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Cooperative Pathfindingby: David Silver
edited by: S. Rabin |
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Notes for this articlesimilar paper published in the proceedings of AIIDE 2005
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AbstractWhen a single unit pathfinds through a map, basic A* search is perfectly adequate. But when multiple units are moving at the same time, this approach can break down, often with frustrating consequences for the player. Perhaps you have watched in despair as your twenty prized samurai all try at once to cross a narrow bridge, and then run in circles until they are annihilated. Or maybe your captain has wandered off behind enemy lines when two scouts have crossed his intended route. With cooperative pathfinding, these problems can be consigned to history. Units will move efficiently through the map, avoiding each other's paths and getting out of the way when necessary.
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