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Tag virtualworlds [8 articles]

Recent papers classified by the tag virtualworlds.
  • notes The Scientific Research Potential of Virtual Worlds
    Science, Vol. 317, No. 5837. (27 July 2007), pp. 472-476.
    by William S Bainbridge
  • Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft
    Games and Culture, Vol. 1, No. 4. (1 October 2006), pp. 281-317.
    by Nicolas Ducheneaut, Nick Yee, Eric Nickell, Robert J Moore
  • notes Synthetic Worlds: The Business and Culture of Online Games
    (15 October 2006)
    by Edward Castronova
    posted to economics secondlife society virtualreality virtualworlds by quinnanya on 2007-12-31 03:33:38 as read
  • Virtual reality will enhance real-world experiences
    New Scientist, No. 2620. (5 September 2007), 30.
    by Annalee Newitz
  • Stumbling, bumbling, teleporting and flying ? librarian avatars in Second Life
    Reference Services Review, Vol. 35, No. 1. (2007), pp. 84-89.
  • Second Life: an overview of the potential of 3-D virtual worlds in medical and health education
    Health Information and Libraries Journal, Vol. 24, No. 4. (December 2007), pp. 233-245.
  • Computers, Visualization, and History: How New Technology Will Transform Our Understanding of the Past (History, Humanities, and New Technology)
    (01 December 2002)
    by David J Staley
    posted to history multimedia virtualworlds by ppsimoes on 2008-04-09 17:14:21 as ***** along with 1 person ghthompson
  • The untapped potential of virtual game worlds to shed light on real world epidemics
    The Lancet Infectious Diseases, Vol. 7, No. 9. (September 2007), pp. 625-629.
    by Eric T Lofgren, Nina H Fefferman
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