prism:endingPage>1429</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651556">
    <title>Development of 3D visualization system for the study of physical properties of quasicrystals</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651556</link>
    <description>&lt;i&gt;Materials Science and Engineering A, Vol. 294-296 (2000), pp. 542-547.&lt;/i&gt;</description>
    <dc:title>Development of 3D visualization system for the study of physical properties of quasicrystals</dc:title>

    <dc:creator>Hiroshi Nakano</dc:creator>
    <dc:creator>Yoshitaka Sato</dc:creator>
    <dc:creator>Susumu Matsuo</dc:creator>
    <dc:creator>Tsutomu Ishimasa</dc:creator>
    <dc:source>Materials Science and Engineering A, Vol. 294-296 (2000), pp. 542-547.</dc:source>
    <dc:date>2007-09-13T10:50:18-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publicationName>Materials Science and Engineering A</prism:publicationName>
    <prism:volume>294-296</prism:volume>
    <prism:startingPage>542</prism:startingPage>
    <prism:endingPage>547</prism:endingPage>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651554">
    <title>Automation in creating Java 3D-based Virtual Instruments</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651554</link>
    <description>&lt;i&gt;International Conference on Software Engineering Research and Practice (2002)&lt;/i&gt;</description>
    <dc:title>Automation in creating Java 3D-based Virtual Instruments</dc:title>

    <dc:creator>CC Ko</dc:creator>
    <dc:creator>Ben Chen</dc:creator>
    <dc:creator>CM Loke</dc:creator>
    <dc:creator>CD Cheng</dc:creator>
    <dc:creator>X Xiang</dc:creator>
    <dc:creator>AK Eapen</dc:creator>
    <dc:creator>TS Lim</dc:creator>
    <dc:source>International Conference on Software Engineering Research and Practice (2002)</dc:source>
    <dc:date>2007-09-13T10:50:18-00:00</dc:date>
    <prism:publicationYear>2002</prism:publicationYear>
    <prism:publicationName>International Conference on Software Engineering Research and Practice</prism:publicationName>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651553">
    <title>Visualising human consciousness content using Java3D/X3D and psychological techniques</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651553</link>
    <description>&lt;i&gt;IEEE International Conference on Information Visualization (2000), pp. 529-532.&lt;/i&gt;</description>
    <dc:title>Visualising human consciousness content using Java3D/X3D and psychological techniques</dc:title>

    <dc:creator>V Geroimenko</dc:creator>
    <dc:creator>L Geroimenko</dc:creator>
    <dc:source>IEEE International Conference on Information Visualization (2000), pp. 529-532.</dc:source>
    <dc:date>2007-09-13T10:50:18-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publicationName>IEEE International Conference on Information Visualization</prism:publicationName>
    <prism:startingPage>529</prism:startingPage>
    <prism:endingPage>532</prism:endingPage>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651552">
    <title>3D real-time monitoring system for LHD plasma heating experiment</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651552</link>
    <description>&lt;i&gt;Fusion Engineering and Design, Vol. Vol. 56-57 (2001), pp. 1017-1021.&lt;/i&gt;</description>
    <dc:title>3D real-time monitoring system for LHD plasma heating experiment</dc:title>

    <dc:creator>M Emoto</dc:creator>
    <dc:creator>J Narlo</dc:creator>
    <dc:creator>O Kaneko</dc:creator>
    <dc:creator>A Komori</dc:creator>
    <dc:creator>M Iima</dc:creator>
    <dc:creator>S Yamaguchi</dc:creator>
    <dc:creator>S Sudo</dc:creator>
    <dc:source>Fusion Engineering and Design, Vol. Vol. 56-57 (2001), pp. 1017-1021.</dc:source>
    <dc:date>2007-09-13T10:50:18-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:publicationName>Fusion Engineering and Design</prism:publicationName>
    <prism:volume>Vol. 56-57</prism:volume>
    <prism:startingPage>1017</prism:startingPage>
    <prism:endingPage>1021</prism:endingPage>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651551">
    <title>A Metrics Suite for Object Oriented Design</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651551</link>
    <description>&lt;i&gt;IEEE Trans. Softw. Eng., Vol. 20, No. 6. (1994), pp. 476-493.&lt;/i&gt;</description>
    <dc:title>A Metrics Suite for Object Oriented Design</dc:title>

