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	<title>CiteULike: viller's library [42 articles]</title>
	<description>CiteULike: viller's library [42 articles]</description>


	<link>http://www.citeulike.org/user/viller</link>
	<dc:publisher>CiteULike.org</dc:publisher>
	<dc:language>en-gb</dc:language>
	<dc:rights>Copyright &#169; 2004-2008 citeulike.org</dc:rights>
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<item rdf:about="http://www.citeulike.org/user/viller/article/1581138">
    <title>Wallop: designing social software for co-located social networks</title>
    <link>http://www.citeulike.org/user/viller/article/1581138</link>
    <description>&lt;i&gt;System Sciences, 2004. Proceedings of the 37th Annual Hawaii International Conference on (2004), 10 pp..&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Technology is increasingly being incorporated into people's day-to-day social relationships, particularly for people whose friendships occupy the center of their social lives. In the following paper we discuss a co-located social group's tendency to integrate planning and re-experiencing around social events with tools for persistent conversations. Through a questionnaire study we found that emails and mailing lists were used as much as phone conversations to plan social activities, and that said usage was positively correlated with measures of friendship satisfaction, sense of community, and percentage of time spent socializing. In response to our observations, we designed a sharing and communication application, Wallop, to enrich the co-located social group's planning and sharing around social events. Wallop provides both communication and social awareness tools, enabling users to build conversations in the context of shared content and browse their implicit social networks. Initial responses to Wallop from a focus group and limited deployment to test users have been positive.</description>
    <dc:title>Wallop: designing social software for co-located social networks</dc:title>

    <dc:creator>S Farnham</dc:creator>
    <dc:creator>SU Kelly</dc:creator>
    <dc:creator>W Portnoy</dc:creator>
    <dc:creator>JLK Schwartz</dc:creator>
    <dc:source>System Sciences, 2004. Proceedings of the 37th Annual Hawaii International Conference on (2004), 10 pp..</dc:source>
    <dc:date>2007-08-22T01:31:30-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publicationName>System Sciences, 2004. Proceedings of the 37th Annual Hawaii International Conference on</prism:publicationName>
    <prism:startingPage>10 pp.</prism:startingPage>
    <prism:category>colocated</prism:category>
    <prism:category>network</prism:category>
    <prism:category>social</prism:category>
    <prism:category>software</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/559257">
    <title>Social serendipity: mobilizing social software</title>
    <link>http://www.citeulike.org/user/viller/article/559257</link>
    <description>&lt;i&gt;Pervasive Computing, IEEE, Vol. 4, No. 2. (2005), pp. 28-34.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Many mobile devices incorporate low-power wireless connectivity protocols, such as Bluetooth, that can be used to identify an individual to other people nearby. We have developed an architecture that leverages this functionality in mobile phones - originally designed for communication at a distance - to connect people across the room. Serendipity is an application of the architecture. It combines the existing communications infrastructure with online introduction systems' functionality to facilitate interactions between physically proximate people through a centralized server. A new mobile-phone-based system uses Bluetooth hardware addresses and a database of user profiles to cue informal, face-to-face interactions between nearby users who don't know each other, but probably should.</description>
    <dc:title>Social serendipity: mobilizing social software</dc:title>

    <dc:creator>N Eagle</dc:creator>
    <dc:creator>A Pentland</dc:creator>
    <dc:source>Pervasive Computing, IEEE, Vol. 4, No. 2. (2005), pp. 28-34.</dc:source>
    <dc:date>2006-03-21T21:45:04-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publicationName>Pervasive Computing, IEEE</prism:publicationName>
    <prism:volume>4</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>28</prism:startingPage>
    <prism:endingPage>34</prism:endingPage>
    <prism:category>serendipity</prism:category>
    <prism:category>social</prism:category>
    <prism:category>software</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/1298840">
    <title>Biases in human estimation of interruptibility: effects and implications for practice</title>
    <link>http://www.citeulike.org/user/viller/article/1298840</link>
    <description>&lt;i&gt;(2007), pp. 50-60.&lt;/i&gt;</description>
    <dc:title>Biases in human estimation of interruptibility: effects and implications for practice</dc:title>

    <dc:creator>Daniel Avrahami</dc:creator>
    <dc:creator>James Fogarty</dc:creator>
    <dc:creator>Scott Hudson</dc:creator>
    <dc:identifier>doi:10.1145/1240624.1240632</dc:identifier>
    <dc:source>(2007), pp. 50-60.</dc:source>
    <dc:date>2007-05-16T03:15:05-00:00</dc:date>
    <prism:publicationYear>2007</prism:publicationYear>
    <prism:startingPage>50</prism:startingPage>
    <prism:endingPage>60</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>bias</prism:category>
    <prism:category>interruption</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/975619">
    <title>Friends, friendsters, and top 8: Writing community into being on social network sites</title>
    <link>http://www.citeulike.org/user/viller/article/975619</link>
    <description>&lt;i&gt;First Monday, Vol. 12, No. 11. (4 December 2006)&lt;/i&gt;</description>
    <dc:title>Friends, friendsters, and top 8: Writing community into being on social network sites</dc:title>

    <dc:creator>Danah Boyd</dc:creator>
    <dc:source>First Monday, Vol. 12, No. 11. (4 December 2006)</dc:source>
    <dc:date>2006-12-05T19:20:46-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:publicationName>First Monday</prism:publicationName>
    <prism:volume>12</prism:volume>
    <prism:number>11</prism:number>
    <prism:category>friendship</prism:category>
    <prism:category>friendster</prism:category>
    <prism:category>myspace</prism:category>
    <prism:category>network</prism:category>
    <prism:category>online</prism:category>
    <prism:category>social</prism:category>
    <prism:category>study</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/699821">
    <title>A collaborative digestion and design game for community and technology exploration</title>
    <link>http://www.citeulike.org/user/viller/article/699821</link>
    <description>&lt;i&gt;(2005)&lt;/i&gt;</description>
    <dc:title>A collaborative digestion and design game for community and technology exploration</dc:title>

