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Non-isomorphic 3D rotational techniques

by: Ivan Poupyrev, Suzanne Weghorst, Sidney Fels
In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (2000), pp. 540-547, doi:10.1145/332040.332497  Key: citeulike:11898283

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Abstract

This paper demonstrates how non-isomorphic rotational mappings and interaction techniques can be designed and used to build effective spatial 3D user interfaces. In this paper, we develop a mathematical framework allowing us to design non-isomorphic 3D rotational mappings and techniques, investigate their usability properties, and evaluate their user performance characteristics. The results suggest that non-isomorphic rotational mappings can be an effective tool in building high-quality manipulation dialogs in 3D interfaces, allowing our subjects to accomplish experimental tasks 13% faster without a statistically detectable loss in accuracy. The current paper will help interface designers to use non-isomorphic rotational mappings effectively.


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