    <dc:creator>SR Chidamber</dc:creator>
    <dc:creator>CF Kemerer</dc:creator>
    <dc:source>IEEE Trans. Softw. Eng., Vol. 20, No. 6. (1994), pp. 476-493.</dc:source>
    <dc:date>2007-09-13T10:50:17-00:00</dc:date>
    <prism:publicationYear>1994</prism:publicationYear>
    <prism:publicationName>IEEE Trans. Softw. Eng.</prism:publicationName>
    <prism:volume>20</prism:volume>
    <prism:number>6</prism:number>
    <prism:startingPage>476</prism:startingPage>
    <prism:endingPage>493</prism:endingPage>
    <prism:publisher>IEEE Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651542">
    <title>Web-Based 3D Technology for Scenario Authoring and Visualization: The SAVAGE Project</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651542</link>
    <description>&lt;i&gt;(2001)&lt;/i&gt;</description>
    <dc:title>Web-Based 3D Technology for Scenario Authoring and Visualization: The SAVAGE Project</dc:title>

    <dc:creator>Curtis Blais</dc:creator>
    <dc:creator>Don Brutzman</dc:creator>
    <dc:creator>Doug Horner</dc:creator>
    <dc:creator>Nicklaus Shane</dc:creator>
    <dc:source>(2001)</dc:source>
    <dc:date>2007-09-13T10:48:44-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651530">
    <title>Emerging Web-Based 3D Graphics for Education and Experimentation</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651530</link>
    <description>&lt;i&gt;(2002)&lt;/i&gt;</description>
    <dc:title>Emerging Web-Based 3D Graphics for Education and Experimentation</dc:title>

    <dc:creator>Curtis Blais</dc:creator>
    <dc:creator>Don Brutzman</dc:creator>
    <dc:creator>Jeffrey Weekley</dc:creator>
    <dc:creator>James Harney</dc:creator>
    <dc:source>(2002)</dc:source>
    <dc:date>2007-09-13T10:45:16-00:00</dc:date>
    <prism:publicationYear>2002</prism:publicationYear>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651518">
    <title>Core Web 3D</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651518</link>
    <description>&lt;i&gt;(25 September 2000)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&#60;P&#62;Finally, the tools, bandwidth, and computing power are in place to smoothly deliver realistic 3D content over the Web. Now there's a book that teaches Web developers exactly how to leverage 3D -- without getting overwhelmed by code! &#60;I&#62;Core Web3D&#60;/I&#62; unveils a suite of technologies that make it possible to deliver remarkable 3D content over the Web: Java3D, MPEG-4, VRML97 and X3D (3D XML). Walsh and Couch show Web3D delivers key advances over previous technologies, including easy scripting, streaming support, fourth-generation APIs, visual builder tools, browser ubiquity, and more. Then the book moves to how to integrate Web3D technologies seamlessly into any Web site, by repurposing, modifying, and customizing existing Web3D content, and by creating new Web3D content from scratch. Authoritative, thoroughly peer-reviewed, and based on open, cross-platform technologies, this is the perfect tutorial and reference for every developer working with media-rich sites. &#60;/P&#62;</description>
    <dc:title>Core Web 3D</dc:title>

    <dc:creator>Aaron Walsh</dc:creator>
    <dc:creator>Mikael Bourges-Sevenier</dc:creator>
    <dc:source>(25 September 2000)</dc:source>
    <dc:date>2007-09-13T10:41:05-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publisher>Prentice Hall PTR</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651517">
    <title>The Java 3D API and Virtual Reality</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651517</link>
    <description>&lt;i&gt;IEEE Comput. Graph. Appl., Vol. 19, No. 3. (May 1999), pp. 12-15.&lt;/i&gt;</description>
    <dc:title>The Java 3D API and Virtual Reality</dc:title>