    <dc:creator>Stephen Viller</dc:creator>
    <dc:creator>Margot Brereton</dc:creator>
    <dc:creator>Fiona Redhead</dc:creator>
    <dc:creator>Jeff Axup</dc:creator>
    <dc:source>(2005)</dc:source>
    <dc:date>2006-06-18T12:29:49-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publisher>AIGA: American Institute of Graphic Arts</prism:publisher>
    <prism:category>collaboration</prism:category>
    <prism:category>design</prism:category>
    <prism:category>game</prism:category>
    <prism:category>participatory</prism:category>
    <prism:category>viller</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/673535">
    <title>Ethnography in the field of design</title>
    <link>http://www.citeulike.org/user/viller/article/673535</link>
    <description>&lt;i&gt;Human Organization, Vol. 59, No. 4. (Winter 2000), pp. 377-389.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Members of the design profession help develop new products and services of many kinds, and they are centrally concerned with satisfying the needs of users of their products. Ethnography appeals to designers because it provides a window onto the ways consumers interact with products in their everyday lives.</description>
    <dc:title>Ethnography in the field of design</dc:title>

    <dc:creator>Christina Wasson</dc:creator>
    <dc:source>Human Organization, Vol. 59, No. 4. (Winter 2000), pp. 377-389.</dc:source>
    <dc:date>2006-05-28T18:18:26-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:publicationName>Human Organization</prism:publicationName>
    <prism:volume>59</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>377</prism:startingPage>
    <prism:endingPage>389</prism:endingPage>
    <prism:category>design</prism:category>
    <prism:category>ethnography</prism:category>
    <prism:category>hdm-acid-net-au</prism:category>
    <prism:category>method</prism:category>
    <prism:category>theory</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/612102">
    <title>Implications for design</title>
    <link>http://www.citeulike.org/user/viller/article/612102</link>
    <description>&lt;i&gt;(2006), pp. 541-550.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Although ethnography has become a common approach in HCI research and design, considerable confusion still attends both ethnographic practice and the criteria by which it should be evaluated in HCI. Often, ethnography is seen as an approach to field investigation that can generate requirements for systems development; by that token, the major evaluative criterion for an ethnographic study is the implications it can provide for design. Exploring the nature of ethnographic inquiry, this paper suggests that &#34;implications for design&#34; may not be the best metric for evaluation and may, indeed, fail to capture the value of ethnographic investigations.</description>
    <dc:title>Implications for design</dc:title>

    <dc:creator>Paul Dourish</dc:creator>
    <dc:identifier>doi:10.1145/1124772.1124855</dc:identifier>
    <dc:source>(2006), pp. 541-550.</dc:source>
    <dc:date>2006-05-03T06:57:09-00:00</dc:date>
    <prism:publicationYear>2006</prism:publicationYear>
    <prism:startingPage>541</prism:startingPage>
    <prism:endingPage>550</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>design</prism:category>
    <prism:category>ethnography</prism:category>
    <prism:category>hdm-acid-net-au</prism:category>
    <prism:category>method</prism:category>
    <prism:category>theory</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/556622">
    <title>Use of cultural probes for representation of chronic disease experience: exploration of an innovative method for design of supportive technologies.</title>
    <link>http://www.citeulike.org/user/viller/article/556622</link>
    <description>&lt;i&gt;Technol Health Care, Vol. 13, No. 2. (2005), pp. 87-95.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Chronic diseases do not only manifest themselves as sets of pathophysiological factors. They bring about an equally important psychosocial impact. Unfortunately, it is difficult to account for this impact in the development of supportive technologies. This study describes and explores a method for elicitation of requirements on technologies supporting self-management including emotional aspects. The method takes advantage of a self-documentary media kit for collection of data from the everyday context of chronic disease. The resulting contextual data can contribute new insights to multi-disciplinary teams in the design of supporting technologies.</description>
    <dc:title>Use of cultural probes for representation of chronic disease experience: exploration of an innovative method for design of supportive technologies.</dc:title>

    <dc:creator>L Hassling</dc:creator>
    <dc:creator>S Nordfeldt</dc:creator>
    <dc:creator>H Eriksson</dc:creator>
    <dc:creator>T Timpka</dc:creator>
    <dc:source>Technol Health Care, Vol. 13, No. 2. (2005), pp. 87-95.</dc:source>
    <dc:date>2006-03-19T10:45:53-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publicationName>Technol Health Care</prism:publicationName>
    <prism:issn>0928-7329</prism:issn>
    <prism:volume>13</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>87</prism:startingPage>
    <prism:endingPage>95</prism:endingPage>
    <prism:category>cultural</prism:category>
    <prism:category>hdm-acid-net-au</prism:category>
    <prism:category>healthcare</prism:category>
    <prism:category>probe</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/554209">
    <title>Talking about talking about things.</title>
    <link>http://www.citeulike.org/user/viller/article/554209</link>
    <description>&lt;i&gt;Human-Computer Interaction, Vol. 18, No. 1/2. (March 2003), pp. 181-191.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;The articles in this special issue on &#34;talking about things&#34; address very different aspects of conversations around objects in computer-mediated collaborative environments. Although the authors have similar goals, they differ widely in the part of the problem space they tackle. The authors choose different ways to address common grounding and shared understanding in their study plans and environments. The articles raise a paradox between the need to see things while talking about them and the lack of demonstrated success when doing so in CMC environments. When conversations include physical objects, a computer-mediated collaborative environment must be able to allow a representation and transformation of those objects in the conversation. The extent to which this is accomplished in a way that minimizes the loss of shared context and shared experience will provide the ability to talk about things remotely in a useful way.</description>
    <dc:title>Talking about talking about things.</dc:title>

    <dc:creator>Sara Bly</dc:creator>
    <dc:source>Human-Computer Interaction, Vol. 18, No. 1/2. (March 2003), pp. 181-191.</dc:source>
    <dc:date>2006-03-16T12:08:12-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publicationName>Human-Computer Interaction</prism:publicationName>
    <prism:volume>18</prism:volume>
    <prism:number>1/2</prism:number>
    <prism:startingPage>181</prism:startingPage>
    <prism:endingPage>191</prism:endingPage>
    <prism:category>conversation</prism:category>
    <prism:category>hdm-acid-net-au</prism:category>
    <prism:category>talk</prism:category>
    <prism:category>things</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/554039">
    <title>Things to talk about when talking about things</title>
    <link>http://www.citeulike.org/user/viller/article/554039</link>
    <description>&lt;i&gt;Human-Computer Interaction, Vol. 18, No. 1/2. (March 2003), pp. 149-170.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This commentary reviews the existing research literature concerning support for talking about objects in mediated communication, drawing three conclusions: (a) speech alone is often sufficient for effective conversations; (b) visual information about work objects is generally more valuable than visual information about work participants; and (c) disjoint visual perspectives can undermine communication processes. I then comment on the four articles in the light of these observations, arguing that they broadly support these observations. I discuss the paradoxical failure of current technologies to support talk about objects, arguing that these need to be better integrated with existing communication applications. I conclude by outlining a research agenda for supporting talk about things, identifying outstanding theoretical, empirical, and design issues</description>
    <dc:title>Things to talk about when talking about things</dc:title>

