Register | Log in | FAQ      [?] 
Recent | Unread | Search | Authors | Tags | Export

digitaldust's library [90 articles]

Recent papers added to digitaldust's library.
  • Death Reckoning in the Thinking of Heidegger, Foucault, and Derrida by
    Other Voices (March 1997)
    by Joshua Schuster
    posted to cultural_studies death philosophy by digitaldust on 2008-03-30 22:33:18 as **
  • The critique of pure phenomenology
    Phenomenology and the Cognitive Sciences, Vol. 6, No. 1-2. (March 2007), pp. 231-245.
    by Noe, Alva
  • Death: Philosophical Soundings
    (01 October 1996)
    by Herbert Fingarette
    posted to death philosophy by digitaldust on 2008-03-30 14:44:18 as read
  • Sartre for Beginners (Writers and Readers Documentary Comic Book,)
    (01 January 2001)
    by Donald D Palmer
    posted to phenomenology sartre by digitaldust on 2008-03-27 19:45:53 as read
  • Heidegger for Beginners
    (06 October 1994)
    by Eric C Lemay, Jennifer A Pitts
    posted to heidegger by digitaldust on 2008-03-27 19:45:15 as **
  • Rules of Play : Game Design Fundamentals
    (01 October 2003)
    by Katie Salen, Eric Zimmerman
  • Life and Death in Freud and Heidegger (Contemporary Psychoanalytic Studies 6) (Contemporary Psychoanalytic Studies)
    (01 March 2006)
    by Havi Carel
    posted to death freud heidegger by digitaldust on 2008-03-26 12:08:48 as read
  • Using Sartre: An Analytical Introduction to Early Sartrean Themes
    (28 July 1994)
    by Grego Mcculloch
    posted to existenialism phenomenology sartre by digitaldust on 2008-03-26 12:08:03 as read
  • Pervasive games in ludic society
    (2007), pp. 30-37.
    by Jaakko Stenros, Markus Montola, Frans Mäyrä
    posted to games game_studies pervasive by digitaldust on 2008-03-23 13:43:37 as read
  • The Playful and the Serious: An approximation to Huizinga's Homo Ludens
    Game Studies: The International Journal of Computer Game Research, Vol. 6, No. 1. (December 2006)
    by Hector Rodriguez
    posted to games game_studies huizinga magic_circle phenomenology by digitaldust on 2008-03-23 13:34:51 as **
  • Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game – CASE: Castle of Oulu 1651
    Technologies for Interactive Digital Storytelling and Entertainment (2006), pp. 289-299.
    by Laura Vallius, Tomi Kujanpää, Tony Manninen
    posted to games game_studies narrative phenomenology by digitaldust on 2008-03-23 12:59:22 as ****
  • Dragon Kill Points: The Economics of Power Gamers
    Social Science Research Network Working Paper Series (18 August 2007)
    by Krista-Lee M Malone
    posted to games game_studies wow by digitaldust on 2008-02-28 13:32:30 as **
  • Handbook of Action Research : Participative Inquiry and Practice
    (01 February 2001)
  • On Becoming An Innovative University Teacher (Society for Research into Higher Education)
    (01 December 1998)
    posted to action_research adp education by digitaldust on 2008-02-20 10:39:57 as read
  • Becoming Critical: Education Knowledge and Action Research
    (01 April 1986)
    by Wilfred Carr
    posted to action_research adp education by digitaldust on 2008-02-20 10:38:24 as read
  • Action research as a form of staff development in higher education
    Higher Education, Vol. 23, No. 3. (1 April 1992), pp. 297-310.
    by David Kember, Lyn Gow
    posted to action_research adp education by digitaldust on 2008-02-18 20:03:52 as read
  • Features of Emerging Action Research
    Human Relations, Vol. 46, No. 2. (1 February 1993), pp. 275-298.
    by Rupert F Chisholm, Max Elden
    posted to action_research adp education by digitaldust on 2008-02-18 20:02:11 as read
  • Emerging Varieties of Action Research: Introduction to the Special Issue
    Human Relations, Vol. 46, No. 2. (1 February 1993), pp. 121-142.
    by Max Elden, Rupert F Chisholm
    posted to action_research adp education by digitaldust on 2008-02-18 19:56:51 as read
  • Participatory Action Research as a Process and as a Goal
    Human Relations, Vol. 46, No. 2. (1 February 1993), pp. 175-192.
    by Davydd J Greenwood, William F Whyte, Ira Harkavy
    posted to action_research adp education by digitaldust on 2008-02-18 19:56:12 as read
  • ScholarsArchive@OSU: The role of social networks in students' learning experiences
    by Liccardi Ilaria, Asma Ounnas, Reena Pau, Elizabeth Massey, Paivi Kinnunen, Sarah Lewthwaite, Marie-Anne Midy, Chandan Sarkar
    posted to elearning socialmedia socialnetworks by digitaldust on 2008-02-12 14:05:03 as **
  • Using Pattern Languages in Participatory Design - Google Scholar
    (June 2002)
    by Andy Dearden, Janet Finlay, Elizabeth Allgar, Barbara Mcmanus
    posted to design participative patterns by digitaldust on 2008-02-01 01:37:03 as read
  • Social Software Building Blocks
    nform
    by Gene Smith
    posted to patterns socialsoftware by digitaldust on 2008-02-01 00:20:02 as read
  • Patterns in Game Design (Game Development Series) (Game Development Series)
    (20 December 2004)
    by Staffan Bjork, Jussi Holopainen
  • Being and Nothingness: An Essay on Phenomenological Ontology (Routledge Classics)
    (28 August 2003)
    by Jean-Pau Sartre
    posted to existenialism phenomenology philosophy by digitaldust on 2008-01-15 21:49:03 as read
  • Homo Ludens
    (01 June 1971)
    by Johan Huizinga
  • Being and Time
    (01 May 1996)
    by Martin Heidegger
  • Research perspectives on the objects-early debate
    (2006), pp. 146-165.