    <dc:creator>Henry Sowizral</dc:creator>
    <dc:creator>Michael Deering</dc:creator>
    <dc:identifier>doi:10.1109/38.761542</dc:identifier>
    <dc:source>IEEE Comput. Graph. Appl., Vol. 19, No. 3. (May 1999), pp. 12-15.</dc:source>
    <dc:date>2007-09-13T10:40:17-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:publicationName>IEEE Comput. Graph. Appl.</prism:publicationName>
    <prism:issn>0272-1716</prism:issn>
    <prism:volume>19</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>12</prism:startingPage>
    <prism:endingPage>15</prism:endingPage>
    <prism:publisher>IEEE Computer Society Press</prism:publisher>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1651515">
    <title>Glossary of Virtual Reality Terminology</title>
    <link>http://www.citeulike.org/user/tekrei/article/1651515</link>
    <description>&lt;i&gt;International Journal of Virtual Reality, Vol. 1, No. 2. (1995)&lt;/i&gt;</description>
    <dc:title>Glossary of Virtual Reality Terminology</dc:title>

    <dc:creator>C Manetta</dc:creator>
    <dc:creator>R Blade</dc:creator>
    <dc:source>International Journal of Virtual Reality, Vol. 1, No. 2. (1995)</dc:source>
    <dc:date>2007-09-13T10:39:18-00:00</dc:date>
    <prism:publicationYear>1995</prism:publicationYear>
    <prism:publicationName>International Journal of Virtual Reality</prism:publicationName>
    <prism:volume>1</prism:volume>
    <prism:number>2</prism:number>
    <prism:category>easycontent3d</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1616084">
    <title>Can the Genetic Algorithm Be a Good Tool for Software Engineering Searching Problems?</title>
    <link>http://www.citeulike.org/user/tekrei/article/1616084</link>
    <description>&lt;i&gt;(2006), pp. 362-366.&lt;/i&gt;</description>
    <dc:title>Can the Genetic Algorithm Be a Good Tool for Software Engineering Searching Problems?</dc:title>

    <dc:creator>Hsinyi Jiang</dc:creator>
    <dc:identifier>doi:10.1109/COMPSAC.2006.123</dc:identifier>
    <dc:source>(2006), pp. 362-366.</dc:source>
    <dc:date>2007-09-03T11:36:04-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:startingPage>362</prism:startingPage>
    <prism:endingPage>366</prism:endingPage>
    <prism:publisher>IEEE Computer Society</prism:publisher>
    <prism:category>sbse</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1616082">
    <title>Genetic Algorithm Based Software Testing</title>
    <link>http://www.citeulike.org/user/tekrei/article/1616082</link>
    <description>&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;In this work we are studying possibilities to test software using genetic algorithm search. The idea is to produce test cases in order to find problematic situations like processing time extremes. The proposed test method comes under the heading of automated dynamic stress testing. Keywords: genetic algorithms, software engineering, dynamic stress testing 1 Introduction Real-time software is increasingly applied to products in which failure may have severe consequences, thus the requirements...</description>
    <dc:title>Genetic Algorithm Based Software Testing</dc:title>

    <dc:creator>Jarmo Alander</dc:creator>
    <dc:creator>Timo Mantere</dc:creator>
    <dc:creator>Pekka Turunen</dc:creator>
    <dc:date>2007-09-03T11:34:41-00:00</dc:date>
    <prism:category>ga</prism:category>
    <prism:category>sbse</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1615831">
    <title>Reformulating software engineering as a search problem</title>
    <link>http://www.citeulike.org/user/tekrei/article/1615831</link>
    <description>&lt;i&gt;Software, IEE Proceedings -, Vol. 150, No. 3. (2003), pp. 161-175.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Metaheuristic techniques such as genetic algorithms, simulated annealing and tabu search have found wide application in most areas of engineering. These techniques have also been applied in business, financial and economic modelling. Metaheuristics have been applied to three areas of software engineering: test data generation, module clustering and cost/effort prediction, yet there remain many software engineering problems which have yet to be tackled using metaheuristics. It is surprising that metaheuristics have not been more widely applied to software engineering; many problems in software engineering are characterised by precisely the features which make metaheuristics search applicable. In the paper it is argued that the features which make metaheuristics applicable for engineering and business applications outside software engineering also suggest that there is great potential for the exploitation of metaheuristics within software engineering. The paper briefly reviews the principal metaheuristic search techniques and surveys existing work on the application of metaheuristics to the three software engineering areas of test data generation, module clustering and cost/effort prediction. It also shows how metaheuristic search techniques can be applied to three additional areas of software engineering: maintenance/evolution system integration and requirements scheduling. The software engineering problem areas considered thus span the range of the software development process, from initial planning, cost estimation and requirements analysis through to integration, maintenance and evolution of legacy systems. The aim is to justify the claim that many problems in software engineering can be reformulated as search problems, to which metaheuristic techniques can be applied. The goal of the paper is to stimulate greater interest in metaheuristic search as a tool of optimisation of software engineering problems and to encourage the investigation and exploitation of these technologies in finding near optimal solutions to the complex constraint-based scenarios which arise so frequently in software engineering.</description>
    <dc:title>Reformulating software engineering as a search problem</dc:title>