    <dc:creator>Steve Whittaker</dc:creator>
    <dc:source>Human-Computer Interaction, Vol. 18, No. 1/2. (March 2003), pp. 149-170.</dc:source>
    <dc:date>2006-03-16T11:25:02-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publicationName>Human-Computer Interaction</prism:publicationName>
    <prism:volume>18</prism:volume>
    <prism:number>1/2</prism:number>
    <prism:startingPage>149</prism:startingPage>
    <prism:endingPage>170</prism:endingPage>
    <prism:category>conversation</prism:category>
    <prism:category>hdm-acid-net-au</prism:category>
    <prism:category>talk</prism:category>
    <prism:category>things</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/552920">
    <title>As we may think</title>
    <link>http://www.citeulike.org/user/viller/article/552920</link>
    <description>&lt;i&gt;interactions, Vol. 3, No. 2. (March 1996), pp. 35-46.&lt;/i&gt;</description>
    <dc:title>As we may think</dc:title>

    <dc:creator>Vannevar Bush</dc:creator>
    <dc:identifier>doi:10.1145/227181.227186</dc:identifier>
    <dc:source>interactions, Vol. 3, No. 2. (March 1996), pp. 35-46.</dc:source>
    <dc:date>2006-03-15T14:26:02-00:00</dc:date>
    <prism:publicationYear>1996</prism:publicationYear>
    <prism:publicationName>interactions</prism:publicationName>
    <prism:issn>1072-5520</prism:issn>
    <prism:volume>3</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>35</prism:startingPage>
    <prism:endingPage>46</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>aie</prism:category>
    <prism:category>design</prism:category>
    <prism:category>history</prism:category>
    <prism:category>ienv6202</prism:category>
    <prism:category>interaction</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/485650">
    <title>Action research</title>
    <link>http://www.citeulike.org/user/viller/article/485650</link>
    <description>&lt;i&gt;Commun. ACM, Vol. 42, No. 1. (January 1999), pp. 94-97.&lt;/i&gt;</description>
    <dc:title>Action research</dc:title>

    <dc:creator>David Avison</dc:creator>
    <dc:creator>Francis Lau</dc:creator>
    <dc:creator>Michael Myers</dc:creator>
    <dc:creator>Peter Nielsen</dc:creator>
    <dc:identifier>doi:10.1145/291469.291479</dc:identifier>
    <dc:source>Commun. ACM, Vol. 42, No. 1. (January 1999), pp. 94-97.</dc:source>
    <dc:date>2006-01-30T06:09:09-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:publicationName>Commun. ACM</prism:publicationName>
    <prism:issn>0001-0782</prism:issn>
    <prism:volume>42</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>94</prism:startingPage>
    <prism:endingPage>97</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>action</prism:category>
    <prism:category>design</prism:category>
    <prism:category>research</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/315882">
    <title>Artful systems in the home</title>
    <link>http://www.citeulike.org/user/viller/article/315882</link>
    <description>&lt;i&gt;(2005), pp. 641-650.&lt;/i&gt;</description>
    <dc:title>Artful systems in the home</dc:title>

    <dc:creator>Alex Taylor</dc:creator>
    <dc:creator>Laurel Swan</dc:creator>
    <dc:identifier>doi:10.1145/1054972.1055060</dc:identifier>
    <dc:source>(2005), pp. 641-650.</dc:source>
    <dc:date>2005-09-12T11:26:52-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:startingPage>641</prism:startingPage>
    <prism:endingPage>650</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>domestic</prism:category>
    <prism:category>organising</prism:category>
    <prism:category>ubicomp</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/445769">
    <title>Notes on fridge surfaces</title>
    <link>http://www.citeulike.org/user/viller/article/445769</link>
    <description>&lt;i&gt;(2005), pp. 1813-1816.&lt;/i&gt;</description>
    <dc:title>Notes on fridge surfaces</dc:title>

    <dc:creator>Laurel Swan</dc:creator>
    <dc:creator>Alex Taylor</dc:creator>
    <dc:identifier>doi:10.1145/1056808.1057029</dc:identifier>
    <dc:source>(2005), pp. 1813-1816.</dc:source>
    <dc:date>2005-12-21T01:36:24-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:startingPage>1813</prism:startingPage>
    <prism:endingPage>1816</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>domestic</prism:category>
    <prism:category>ethnography</prism:category>
    <prism:category>fridge</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/445768">
    <title>Documents and professional practice: &#38;ldquo;bad&#38;rdquo; organisational reasons for &#38;ldquo;good&#38;rdquo; clinical records</title>
    <link>http://www.citeulike.org/user/viller/article/445768</link>
    <description>&lt;i&gt;(1996), pp. 354-363.&lt;/i&gt;</description>
    <dc:title>Documents and professional practice: &#38;ldquo;bad&#38;rdquo; organisational reasons for &#38;ldquo;good&#38;rdquo; clinical records</dc:title>

    <dc:creator>Christian Heath</dc:creator>
    <dc:creator>Paul Luff</dc:creator>
    <dc:identifier>doi:10.1145/240080.240342</dc:identifier>
    <dc:source>(1996), pp. 354-363.</dc:source>
    <dc:date>2005-12-21T01:34:41-00:00</dc:date>
    <prism:publicationYear>1996</prism:publicationYear>
    <prism:startingPage>354</prism:startingPage>
    <prism:endingPage>363</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>ehr</prism:category>
    <prism:category>ethnography</prism:category>
    <prism:category>healthcare</prism:category>
    <prism:category>paperwork</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/239578">
    <title>Designing the spectator experience</title>
    <link>http://www.citeulike.org/user/viller/article/239578</link>
    <description>&lt;i&gt;(2005), pp. 741-750.&lt;/i&gt;</description>
    <dc:title>Designing the spectator experience</dc:title>

