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TobiSpecht's library [35 articles]

Recent papers added to TobiSpecht's library.
  • German Entertainment and Media Outlook: 2006-2010
    (2006)
    posted to corporate gaming media by TobiSpecht on 2007-09-30 14:57:06 as **
  • Cultural constraints in managment theories
    The Academy of Managment Executive, Vol. 7, No. 1. (February 1993), pp. 81-94.
    by Geert Hofstede
    posted to culture management methodology sociology by TobiSpecht on 2007-09-30 14:16:31 as **
  • Organisation: Eine ökonomische Perspektive
    (2005)
    by Arnold Picot, Helmut Dietl, Egon Franck
    posted to economics organization theory by TobiSpecht on 2007-09-30 14:03:15 as ***
  • Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft
    Games and Culture, Vol. 1, No. 4. (1 October 2006), pp. 281-317.
    by Nicolas Ducheneaut, Nick Yee, Eric Nickell, Robert J Moore
  • Leadership in a distributed world: Lessons from online gaming
    (2007)
    by Michael Demarco, Eric Lesser, Tony O'Driscoll
    posted to corporate guilds leadship mmorpg worldofwarcraft by TobiSpecht on 2007-09-30 13:35:57 as read
  • The Labor of Fun: How Video Games Blur the Boundaries of Work and Play
    Games and Culture, Vol. 1, No. 1. (January 2006), pp. 68-71.
    by Nick Yee
  • Learn2raid: A beginner's guide, part 3
    WOW Insider (blog) (2007)
    by Amanda Rivera
    posted to application blog guild mmorpg organization raid worldofwarcraft by TobiSpecht on 2007-09-27 20:52:00 as read
  • Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs
    Journal of MUD Research, Vol. 1, No. 1. (1996)
    by Richard A Bartle
  • Dragon Slaying 101: Understanding The Complexity of Raids
    the daedalus project, Vol. 2, No. 4. (10 October 2004)
    by Nick Yee
    posted to gaming guilds mmorpg raid by TobiSpecht on 2007-09-25 15:04:09 as read
  • Playing With Someone
    the daedalus project, Vol. 3, No. 5. (19 October 2005)
    by Nick Yee
    posted to group mmog socialization by TobiSpecht on 2007-09-24 17:46:19 as read
  • WoW is the New MUD: Social Gaming form Text to Video
    Games and Culture, Vol. 1, No. 4. (October 2006), pp. 397-413.
    by Torill E Mortensen
    posted to mmorpg mud research socialization worldofwarcraft by TobiSpecht on 2007-09-24 17:17:01 as read
  • From Tree House to Barracks: The Social Life of Guilds in World of Warcraft
    Games and Culture, Vol. 1, No. 4. (October 2006), pp. 338-361.
    by Dmitri Williams, Nicolas Ducheneaut, Li Xiong, Yuanyuan Zhang, Nick Yee, Eric Nickell
  • The Scientific Research Potential of Virtual Worlds
    Science, Vol. 317, No. 5837. (27 July 2007), pp. 472-476.
    by William S Bainbridge
  • Virtual Worldliness
    (2006), pp. 31-54.
    by Richard A Bartle
    edited by Jack M Balkin, Beth S Noveck
    posted to bibtex-import gaming mmorpg mud virtualworlds by TobiSpecht on 2007-09-22 15:29:26 as read
  • Guild Affiliation and Leveling Time
    PlayOn: Exploring the social dimensions of virtual worlds (blog) (17 July 2005)
    by Nick Yee
    posted to guild guilds mmorpg organization by TobiSpecht on 2007-09-20 17:06:30 as read
  • Organisation
    (1992)
    by Alfred Kieser, Herbert Kubicek
    posted to group organization research theory by TobiSpecht on 2007-09-20 16:38:39 as **
  • World of Warcraft: Spielhandbuch
    (2005)
    by Eli Catalan, Elliott Chin, Jason Hutchins, Mark Kern, Denise Lopez, Jonathan Mankin, Chris Metzen, Rob Pardo, Lisa Pearce, Evelyn Smith
    posted to manual mmorpg worldofwarcraft by TobiSpecht on 2007-09-20 16:15:44 as read
  • On the Research Value of Large Games: Natural Experiments in Norrath and Camelot
    CESifo Working Paper No. 1621 (December 2005)
    by Edward Castronova
    posted to casestudies economics gaming mmorpg research by TobiSpecht on 2007-09-18 16:21:08 as read
  • Strangers and friends: collaborative play in world of warcraft
    (2006), pp. 149-158.
