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In Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts (2007), pp. 142-146, doi:10.1145/1306813.1306844 Key: citeulike:11866087
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A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-based learning has been promoted as an alternative teaching and learning methodology. Digital games, an interactive piece of technology within the multimedia learning environment, could foster the learning process effectively and interestingly especially among young learners. Researchers and game designers have noted this promising technology and proposed some frameworks and models to foster multimedia learning environment. However, most of the models do not address the learning behavior in game design, which is important to facilitate learning process in game-based learning. In view of this, this paper focuses on proposing and discussing components that leverage the pedagogical aspects in designing game-based learning environment.
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