    <dc:creator>Stuart Reeves</dc:creator>
    <dc:creator>Steve Benford</dc:creator>
    <dc:creator>Claire O'Malley</dc:creator>
    <dc:creator>Mike Fraser</dc:creator>
    <dc:identifier>doi:10.1145/1054972.1055074</dc:identifier>
    <dc:source>(2005), pp. 741-750.</dc:source>
    <dc:date>2005-06-28T17:50:44-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:startingPage>741</prism:startingPage>
    <prism:endingPage>750</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>art</prism:category>
    <prism:category>chi05</prism:category>
    <prism:category>gallery</prism:category>
    <prism:category>interact</prism:category>
    <prism:category>spectator</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/180224">
    <title>When participants do the capturing: the role of media in diary studies</title>
    <link>http://www.citeulike.org/user/viller/article/180224</link>
    <description>&lt;i&gt;(2005), pp. 899-908.&lt;/i&gt;</description>
    <dc:title>When participants do the capturing: the role of media in diary studies</dc:title>

    <dc:creator>Scott Carter</dc:creator>
    <dc:creator>Jennifer Mankoff</dc:creator>
    <dc:identifier>doi:10.1145/1054972.1055098</dc:identifier>
    <dc:source>(2005), pp. 899-908.</dc:source>
    <dc:date>2005-05-04T19:37:21-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:startingPage>899</prism:startingPage>
    <prism:endingPage>908</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>capture</prism:category>
    <prism:category>diary</prism:category>
    <prism:category>fieldwork</prism:category>
    <prism:category>media</prism:category>
    <prism:category>study</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/347393">
    <title>The limits of ethnography: combining social sciences for CSCW</title>
    <link>http://www.citeulike.org/user/viller/article/347393</link>
    <description>&lt;i&gt;(1994), pp. 417-428.&lt;/i&gt;</description>
    <dc:title>The limits of ethnography: combining social sciences for CSCW</dc:title>

    <dc:creator>Dan Shapiro</dc:creator>
    <dc:identifier>doi:10.1145/192844.193064</dc:identifier>
    <dc:source>(1994), pp. 417-428.</dc:source>
    <dc:date>2005-10-11T05:06:34-00:00</dc:date>
    <prism:publicationYear>1994</prism:publicationYear>
    <prism:startingPage>417</prism:startingPage>
    <prism:endingPage>428</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>cscw</prism:category>
    <prism:category>ethnography</prism:category>
    <prism:category>theory</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/80546">
    <title>Smart Internet 2010</title>
    <link>http://www.citeulike.org/user/viller/article/80546</link>
    <description>&lt;i&gt;(2005)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;The Smart Internet 2010 team developed a qualitative conceptual framework based around four Schools of Thought. The overriding theme across these Schools of Thought is the range of possible futures of the Internet from the users’ perspective. They are designed to scope the multiplicity of views about the way the Internet might be by the year 2010, and to highlight strong differences of opinion. Schools of Thought differ from econometric forecasting and scenario planning by drawing upon the richest insights from experts, specialists and participants working in the Internet space. These Schools of Thought are written for decision- makers, product developers, strategic analysts, and members of the CRC research community. Smart Internet 2010 is not pitched towards conventional strategic planning, but rather, offers a set of rich insights for the future as a vehicle for strategic thinking about the future of the Internet. The editorial group came to a collective position on many issues and opportunities related to the future of the Internet. Where a particular position is drawn upon from a contacted source during the conduct of the research a clear acknowledgement is made. The more generic comments are offered on behalf of the editorial group.</description>
    <dc:title>Smart Internet 2010</dc:title>

    <dc:creator>Trevor Barr</dc:creator>
    <dc:creator>Alex Burns</dc:creator>
    <dc:creator>Darren Sharp</dc:creator>
    <dc:source>(2005)</dc:source>
    <dc:date>2005-01-20T00:29:54-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:category>future</prism:category>
    <prism:category>internet</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/311442">
    <title>Personas: practice and theory</title>
    <link>http://www.citeulike.org/user/viller/article/311442</link>
    <description>&lt;i&gt;(2003), pp. 1-15.&lt;/i&gt;</description>
    <dc:title>Personas: practice and theory</dc:title>

    <dc:creator>John Pruitt</dc:creator>
    <dc:creator>Jonathan Grudin</dc:creator>
    <dc:identifier>doi:10.1145/997078.997089</dc:identifier>
    <dc:source>(2003), pp. 1-15.</dc:source>
    <dc:date>2005-09-04T16:44:35-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:startingPage>1</prism:startingPage>
    <prism:endingPage>15</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>comp3503</prism:category>
    <prism:category>design</prism:category>
    <prism:category>interaction</prism:category>
    <prism:category>ixd</prism:category>
    <prism:category>persona</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/311431">
    <title>Cultural probes and the value of uncertainty</title>
    <link>http://www.citeulike.org/user/viller/article/311431</link>
    <description>&lt;i&gt;interactions, Vol. 11, No. 5. (2004), pp. 53-56.&lt;/i&gt;</description>
    <dc:title>Cultural probes and the value of uncertainty</dc:title>

    <dc:creator>William Gaver</dc:creator>
    <dc:creator>Andrew Boucher</dc:creator>
    <dc:creator>Sarah Pennington</dc:creator>
    <dc:creator>Brendan Walker</dc:creator>
    <dc:identifier>doi:10.1145/1015530.1015555</dc:identifier>
    <dc:source>interactions, Vol. 11, No. 5. (2004), pp. 53-56.</dc:source>
    <dc:date>2005-09-04T15:26:25-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publicationName>interactions</prism:publicationName>
    <prism:issn>1072-5520</prism:issn>
    <prism:volume>11</prism:volume>
    <prism:number>5</prism:number>
    <prism:startingPage>53</prism:startingPage>
    <prism:endingPage>56</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>comp3503</prism:category>
    <prism:category>cultural</prism:category>
    <prism:category>design</prism:category>
    <prism:category>domestic</prism:category>
    <prism:category>equator</prism:category>
    <prism:category>hdm-acid-net-au</prism:category>
    <prism:category>interaction</prism:category>
    <prism:category>ixd</prism:category>
    <prism:category>probe</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/133541">
    <title>Facilitating collaboration through design games</title>
    <link>http://www.citeulike.org/user/viller/article/133541</link>
    <description>&lt;i&gt;(2004), pp. 121-131.&lt;/i&gt;</description>
    <dc:title>Facilitating collaboration through design games</dc:title>

