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More than a game : the computer game as fictional formby: Barry Atkins
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Abstract<div>Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: <i>Tomb Raider, Half-Life, Close Combat </i>and <i>SimCity</i>. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.<br></div>
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