    <dc:creator>J Clarke</dc:creator>
    <dc:creator>JJ Dolado</dc:creator>
    <dc:creator>M Harman</dc:creator>
    <dc:creator>R Hierons</dc:creator>
    <dc:creator>B Jones</dc:creator>
    <dc:creator>M Lumkin</dc:creator>
    <dc:creator>B Mitchell</dc:creator>
    <dc:creator>S Mancoridis</dc:creator>
    <dc:creator>K Rees</dc:creator>
    <dc:creator>M Roper</dc:creator>
    <dc:creator>M Shepperd</dc:creator>
    <dc:identifier>doi:10.1049/ip-sen:20030559</dc:identifier>
    <dc:source>Software, IEE Proceedings -, Vol. 150, No. 3. (2003), pp. 161-175.</dc:source>
    <dc:date>2007-09-03T08:30:10-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publicationName>Software, IEE Proceedings -</prism:publicationName>
    <prism:volume>150</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>161</prism:startingPage>
    <prism:endingPage>175</prism:endingPage>
    <prism:category>sbse</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1615830">
    <title>The Current State and Future of Search Based Software Engineering</title>
    <link>http://www.citeulike.org/user/tekrei/article/1615830</link>
    <description>&lt;i&gt;Future of Software Engineering, 2007. FOSE '07 (2007), pp. 342-357.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This paper describes work on the application of optimization techniques in software engineering. These optimization techniques come from the operations research and metaheuristic computation research communities. The paper briefly reviews widely used optimization techniques and the key ingredients required for their successful application to software engineering, providing an overview of existing results in eight software engineering application domains. The paper also describes the benefits that are likely to accrue from the growing body of work in this area and provides a set of open problems, challenges and areas for future work.</description>
    <dc:title>The Current State and Future of Search Based Software Engineering</dc:title>

    <dc:creator>Mark Harman</dc:creator>
    <dc:identifier>doi:10.1109/FOSE.2007.29</dc:identifier>
    <dc:source>Future of Software Engineering, 2007. FOSE '07 (2007), pp. 342-357.</dc:source>
    <dc:date>2007-09-03T08:27:48-00:00</dc:date>
    <prism:publicationYear>2007</prism:publicationYear>
    <prism:publicationName>Future of Software Engineering, 2007. FOSE '07</prism:publicationName>
    <prism:startingPage>342</prism:startingPage>
    <prism:endingPage>357</prism:endingPage>
    <prism:category>sbse</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1550664">
    <title>Search-based software test data generation: A survey</title>
    <link>http://www.citeulike.org/user/tekrei/article/1550664</link>
    <description>&lt;i&gt;Software Testing, Verification and Reliability, Vol. 14, No. 2. (2004), pp. 105-156.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;The use of metaheuristic search techniques for the automatic generation of test data has been a burgeoning interest for many researchers in recent years. Previous attempts to automate the test generation process have been limited, having been constrained by the size and complexity of software, and the basic fact that in general, test data generation is an undecidable problem. Metaheuristic search techniques offer much promise in regard to these problems. Metaheuristic search techniques are...</description>
    <dc:title>Search-based software test data generation: A survey</dc:title>