    <dc:creator>Eva Brandt</dc:creator>
    <dc:creator>J&#38;\#246;rn Messeter</dc:creator>
    <dc:identifier>doi:10.1145/1011870.1011885</dc:identifier>
    <dc:source>(2004), pp. 121-131.</dc:source>
    <dc:date>2005-03-20T00:34:42-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:startingPage>121</prism:startingPage>
    <prism:endingPage>131</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>collaboration</prism:category>
    <prism:category>design</prism:category>
    <prism:category>game</prism:category>
    <prism:category>participatory</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/309035">
    <title>Video card game: an augmented environment for user centred design discussions</title>
    <link>http://www.citeulike.org/user/viller/article/309035</link>
    <description>&lt;i&gt;(2000), pp. 63-69.&lt;/i&gt;</description>
    <dc:title>Video card game: an augmented environment for user centred design discussions</dc:title>

    <dc:creator>Jacob Buur</dc:creator>
    <dc:creator>Astrid Soendergaard</dc:creator>
    <dc:identifier>doi:10.1145/354666.354673</dc:identifier>
    <dc:source>(2000), pp. 63-69.</dc:source>
    <dc:date>2005-08-31T16:27:05-00:00</dc:date>
    <prism:publicationYear>2000</prism:publicationYear>
    <prism:startingPage>63</prism:startingPage>
    <prism:endingPage>69</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>card</prism:category>
    <prism:category>comp3503</prism:category>
    <prism:category>game</prism:category>
    <prism:category>video</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/309015">
    <title>At home with the technology: an ethnographic study of a set-top-box trial</title>
    <link>http://www.citeulike.org/user/viller/article/309015</link>
    <description>&lt;i&gt;ACM Trans. Comput.-Hum. Interact., Vol. 6, No. 3. (September 1999), pp. 282-308.&lt;/i&gt;</description>
    <dc:title>At home with the technology: an ethnographic study of a set-top-box trial</dc:title>

    <dc:creator>Jon O'Brien</dc:creator>
    <dc:creator>Tom Rodden</dc:creator>
    <dc:creator>Mark Rouncefield</dc:creator>
    <dc:creator>John Hughes</dc:creator>
    <dc:identifier>doi:10.1145/329693.329698</dc:identifier>
    <dc:source>ACM Trans. Comput.-Hum. Interact., Vol. 6, No. 3. (September 1999), pp. 282-308.</dc:source>
    <dc:date>2005-08-31T16:16:06-00:00</dc:date>
    <prism:publicationYear>1999</prism:publicationYear>
    <prism:publicationName>ACM Trans. Comput.-Hum. Interact.</prism:publicationName>
    <prism:issn>1073-0516</prism:issn>
    <prism:volume>6</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>282</prism:startingPage>
    <prism:endingPage>308</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>comp3503</prism:category>
    <prism:category>domestic</prism:category>
    <prism:category>ethnography</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/308989">
    <title>Work at hand: an exploration of gesture in the context of work and everyday life to inform the design of gestural input devices</title>
    <link>http://www.citeulike.org/user/viller/article/308989</link>
    <description>&lt;i&gt;(2003), pp. 1-10.&lt;/i&gt;</description>
    <dc:title>Work at hand: an exploration of gesture in the context of work and everyday life to inform the design of gestural input devices</dc:title>

    <dc:creator>Margot Brereton</dc:creator>
    <dc:creator>Nicola Bidwell</dc:creator>
    <dc:creator>Jared Donovan</dc:creator>
    <dc:creator>Brett Campbell</dc:creator>
    <dc:creator>Jacob Buur</dc:creator>
    <dc:source>(2003), pp. 1-10.</dc:source>
    <dc:date>2005-08-31T16:00:11-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:startingPage>1</prism:startingPage>
    <prism:endingPage>10</prism:endingPage>
    <prism:publisher>Australian Computer Society, Inc.</prism:publisher>
    <prism:category>comp3503</prism:category>
    <prism:category>gesture</prism:category>
    <prism:category>ixd</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/306423">
    <title>Using technology to transform communities of practice into knowledge-building communities</title>
    <link>http://www.citeulike.org/user/viller/article/306423</link>
    <description>&lt;i&gt;SIGGROUP Bull., Vol. 25, No. 1. (January 2005), pp. 31-40.&lt;/i&gt;</description>
    <dc:title>Using technology to transform communities of practice into knowledge-building communities</dc:title>

    <dc:creator>Christopher Hoadley</dc:creator>
    <dc:creator>Peter Kilner</dc:creator>
    <dc:identifier>doi:10.1145/1067699.1067705</dc:identifier>
    <dc:source>SIGGROUP Bull., Vol. 25, No. 1. (January 2005), pp. 31-40.</dc:source>
    <dc:date>2005-08-30T02:01:13-00:00</dc:date>
    <prism:publicationYear>2005</prism:publicationYear>
    <prism:publicationName>SIGGROUP Bull.</prism:publicationName>
    <prism:volume>25</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>31</prism:startingPage>
    <prism:endingPage>40</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>communities</prism:category>
    <prism:category>cop</prism:category>
    <prism:category>of</prism:category>
    <prism:category>practice</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/241477">
    <title>Backpacker ethnography</title>
    <link>http://www.citeulike.org/user/viller/article/241477</link>
    <description>&lt;i&gt;Annals of Tourism Research, Vol. 30, No. 4. (October 2003), pp. 847-867.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This paper presents an ethnographic study of the travel culture of international backpackers. Their sociodemographic characteristics are described, the contours of a concept of tourism culture are delineated, and on that basis, that of backpackers is outlined, with particular focus on the key phenomenon of road status. The analysis of backpacker tourism as a culture furthers the comprehension of change within the phenomenon. Examples of factors of change include the guidebooks, the short-term backpackers, and in particular the internet. This study demonstrates the merit of a dynamic concept of culture where culture takes place whenever activated by social circumstances.</description>
    <dc:title>Backpacker ethnography</dc:title>

    <dc:creator>Anders Sorensen</dc:creator>
    <dc:identifier>doi:10.1016/S0160-7383(03)00063-X</dc:identifier>
    <dc:source>Annals of Tourism Research, Vol. 30, No. 4. (October 2003), pp. 847-867.</dc:source>
    <dc:date>2005-07-01T18:01:36-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publicationName>Annals of Tourism Research</prism:publicationName>
    <prism:volume>30</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>847</prism:startingPage>
    <prism:endingPage>867</prism:endingPage>
    <prism:category>backpacker</prism:category>
    <prism:category>ethnography</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/241475">
    <title>Exploring social interactions of backpackers</title>
    <link>http://www.citeulike.org/user/viller/article/241475</link>
    <description>&lt;i&gt;Annals of Tourism Research, Vol. 28, No. 1. (January 2001), pp. 50-67.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This study employs the concepts of social situation analysis to examine the nature of interactions among backpackers in an attempt to better understand their informal networks of information dissemination. Results indicate that gathering information on destinations/businesses is a motivation for them to interact with one another. However, several factors influence the value placed on information, including the consistency of reports received, personal feelings or attitudes towards the provider, and previous expectations regarding the destination/business under discussion. Recommendations are made regarding steps businesses catering to the backpacker market can take to encourage positive word-of-mouth promotion and facilitate social interaction among customers.</description>
    <dc:title>Exploring social interactions of backpackers</dc:title>

