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TobiSpecht's gaming [14 articles]

Recent papers added to TobiSpecht's library classified by the tag gaming. You can also see everyone's gaming.
  • German Entertainment and Media Outlook: 2006-2010
    (2006)
    posted to corporate gaming media by TobiSpecht on 2007-09-30 14:57:06 as **
  • Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft
    Games and Culture, Vol. 1, No. 4. (1 October 2006), pp. 281-317.
    by Nicolas Ducheneaut, Nick Yee, Eric Nickell, Robert J Moore
  • Dragon Slaying 101: Understanding The Complexity of Raids
    the daedalus project, Vol. 2, No. 4. (10 October 2004)
    by Nick Yee
    posted to gaming guilds mmorpg raid by TobiSpecht on 2007-09-25 15:04:09 as read
  • Virtual Worldliness
    (2006), pp. 31-54.
    by Richard A Bartle
    edited by Jack M Balkin, Beth S Noveck
    posted to bibtex-import gaming mmorpg mud virtualworlds by TobiSpecht on 2007-09-22 15:29:26 as read
  • On the Research Value of Large Games: Natural Experiments in Norrath and Camelot
    CESifo Working Paper No. 1621 (December 2005)
    by Edward Castronova
    posted to casestudies economics gaming mmorpg research by TobiSpecht on 2007-09-18 16:21:08 as read
  • Strangers and friends: collaborative play in world of warcraft
    (2006), pp. 149-158.
    by Bonnie Nardi, Justin Harris
  • MMORPG Lexicon
    The Daedalus Project (2005)
    by Nick Yee
    posted to gaming mmorpg by TobiSpecht on 2007-09-14 15:48:13 as read
  • Virtual Worlds, Real Rules: Using Virtual Worlds to Test Legal Rules
    (2006), pp. 227-244.
    by Caroline Bradley, Michael A Froomkin
    edited by Jack M Balkin, Beth S Noveck
    posted to gaming mmog mmorpg mud bibtex-import by TobiSpecht on 2007-09-07 15:49:51 as read
  • Virtual Worlds: A Primer
    (2006), pp. 13-28.
    by Gregory F Lastowka, Dan Hunter
    edited by Jack M Balkin, Beth S Noveck
    posted to gaming mmog mmorpg mud by TobiSpecht on 2007-09-07 15:46:58 as read
  • The Life and Death of Online Gaming Communities: A Look at Guilds in World of Warcraft
    (2007), pp. 839-848.
    by Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J Moore
    posted to bibtex-import gaming guild mmorpg socialization worldofwarcraft by TobiSpecht on 2007-09-05 14:49:12 as **
  • Synthetic Worlds : The Business and Culture of Online Games
    (01 November 2005)
    by Edward Castronova
  • An Analysis of MMOG Subscription Growth
    www.MMOGDATA.com V1.1 (1 June 2007)
    by Phil White
    posted to data gaming mmog mmorpg by TobiSpecht on 2007-09-04 22:32:34 as read
  • Computing, Social Activity, and Entertainment: A Field Study of a Game MUD
    Computer Supported Cooperative Work: The Journal of Collaborative Computing, Vol. 7, No. 1/2. (February 1998), pp. 87-122.
    by Jack Muramatsu, Mark S Ackerman
    posted to gaming guilds mud socialization by TobiSpecht on 2007-09-04 13:49:31 as ***
  • Introduction: The State of Play
    Computer Supported Cooperative Work: The Journal of Collaborative Computing, Vol. 7, No. 1/2. (February 1998), pp. 1-7.
    by Paul Dourish
    posted to gaming by TobiSpecht on 2007-09-04 10:23:07 as ***
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