    <dc:creator>P Mcminn</dc:creator>
    <dc:source>Software Testing, Verification and Reliability, Vol. 14, No. 2. (2004), pp. 105-156.</dc:source>
    <dc:date>2007-08-09T22:50:50-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publicationName>Software Testing, Verification and Reliability</prism:publicationName>
    <prism:volume>14</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>105</prism:startingPage>
    <prism:endingPage>156</prism:endingPage>
    <prism:category>sbse</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1615820">
    <title>Automatic Generation of Floating-Point Test Data</title>
    <link>http://www.citeulike.org/user/tekrei/article/1615820</link>
    <description>&lt;i&gt;Software Engineering, IEEE Transactions on, Vol. SE-2, No. 3. (1976), pp. 223-226.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;For numerical programs, or more generally for programs with floating-point data, it may be that large savings of time and storage are made possible by using numerical maximization methods instead of symbolic execution to generate test data. Two examples, a matrix factorization subroutine and a sorting method, illustrate the types of data generation problems that can be successfully treated with such maximization techniques.</description>
    <dc:title>Automatic Generation of Floating-Point Test Data</dc:title>

    <dc:creator>W Miller</dc:creator>
    <dc:creator>DL Spooner</dc:creator>
    <dc:source>Software Engineering, IEEE Transactions on, Vol. SE-2, No. 3. (1976), pp. 223-226.</dc:source>
    <dc:date>2007-09-03T08:20:59-00:00</dc:date>
    <prism:publicationYear>1976</prism:publicationYear>
    <prism:publicationName>Software Engineering, IEEE Transactions on</prism:publicationName>
    <prism:volume>SE-2</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>223</prism:startingPage>
    <prism:endingPage>226</prism:endingPage>
    <prism:category>sbse</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1615778">
    <title>An Overview of Genetic Algorithms: Part 2, Research Topics</title>
    <link>http://www.citeulike.org/user/tekrei/article/1615778</link>
    <description>&lt;i&gt;University Computing, Vol. 15, No. 4. (1993), pp. 170-181.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;this article may be reproduced for commercial purposes. 1 Introduction</description>
    <dc:title>An Overview of Genetic Algorithms: Part 2, Research Topics</dc:title>

    <dc:creator>David Beasley</dc:creator>
    <dc:creator>David Bull</dc:creator>
    <dc:creator>Ralph Martin</dc:creator>
    <dc:source>University Computing, Vol. 15, No. 4. (1993), pp. 170-181.</dc:source>
    <dc:date>2007-09-03T07:38:36-00:00</dc:date>
    <prism:publicationYear>1993</prism:publicationYear>
    <prism:publicationName>University Computing</prism:publicationName>
    <prism:volume>15</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>170</prism:startingPage>
    <prism:endingPage>181</prism:endingPage>
    <prism:category>ga</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1598076">
    <title>The Traveling Salesman (Lecture Notes in Computer Science)</title>
    <link>http://www.citeulike.org/user/tekrei/article/1598076</link>
    <description>&lt;i&gt;&lt;/i&gt;</description>
    <dc:title>The Traveling Salesman (Lecture Notes in Computer Science)</dc:title>

    <dc:creator>Gerhard Reinelt</dc:creator>
    <dc:date>2007-08-28T08:10:25-00:00</dc:date>
    <prism:publisher>Springer-Verlag Berlin and Heidelberg GmbH &#38; Co. K</prism:publisher>
    <prism:category>optimization</prism:category>
    <prism:category>tsp</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1598030">
    <title>The Traveling Salesrep Problem, Edge Assembly Crossover, and 2-opt</title>
    <link>http://www.citeulike.org/user/tekrei/article/1598030</link>
    <description>&lt;i&gt;(FebruaryJuly--March0 1998), pp. 823-832.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Optimal results for the Traveling Salesrep Problem have been reported on problems with up to 3038 cities using a GA with Edge Assembly Crossover (EAX). This paper first attempts to independently replicate these results on Padberg's 532 city problem. We then evaluate the performance contribution of the various algorithm components. The incorporation of 2-opt into the EAX GA is also explored. Finally, comparative results are presented for a population-based form of 2-opt that uses partial...</description>
    <dc:title>The Traveling Salesrep Problem, Edge Assembly Crossover, and 2-opt</dc:title>