    <dc:creator>Laurie Murphy</dc:creator>
    <dc:identifier>doi:10.1016/S0160-7383(00)00003-7</dc:identifier>
    <dc:source>Annals of Tourism Research, Vol. 28, No. 1. (January 2001), pp. 50-67.</dc:source>
    <dc:date>2005-07-01T17:58:37-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:publicationName>Annals of Tourism Research</prism:publicationName>
    <prism:volume>28</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>50</prism:startingPage>
    <prism:endingPage>67</prism:endingPage>
    <prism:category>backpacker</prism:category>
    <prism:category>ethnography</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/241472">
    <title>Young budget travelers: Backpackers in Australia</title>
    <link>http://www.citeulike.org/user/viller/article/241472</link>
    <description>&lt;i&gt;Annals of Tourism Research, Vol. 22, No. 4. (1995), pp. 819-843.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This paper examines young budget travelers in the context of the &#34;backpacker&#34; phenomenon in Australia. The origin of this form of travel is discussed and a contemporary social definition of backpackers is proposed. The definitional elements (a preference for budget accommodation, an emphasis on meeting other people, an independently organized and flexible travel schedule, longer rather than brief holidays, and an emphasis on informal and participatory holiday activities) are supported using two data sources. Data from Australia's International Visitor Survey, as well as a backpacker-specific study with 690 respondents, indicate that these young budget travelers exhibit characteristics which differentiate them from other visitors and that they are of economic importance to Australia's tourism industry.</description>
    <dc:title>Young budget travelers: Backpackers in Australia</dc:title>

    <dc:creator>Laurie Loker-Murphy</dc:creator>
    <dc:creator>Philip Pearce</dc:creator>
    <dc:identifier>doi:10.1016/0160-7383(95)00026-0</dc:identifier>
    <dc:source>Annals of Tourism Research, Vol. 22, No. 4. (1995), pp. 819-843.</dc:source>
    <dc:date>2005-07-01T17:50:54-00:00</dc:date>
    <prism:publicationYear>1995</prism:publicationYear>
    <prism:publicationName>Annals of Tourism Research</prism:publicationName>
    <prism:volume>22</prism:volume>
    <prism:number>4</prism:number>
    <prism:startingPage>819</prism:startingPage>
    <prism:endingPage>843</prism:endingPage>
    <prism:category>australia</prism:category>
    <prism:category>backpacker</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/192660">
    <title>Slow Technology - Designing for Reflection</title>
    <link>http://www.citeulike.org/user/viller/article/192660</link>
    <description>&lt;i&gt;Personal and Ubiquitous Computing, Vol. 5, No. 3. (2001), pp. 201-212.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Abstract: As computers are increasingly woven into the fabric of everyday life, interaction design may have to change - from creating only fast and efficient tools to be used during a limited time in specific situations, to creating technology that surrounds us and therefore is a part of our activities for long periods of time. We present &#60;SMALL&#62;slow technology&#60;/SMALL&#62;: a design agenda for technology aimed at reflection and moments of mental rest rather than efficiency in performance. The aim of this paper is to develop a design philosophy for slow technology, to discuss general design principles and to revisit some basic issues in interaction design from a more philosophical point of view. We discuss examples of &#60;SMALL&#62;soniture&#60;/SMALL&#62; and &#60;SMALL&#62;informative art&#60;/SMALL&#62; as instances of slow technology and as examples of how the design principles can be applied in practice.</description>
    <dc:title>Slow Technology - Designing for Reflection</dc:title>

    <dc:creator>Lars Hallnã¤s</dc:creator>
    <dc:creator>Johan Redstrã¶m</dc:creator>
    <dc:source>Personal and Ubiquitous Computing, Vol. 5, No. 3. (2001), pp. 201-212.</dc:source>
    <dc:date>2005-05-11T03:20:22-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:publicationName>Personal and Ubiquitous Computing</prism:publicationName>
    <prism:volume>5</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>201</prism:startingPage>
    <prism:endingPage>212</prism:endingPage>
    <prism:publisher>Springer-Verlag London Ltd</prism:publisher>
    <prism:category>aie</prism:category>
    <prism:category>art</prism:category>
    <prism:category>design</prism:category>
    <prism:category>ienv6202</prism:category>
    <prism:category>ubicomp</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/177391">
    <title>Never mind the ethno' stuff, what does all this mean and what do we do now: ethnography in the commercial world</title>
    <link>http://www.citeulike.org/user/viller/article/177391</link>
    <description>&lt;i&gt;interactions, Vol. 4, No. 3. (1997), pp. 38-47.&lt;/i&gt;</description>
    <dc:title>Never mind the ethno' stuff, what does all this mean and what do we do now: ethnography in the commercial world</dc:title>

    <dc:creator>Steve Blythin</dc:creator>
    <dc:creator>Mark Rouncefield</dc:creator>
    <dc:creator>John Hughes</dc:creator>
    <dc:identifier>doi:10.1145/255392.255400</dc:identifier>
    <dc:source>interactions, Vol. 4, No. 3. (1997), pp. 38-47.</dc:source>
    <dc:date>2005-05-03T13:21:25-00:00</dc:date>
    <prism:publicationYear>1997</prism:publicationYear>
    <prism:publicationName>interactions</prism:publicationName>
    <prism:issn>1072-5520</prism:issn>
    <prism:volume>4</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>38</prism:startingPage>
    <prism:endingPage>47</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>aie</prism:category>
    <prism:category>ethno</prism:category>
    <prism:category>hdm-acid-net-au</prism:category>
    <prism:category>ienv6202</prism:category>
    <prism:category>method</prism:category>
    <prism:category>vc-acid-net-au</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/171449">
    <title>The role of ethnography in interactive systems design</title>
    <link>http://www.citeulike.org/user/viller/article/171449</link>
    <description>&lt;i&gt;interactions, Vol. 2, No. 2. (April 1995), pp. 56-65.&lt;/i&gt;</description>
    <dc:title>The role of ethnography in interactive systems design</dc:title>