    by Bonnie Nardi, Justin Harris
  • MMORPG Lexicon
    The Daedalus Project (2005)
    by Nick Yee
    posted to gaming mmorpg by TobiSpecht on 2007-09-14 15:48:13 as read
  • Die ökonomischen Institutionen der Teamsportindustrie
    (1995)
    by Egon Franck
    edited by Arnold Picot, Ralf Reichwald
    posted to organization sports team by TobiSpecht on 2007-09-14 13:23:30 as ***
  • Virtual Worlds, Real Rules: Using Virtual Worlds to Test Legal Rules
    (2006), pp. 227-244.
    by Caroline Bradley, Michael A Froomkin
    edited by Jack M Balkin, Beth S Noveck
    posted to gaming mmog mmorpg mud bibtex-import by TobiSpecht on 2007-09-07 15:49:51 as read
  • Virtual Worlds: A Primer
    (2006), pp. 13-28.
    by Gregory F Lastowka, Dan Hunter
    edited by Jack M Balkin, Beth S Noveck
    posted to gaming mmog mmorpg mud by TobiSpecht on 2007-09-07 15:46:58 as read
  • Das Konzept der Gruppenarbeit neu aufgerollt - Ein Versuch zur Beseitigung eines Mißverständnisses
    Zeitschrift Führung + Organisation, Vol. 68, No. 3. (1998), pp. 156-161.
    by Egon Franck, Carola Jungwirth
    posted to group organization team by TobiSpecht on 2007-09-06 12:35:03 as **
  • The Life and Death of Online Gaming Communities: A Look at Guilds in World of Warcraft
    (2007), pp. 839-848.
    by Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J Moore
    posted to bibtex-import gaming guild mmorpg socialization worldofwarcraft by TobiSpecht on 2007-09-05 14:49:12 as **
  • Synthetic Worlds : The Business and Culture of Online Games
    (01 November 2005)
    by Edward Castronova
  • An Analysis of MMOG Subscription Growth
    www.MMOGDATA.com V1.1 (1 June 2007)
    by Phil White
    posted to data gaming mmog mmorpg by TobiSpecht on 2007-09-04 22:32:34 as read
  • Five Misunderstandings About Case-Study Research
    Qualitative Inquiry, Vol. 12, No. 2. (April 2006), pp. 219-245.
    by Bent Flyvbjerg
    posted to casestudies methodology research by TobiSpecht on 2007-09-04 14:03:59 as ****
  • Computing, Social Activity, and Entertainment: A Field Study of a Game MUD
    Computer Supported Cooperative Work: The Journal of Collaborative Computing, Vol. 7, No. 1/2. (February 1998), pp. 87-122.
    by Jack Muramatsu, Mark S Ackerman
    posted to gaming guilds mud socialization by TobiSpecht on 2007-09-04 13:49:31 as ***
  • Introduction: The State of Play
    Computer Supported Cooperative Work: The Journal of Collaborative Computing, Vol. 7, No. 1/2. (February 1998), pp. 1-7.
    by Paul Dourish
    posted to gaming by TobiSpecht on 2007-09-04 10:23:07 as ***
  • 2004 Persistent Worlds Whitepaper
    (2004)
    edited by Daniel James, Gordon Walton
    posted to economics mmog mmorpg virtualworlds whitepaper by TobiSpecht on 2007-09-03 22:38:21 as read
  • Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
    CESifo Working Paper Series, No. 618. (2001)
    by Edward Castronova
    posted to economics mmog mmorpg virtualworlds by TobiSpecht on 2007-09-03 21:30:30 as read
  • The Nature of the Firm
    Economica (1937)
    by Ronald H Coase
  • The High-End Game
    The Daedalus Project, Vol. 3, No. 3. (2005)
    by Nick Yee
    posted to guilds mmog raid virtualworlds by TobiSpecht on 2007-08-13 16:13:42 as ***
  • Virtual Economics: Applying Economics to the Study of Game Worlds
    (2005)
    by Vili Lehdonvirta
    posted to economics guilds mmorpg virtualworlds by TobiSpecht on 2007-08-13 15:54:07 as ***
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