    <dc:creator>J Watson</dc:creator>
    <dc:creator>C Ross</dc:creator>
    <dc:creator>V Eisele</dc:creator>
    <dc:creator>J Denton</dc:creator>
    <dc:creator>J Bins</dc:creator>
    <dc:creator>C Guerra</dc:creator>
    <dc:creator>Darrell Whitley</dc:creator>
    <dc:creator>A Howe</dc:creator>
    <dc:source>(FebruaryJuly--March0 1998), pp. 823-832.</dc:source>
    <dc:date>2007-08-28T07:39:37-00:00</dc:date>
    <prism:publicationYear>1998</prism:publicationYear>
    <prism:startingPage>823</prism:startingPage>
    <prism:endingPage>832</prism:endingPage>
    <prism:publisher>Springer</prism:publisher>
    <prism:category>ga</prism:category>
    <prism:category>optimization</prism:category>
    <prism:category>tsp</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1598029">
    <title>The Generalized Traveling Salesman Problem: A New Genetic Algorithm Approach</title>
    <link>http://www.citeulike.org/user/tekrei/article/1598029</link>
    <description>&lt;i&gt;Extending the Horizons: Advances in Computing, Optimization, and Decision Technologies (2007), pp. 165-181.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;The Generalized Traveling Salesman Problem (GTSP) is a modification of the Traveling Salesman Problem in which nodes are partitioned into clusters and exactly one node from each cluster is visited in a cycle. It has numerous applications, including airplane routing, computer file sequencing, and postal delivery. To produce solutions to this problem, a genetic algorithm (GA) heuristic mimicking natural selection was coded with several new features including isolated initial populations and a new reproduction mechanism. During modeling runs, the proposed GA outperformed other published heuristics in terms of solution quality while maintaining comparable runtimes.</description>
    <dc:title>The Generalized Traveling Salesman Problem: A New Genetic Algorithm Approach</dc:title>

    <dc:creator>John Silberholz</dc:creator>
    <dc:creator>Bruce Golden</dc:creator>
    <dc:identifier>doi:10.1007/978-0-387-48793-9_11</dc:identifier>
    <dc:source>Extending the Horizons: Advances in Computing, Optimization, and Decision Technologies (2007), pp. 165-181.</dc:source>
    <dc:date>2007-08-28T07:38:27-00:00</dc:date>
    <prism:publicationYear>2007</prism:publicationYear>
    <prism:publicationName>Extending the Horizons: Advances in Computing, Optimization, and Decision Technologies</prism:publicationName>
    <prism:startingPage>165</prism:startingPage>
    <prism:endingPage>181</prism:endingPage>
    <prism:category>ga</prism:category>
    <prism:category>optimization</prism:category>
    <prism:category>tsp</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/654864">
    <title>Some issues of designing genetic algorithms for traveling salesman problems</title>
    <link>http://www.citeulike.org/user/tekrei/article/654864</link>
    <description>&lt;i&gt;Soft Computing, Vol. 8, No. 10. (November 2004), pp. 689-697.&lt;/i&gt;</description>
    <dc:title>Some issues of designing genetic algorithms for traveling salesman problems</dc:title>