    <dc:creator>John Hughes</dc:creator>
    <dc:creator>Val King</dc:creator>
    <dc:creator>Tom Rodden</dc:creator>
    <dc:creator>Hans Andersen</dc:creator>
    <dc:identifier>doi:10.1145/205350.205358</dc:identifier>
    <dc:source>interactions, Vol. 2, No. 2. (April 1995), pp. 56-65.</dc:source>
    <dc:date>2005-04-26T13:28:57-00:00</dc:date>
    <prism:publicationYear>1995</prism:publicationYear>
    <prism:publicationName>interactions</prism:publicationName>
    <prism:issn>1072-5520</prism:issn>
    <prism:volume>2</prism:volume>
    <prism:number>2</prism:number>
    <prism:startingPage>56</prism:startingPage>
    <prism:endingPage>65</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>aie</prism:category>
    <prism:category>cooperation</prism:category>
    <prism:category>design</prism:category>
    <prism:category>ethno</prism:category>
    <prism:category>ienv6202</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/168573">
    <title>What we talk about when we talk about context</title>
    <link>http://www.citeulike.org/user/viller/article/168573</link>
    <description>&lt;i&gt;Personal Ubiquitous Comput., Vol. 8, No. 1. (February 2004), pp. 19-30.&lt;/i&gt;</description>
    <dc:title>What we talk about when we talk about context</dc:title>

    <dc:creator>Paul Dourish</dc:creator>
    <dc:identifier>doi:10.1007/s00779-003-0253-8</dc:identifier>
    <dc:source>Personal Ubiquitous Comput., Vol. 8, No. 1. (February 2004), pp. 19-30.</dc:source>
    <dc:date>2005-04-23T23:19:39-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:publicationName>Personal Ubiquitous Comput.</prism:publicationName>
    <prism:issn>1617-4909</prism:issn>
    <prism:volume>8</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>19</prism:startingPage>
    <prism:endingPage>30</prism:endingPage>
    <prism:publisher>Springer-Verlag</prism:publisher>
    <prism:category>aie</prism:category>
    <prism:category>context</prism:category>
    <prism:category>design</prism:category>
    <prism:category>ethno</prism:category>
    <prism:category>ienv6202</prism:category>
    <prism:category>ubicomp</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/159159">
    <title>Ethnographic Action Research: A user's handbook developed to innovate and research ICT applications for poverty eradication</title>
    <link>http://www.citeulike.org/user/viller/article/159159</link>
    <description>&lt;i&gt;(2003)&lt;/i&gt;</description>
    <dc:title>Ethnographic Action Research: A user's handbook developed to innovate and research ICT applications for poverty eradication</dc:title>

    <dc:creator>Jo Tacchi</dc:creator>
    <dc:creator>Don Slater</dc:creator>
    <dc:creator>Greg Hearn</dc:creator>
    <dc:source>(2003)</dc:source>
    <dc:date>2005-04-12T13:50:52-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:publisher>UNESCO</prism:publisher>
    <prism:category>aie</prism:category>
    <prism:category>design</prism:category>
    <prism:category>ethno</prism:category>
    <prism:category>ienv6202</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/158674">
    <title>Technomethodology: paradoxes and possibilities</title>
    <link>http://www.citeulike.org/user/viller/article/158674</link>
    <description>&lt;i&gt;(1996), pp. 19-26.&lt;/i&gt;</description>
    <dc:title>Technomethodology: paradoxes and possibilities</dc:title>

    <dc:creator>Graham Button</dc:creator>
    <dc:creator>Paul Dourish</dc:creator>
    <dc:identifier>doi:10.1145/238386.238394</dc:identifier>
    <dc:source>(1996), pp. 19-26.</dc:source>
    <dc:date>2005-04-12T03:11:26-00:00</dc:date>
    <prism:publicationYear>1996</prism:publicationYear>
    <prism:startingPage>19</prism:startingPage>
    <prism:endingPage>26</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>aie</prism:category>
    <prism:category>ethno</prism:category>
    <prism:category>ienv6202</prism:category>
    <prism:category>method</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/133518">
    <title>Mobile Communications CHI 2001 Workshop</title>
    <link>http://www.citeulike.org/user/viller/article/133518</link>
    <description>&lt;i&gt;&lt;/i&gt;</description>
    <dc:title>Mobile Communications CHI 2001 Workshop</dc:title>

    <dc:date>2005-03-19T15:42:22-00:00</dc:date>
    <prism:category>collection</prism:category>
    <prism:category>mobile</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/131885">
    <title>Institutional Ecology, 'Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39</title>
    <link>http://www.citeulike.org/user/viller/article/131885</link>
    <description>&lt;i&gt;Social Studies of Science, Vol. 19, No. 3. (1989), pp. 387-420.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Scientific work is heterogeneous, requiring many different actors and viewpoints. It also requires cooperation. The two create tension between divergent viewpoints and the need for generalizable findings. We present a model of how one group of actors managed this tension. It draws on the work of amateurs, professionals, administrators and others connected to the Museum of Vertebrate Zoology at the University of California, Berkeley, during its early years. Extending the Latour-Callon model of interessement, two major activities are central for translating between viewpoints: standardization of methods, and the development of 'boundary objects'. Boundary objects are both adaptable to different viewpoints and robust enough to maintain identity across them. We distinguish four types of boundary objects: repositories, ideal types, coincident boundaries and standardized forms.</description>
    <dc:title>Institutional Ecology, 'Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39</dc:title>

