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Electronic Eros : Bodies and Desire in the Postindustrial Ageby: Claudia Springer
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Notes for this articleSpringer’s work presents an intriguing glimpse of what she terms “technoeroticism, the passionate celebration of technological objects of desire” (3). Her analysis examines “the tendency in popular culture to associate computer technology with sexuality, creating a contradictory discourse that simultaneously predicts the obsolescence of human beings and a future of heightened erotic fulfillment” (8). Chapter one, “deleting the body,” addresses questions of embodiment in postmodern consumer culture from a feminist perspective. Chapter six, “the pleasure of the interface,” explores the erotic and cyberspace/cyberbodies, drawing from multiple media, including film, television, and computer gaming. Springer’s writing articulates the manner in which many of the narratives embedded in technoerotic discourse serve to reify longstanding assumptions about female sexuality while also enabling potentially subversive moves from female cyberembodiments.
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AbstractThe dawn of the computer age has presented something of a problem for Hollywood. Sure, the quiet hum of a large computer bank has been used in movies to convey tension, as sweat breaks out on the faces of the handsome nerds in charge. But the fact is, computers are quiet; they are softly lit and gently curved, emitting a placid internal hum. In short, they are feminine. Macho action is out. In our postindustrial age the days of thrusting pistons, erupting steam, and crunching hardware are gone. In film and cyberpunk fiction, Terminator-type technological icons are in danger of being supplanted by female cyborgs more in tune with these cyberfemme times. Claudia Springer, a professor of English and film studies at Rhode Island College, examines the cultural implications of this transformation. <P> The love affair between humans and the machines that have made us faster and more powerful has expanded into cyberspace, where computer technology seems to offer both the promise of heightened erotic fulfillment and the threat of human obsolescence. In this pathfinding study, Claudia Springer explores the techno-erotic imagery in recent films, cyberpunk fiction, comic books, television, software, and writing on virtual reality and artificial intelligence to reveal how these futuristic images actually encode current debates concerning gender roles and sexuality. </p> <p> Drawing on psychoanalytical and film theory, as well as the history of technology, Springer offers the first sustained analysis of eroticism and gender in such films as <cite>RoboCop</cite>, <cite>The Terminator</cite>, <cite>Eve of Destruction</cite>, and <cite>Lawnmower Man</cite>; cyberpunk books such as <cite>Neuromancer</cite>, <cite>Count Zero</cite>, <cite>Virtual Light</cite>, <cite>A Fire in the Sun</cite>, and <cite>Lady El</cite>; the comic books <cite>Cyberpunk</cite> and <cite>Interface</cite>, among others; and the television series <cite>Mann and Machine</cite>. Her analysis demonstrates that while new electronic technologies have inspired changes in some pop culture texts, others stubbornly recycle conventions from the past, refusing to come to terms with the new postmodern social order. </p> <p> Written to be accessible and entertaining for students and general readers as well as scholars, <cite>Electronic Eros</cite> will be of interest to a wide interdisciplinary audience.</p>
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