    <dc:creator>Tsai</dc:creator>
    <dc:creator>-K</dc:creator>
    <dc:creator>Yang</dc:creator>
    <dc:creator>-M</dc:creator>
    <dc:creator>Tsai</dc:creator>
    <dc:creator>-F</dc:creator>
    <dc:creator>Kao</dc:creator>
    <dc:creator>-Y</dc:creator>
    <dc:identifier>doi:10.1007/s00500-003-0317-8</dc:identifier>
    <dc:source>Soft Computing, Vol. 8, No. 10. (November 2004), pp. 689-697.</dc:source>
    <dc:date>2006-05-18T19:26:36-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publicationName>Soft Computing</prism:publicationName>
    <prism:issn>1432-7643</prism:issn>
    <prism:volume>8</prism:volume>
    <prism:number>10</prism:number>
    <prism:startingPage>689</prism:startingPage>
    <prism:endingPage>697</prism:endingPage>
    <prism:publisher>Springer</prism:publisher>
    <prism:category>ga</prism:category>
    <prism:category>optimization</prism:category>
    <prism:category>tsp</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1598017">
    <title>Solving traveling salesman problems using molecular programming</title>
    <link>http://www.citeulike.org/user/tekrei/article/1598017</link>
    <description>&lt;i&gt;Evolutionary Computation, 1999. CEC 99. Proceedings of the 1999 Congress on, Vol. 2 (1999)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Molecular programming (MP) has been proposed as an evolutionary computation algorithm at the molecular level (B.T. Zhang and S.Y. Shin, 1998). MP is different from other evolutionary algorithms in its representation of solutions using DNA molecular structures and its use of bio-lab techniques for recombination of partial solutions. Molecular programming is applied to traveling salesman problems (TSPs) whose solution requires encoding of real values in DNA strands. We propose a new encoding scheme for real values that is biologically plausible and has a fixed code length. The effectiveness of the proposed method is verified by simulations and by comparison with A. Narayanan and S. Zorbalas' (1998) method</description>
    <dc:title>Solving traveling salesman problems using molecular programming</dc:title>

    <dc:creator>Soo-Yong Shin</dc:creator>
    <dc:creator>Byoung-Tak Zhang</dc:creator>
    <dc:creator>Sung-Soo Jun</dc:creator>
    <dc:source>Evolutionary Computation, 1999. CEC 99. Proceedings of the 1999 Congress on, Vol. 2 (1999)</dc:source>
    <dc:date>2007-08-28T07:30:33-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:publicationName>Evolutionary Computation, 1999. CEC 99. Proceedings of the 1999 Congress on</prism:publicationName>
    <prism:volume>2</prism:volume>
    <prism:endingPage>1000 Vol. 2</prism:endingPage>
    <prism:category>molecular</prism:category>
    <prism:category>optimization</prism:category>
    <prism:category>tsp</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1598016">
    <title>Solving the Traveling Salesman Problem Using the Enhanced Genetic Algorithm</title>
    <link>http://www.citeulike.org/user/tekrei/article/1598016</link>
    <description>&lt;i&gt;(2001), pp. 307-316.&lt;/i&gt;</description>
    <dc:title>Solving the Traveling Salesman Problem Using the Enhanced Genetic Algorithm</dc:title>

    <dc:creator>Lixin Yang</dc:creator>
    <dc:creator>Deborah Stacey</dc:creator>
    <dc:source>(2001), pp. 307-316.</dc:source>
    <dc:date>2007-08-28T07:29:40-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:startingPage>307</prism:startingPage>
    <prism:endingPage>316</prism:endingPage>
    <prism:publisher>Springer-Verlag</prism:publisher>
    <prism:category>ga</prism:category>
    <prism:category>optimization</prism:category>
    <prism:category>tsp</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/tekrei/article/1598011">
    <title>Solving the Traveling Salesman Problem through Genetic Algorithms with Changing Crossover Operators</title>
    <link>http://www.citeulike.org/user/tekrei/article/1598011</link>
    <description>&lt;i&gt;(2005), pp. 319-324.&lt;/i&gt;</description>
    <dc:title>Solving the Traveling Salesman Problem through Genetic Algorithms with Changing Crossover Operators</dc:title>

    <dc:creator>Ryouei Takahashi</dc:creator>
    <dc:identifier>doi:10.1109/ICMLA.2005.58</dc:identifier>
    <dc:source>(2005), pp. 319-324.</dc:source>
    <dc:date>2007-08-28T07:26:32-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:startingPage>319</prism:startingPage>
    <prism:endingPage>324</prism:endingPage>
    <prism:publisher>IEEE Computer Society</prism:publisher>
    <prism:category>ga</prism:category>
    <prism:category>optimization</prism:category>
    <prism:category>tsp</prism:category>
</item>



</rdf:RDF>

