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Understanding mesh-based peer-to-peer streamingIn NOSSDAV '06: Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video (2006), pp. 1-6.
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AbstractA common approach to peer-to-peer (P2P) streaming is to form a tree-based overlay coupled with push content delivery. This approach cannot effectively utilize the outgoing bandwidth of participating peers, and therefore it is not self-scaling. In contrast, swarm-like content delivery mechanisms exhibit the self-scaling property but incorporating them into live P2P streaming applications are challenging for two reasons: ( i ) in-time requirement of content delivery and ( ii ) the limited availability of future content.
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