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EDUCAUSE Review, Vol. 41, No. 2. (2006)
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In Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User (2007)
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In Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User (2007)
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Up, Up, Down, Down, Left, Right. Left, Right, A, B, Select, Start: Learning from Games and Gamers in Library 2.0
[My Copy]
In Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User (2007)
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In Library 2.0 and beyond: Innovative technologies and tomorrow's user, pp. 93-103.
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Journal of Marketing Communications (September 1999), pp. 143-155.
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In Library 2.0 and beyond: Innovative technologies and tomorrow's user (2007)
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In Library 2.0 and beyond: Innovative technologies and tomorrow's user (2007)
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In Library 2.0 and beyond: Innovative technologies and tomorrow's user (2007)
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In Library 2.0 and beyond: Innovative technologies and tomorrow's user
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In Library 2.0 and beyond: Innovative tehnologies and tomorrow's user (2007), pp. 25-33.
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In Library 2.0 and beyond: Innovative tehnologies and tomorrow's user (2007), pp. 15-23.
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Computers in Libraries (May 2006)
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Queue, Vol. 3, No. 9. (November 2005), pp. 28-35.
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In Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User (2007)
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The Code4Lib Journal, Vol. 1, No. 1. (December 2007)
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A Workshop on Next Generation Libraries (7 September 2007)
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Ariadne, No. 51. (April 2007)
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Research Evaluation, Vol. 15, No. 2. (1 August 2006), pp. 97-106.
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Journal of Computer-Mediated Communication, Vol. 12, No. 2. (2007), pp. 523-548.
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Aslib Proceedings: new information perspectives (2004), pp. 156-165.
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Journal of the American Society for Information Science and Technology, Vol. 57, No. 13. (2006), pp. 1771-1779.
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Journal of Information Science, Vol. 33, No. 2. (1 April 2007), pp. 231-246.
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