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Friend-or-Foe Q-learning in General-Sum GamesIn Proceedings of the Eighteenth International Conference on Machine Learning (2001), pp. 322-328.
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AbstractThis paper describes an approach to reinforcement learning in multiagent multiagent general-sum games in which a learner is told to treat each other agent as a friend or foe. This Q-learning-style algorithm provides strong convergence guarantees compared to an existing Nash-equilibrium-based learning rule.
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