    <dc:creator>Susan Star</dc:creator>
    <dc:creator>James Griesemer</dc:creator>
    <dc:source>Social Studies of Science, Vol. 19, No. 3. (1989), pp. 387-420.</dc:source>
    <dc:date>2005-03-18T07:10:55-00:00</dc:date>
    <prism:publicationYear>1989</prism:publicationYear>
    <prism:publicationName>Social Studies of Science</prism:publicationName>
    <prism:volume>19</prism:volume>
    <prism:number>3</prism:number>
    <prism:startingPage>387</prism:startingPage>
    <prism:endingPage>420</prism:endingPage>
    <prism:category>aie</prism:category>
    <prism:category>cooperation</prism:category>
    <prism:category>ienv6202</prism:category>
    <prism:category>viewpoints</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/131884">
    <title>Intelligibility and accountability: Human considerations in context-aware systems</title>
    <link>http://www.citeulike.org/user/viller/article/131884</link>
    <description>&lt;i&gt;Human–Computer Interaction, Vol. 16, No. 2-4. (2001), pp. 193-212.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This essay considers the problem of defining the context that context-aware systems should pay attention to from a human perspective. In particular, we argue that there are human aspects of context that cannot be sensed or even inferred by technological means, so context-aware systems cannot be designed simply to act on our behalf. Rather, they will have to be able to defer to users in an efficient and nonobtrusive fashion. Our point is particularly relevant for systems that are constructed such that applications are architecturally isolated from the sensing and inferencing that governs their behavior. We propose a design framework that is intended to guide thinking about accommodating human aspects of context. This framework presents four design principles that support intelligibility of system behavior and accountability of human users and a number of human-salient details of context that must be accounted for in context-aware system design.</description>
    <dc:title>Intelligibility and accountability: Human considerations in context-aware systems</dc:title>

    <dc:creator>Victoria Bellotti</dc:creator>
    <dc:creator>Keith Edwards</dc:creator>
    <dc:source>Human–Computer Interaction, Vol. 16, No. 2-4. (2001), pp. 193-212.</dc:source>
    <dc:date>2005-03-18T07:05:47-00:00</dc:date>
    <prism:publicationYear>2001</prism:publicationYear>
    <prism:publicationName>Human–Computer Interaction</prism:publicationName>
    <prism:volume>16</prism:volume>
    <prism:number>2-4</prism:number>
    <prism:startingPage>193</prism:startingPage>
    <prism:endingPage>212</prism:endingPage>
    <prism:publisher>LEA</prism:publisher>
    <prism:category>aie</prism:category>
    <prism:category>context</prism:category>
    <prism:category>design</prism:category>
    <prism:category>ienv6202</prism:category>
    <prism:category>user-centred</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/131865">
    <title>Ambiguity as a resource for design</title>
    <link>http://www.citeulike.org/user/viller/article/131865</link>
    <description>&lt;i&gt;(2003), pp. 233-240.&lt;/i&gt;</description>
    <dc:title>Ambiguity as a resource for design</dc:title>

    <dc:creator>William Gaver</dc:creator>
    <dc:creator>Jacob Beaver</dc:creator>
    <dc:creator>Steve Benford</dc:creator>
    <dc:identifier>doi:10.1145/642611.642653</dc:identifier>
    <dc:source>(2003), pp. 233-240.</dc:source>
    <dc:date>2005-03-18T07:01:33-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:startingPage>233</prism:startingPage>
    <prism:endingPage>240</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>aie</prism:category>
    <prism:category>design</prism:category>
    <prism:category>equator</prism:category>
    <prism:category>ienv6202</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/131322">
    <title>Design in the absence of practice: breaching experiments</title>
    <link>http://www.citeulike.org/user/viller/article/131322</link>
    <description>&lt;i&gt;(2004), pp. 59-68.&lt;/i&gt;</description>
    <dc:title>Design in the absence of practice: breaching experiments</dc:title>

    <dc:creator>Andy Crabtree</dc:creator>
    <dc:identifier>doi:10.1145/1013115.1013125</dc:identifier>
    <dc:source>(2004), pp. 59-68.</dc:source>
    <dc:date>2005-03-17T14:51:14-00:00</dc:date>
    <prism:publicationYear>2004</prism:publicationYear>
    <prism:startingPage>59</prism:startingPage>
    <prism:endingPage>68</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>aie</prism:category>
    <prism:category>design</prism:category>
    <prism:category>equator</prism:category>
    <prism:category>ethno</prism:category>
    <prism:category>ienv6202</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/131864">
    <title>The human experience [of ubiquitous computing]</title>
    <link>http://www.citeulike.org/user/viller/article/131864</link>
    <description>&lt;i&gt;Pervasive Computing, IEEE, Vol. 1, No. 1. (2002), pp. 48-57.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;To address M. Weiser's (ibid., p. 19-25) human-centered vision of ubiquitous computing, the authors focus on physical interaction, general application features and theories of design and evaluation for this new mode of human-computer interaction.</description>
    <dc:title>The human experience [of ubiquitous computing]</dc:title>

    <dc:creator>G Abowd</dc:creator>
    <dc:creator>E Mynatt</dc:creator>
    <dc:creator>T Rodden</dc:creator>
    <dc:source>Pervasive Computing, IEEE, Vol. 1, No. 1. (2002), pp. 48-57.</dc:source>
    <dc:date>2005-03-18T06:57:29-00:00</dc:date>
    <prism:publicationYear>2002</prism:publicationYear>
    <prism:publicationName>Pervasive Computing, IEEE</prism:publicationName>
    <prism:volume>1</prism:volume>
    <prism:number>1</prism:number>
    <prism:startingPage>48</prism:startingPage>
    <prism:endingPage>57</prism:endingPage>
    <prism:category>aie</prism:category>
    <prism:category>hdm-acid-net-au</prism:category>
    <prism:category>ienv6202</prism:category>
    <prism:category>ubicomp</prism:category>
</item>



<item rdf:about="http://www.citeulike.org/user/viller/article/78011">
    <title>The challenges of user-centered design and evaluation for infrastructure</title>
    <link>http://www.citeulike.org/user/viller/article/78011</link>
    <description>&lt;i&gt;(2003), pp. 297-304.&lt;/i&gt;</description>
    <dc:title>The challenges of user-centered design and evaluation for infrastructure</dc:title>

    <dc:creator>Keith Edwards</dc:creator>
    <dc:creator>Victoria Bellotti</dc:creator>
    <dc:creator>Anind Dey</dc:creator>
    <dc:creator>Mark Newman</dc:creator>
    <dc:identifier>doi:10.1145/642611.642664</dc:identifier>
    <dc:source>(2003), pp. 297-304.</dc:source>
    <dc:date>2005-01-13T21:03:05-00:00</dc:date>
    <prism:publicationYear>2003</prism:publicationYear>
    <prism:startingPage>297</prism:startingPage>
    <prism:endingPage>304</prism:endingPage>
    <prism:publisher>ACM Press</prism:publisher>
    <prism:category>aie</prism:category>
    <prism:category>context</prism:category>
    <prism:category>ienv6202</prism:category>
    <prism:category>infrastructure</prism:category>
</item>



</rdf:RDF>

