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Tag mmo [14 articles]

Recent papers classified by the tag mmo.
  • Online Game Interactivity Theory (Advances in Computer Graphics and Game Development Series)
    (25 October 2002)
    by Markus Friedl
    posted to design mmo by seawidget on 2006-06-03 19:49:44 as ** along with 1 group CMS
  • notes Developing Online Games: An Insider's Guide
    (07 March 2003)
    by Jessica Mulligan, Bridgette Patrovsky
  • notes Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience
    by Richard V Kelly
  • notes Play Between Worlds : Exploring Online Game Culture
    (10 March 2006)
    by TL Taylor
  • notes Designing Virtual Worlds
    (15 July 2003)
    by Richard Bartle
  • My Tiny Life: Crime and Passion in a Virtual World
    (15 December 1998)
    by Julian Dibbell
  • The Social Life of Avatars
    (10 January 2002)
    by Ralph Schroeder
  • notes The Video Game Theory Reader
    (01 August 2003)
    edited by Mark JP Wolf, Bernard Perron
  • Discovering the Soul of Service: The Nine Drivers of Sustainable Business Success
    (12 February 1999)
    by Leonard L Berry
    posted to business mmo by seawidget on 2006-06-03 19:55:17 as **** along with 1 person and 1 group craigtalbert CMS
  • Synthetic Worlds : The Business and Culture of Online Games
    (01 November 2005)
    by Edward Castronova
  • The Sopranos meets Everquest - social networking in massively multiuser networking games
  • Life on the Screen: Identity in the Age of the Internet
    (04 September 1997)
    by Sherry Turkle
  • Community Building on the Web : Secret Strategies for Successful Online Communities
    (06 April 2000)
    by Amy J Kim
  • Voronoi State Management for Peer-to-Peer Massively Multiplayer Online Games
    Consumer Communications and Networking Conference, 2008. CCNC 2008. 5th IEEE (2008), pp. 1134-1138.
    by Shun-Yun Hu, Shao-Chen Chang, Jehn-Ruey Jiang
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