    by Raymond Lister, Anders Berglund, Tony Clear, Joe Bergin, Kathy Garvin-Doxas, Brian Hanks, Lew Hitchner, Andrew Luxton-Reilly, Kate Sanders, Carsten Schulte, Jacqueline L Whalley
    posted to programming teaching by digitaldust on 2008-01-13 22:36:46 as read along with 1 person brianh
  • Investigating pair-programming in a 2<sup>nd</sup>-year software development and design computer science course
    SIGCSE Bull., Vol. 37, No. 3. (September 2005), pp. 296-300.
    by Emilia Mendes, Lubna B Al-Fakhri, Andrew Luxton-Reilly
    posted to programming teaching by digitaldust on 2008-01-13 22:29:04 as read
  • A replicated experiment of pair-programming in a 2nd-year software development and design computer science course
    SIGCSE Bull., Vol. 38, No. 3. (September 2006), pp. 108-112.
    by Emilia Mendes, Lubna Al-Fakhri, Andrew Luxton-Reilly
    posted to programming teaching by digitaldust on 2008-01-13 22:28:53 as read
  • Implementing a Pattern Library in the Real World: A Yahoo! Case Study
    Boxes and Arrows (29 April 2005)
    by Erin Malone, Matt Leacock, Chanel Wheeler
    posted to design hci interaction patterns by digitaldust on 2008-01-13 14:17:50 as read along with 1 person sga72
  • The PDMA Handbook of New Product Development, Second Edition
    (08 October 2004)
    by Kenneth B Kahn
    posted to product_development project_management by digitaldust on 2008-01-13 12:31:53 as read
  • <italic>Lingua Francas</italic> for design: sacred places and pattern languages
    (2000), pp. 357-368.
    by Thomas Erickson
    posted to hci patterns by digitaldust on 2008-01-13 00:07:17 as read along with 2 people flgeyer Torsten_Holmer
  • Sociotechnical Systems: A North American Reflection on Empirical Studies of the Seventies
    Human Relations, Vol. 35, No. 12. (1 December 1982), pp. 1179-1204.
    by William Pasmore, Carole Francis, Jeffrey Haldeman, Abraham Shani
    posted to sociotechnical systems by digitaldust on 2008-01-12 18:16:46 as read
  • Web 2.0 Design Patterns: What entrepreneurs and information architects need to know
    (15 December 2007)
    by Duane Nickull, Dion Hinchcliffe, James Governor
  • Design Patterns
    (15 January 1995)
    by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
  • The Timeless Way of Building
    by Christopher Alexander
  • A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
    (17 August 1978)
    by Christopher Alexander, Sara Ishikawa, Murray Silverstein
  • Groupware implementation: reinvention in the sociotechnical frame
    (1996), pp. 428-437.
    by Tora K Bikson, JD Eveland
  • A pattern approach to interaction design
    (2000), pp. 369-378.
    by Jan O Borchers
    posted to design hci interaction patterns by digitaldust on 2008-01-10 16:24:13 as read
  • The Failure of Pattern Languages
    (1998)
    by Richard P Gabriel
    edited by Linda Rising
    posted to computing patterns programming by digitaldust on 2008-01-10 16:17:28 as read
  • The Gang of Four Are Guilty
    by Jenifer Tidwell
    posted to hci patterns by digitaldust on 2008-01-10 16:10:41 as read
  • The Principles of Sociotechnical Design
    Human Relations, Vol. 29, No. 8. (1976), pp. 783-792.
    by Albert Cherns
    posted to is sociotechnical systems by digitaldust on 2008-01-10 15:59:30 as read
  • Principles of Sociotechnical Design Revisted
    Human Relations, Vol. 40, No. 3. (1 March 1987), pp. 153-161.
    by Albert Cherns
    posted to sociotechnical systems by digitaldust on 2008-01-10 15:58:27 as read
  • Designing Interfaces : Patterns for Effective Interaction Design
    (21 November 2005)
    by Jenifer Tidwell
  • Patterns for Computer-Mediated Interaction (Wiley Software Patterns Series)
    (24 August 2007)
    by Till Schummer, Stephan Lukosch
  • Mock games: a new genre of pervasive play
    (2006), pp. 169-178.
    by Martin Brynskov, Martin Ludvigsen
    posted to games game_studies gaming pervasive by digitaldust on 2008-01-09 22:59:34 as *****
  • The Pervasive Interface: Tracing the Magic Circle
    (2005)
    by Eva Nieuwdorp
    posted to game_studies gaming liminal magic_circle by digitaldust on 2008-01-09 22:53:27 as read
  • The Liminal Magic Circle: Boundaries, Frames, and Participation in Pervasive Mobile Games
    Wi: Journal of the Mobile Digital Commons Network, Vol. 1, No. 1. (2006)
    by Alison Harvey
    posted to games game_studies gaming liminal magic_circle mobile by digitaldust on 2008-01-09 22:37:32 as read
  • Exploring the Edge of the Magic Circle: Defining Pervasive Games
    (2005)
    by Markus Montola
    posted to arg games game_studies gaming magic_circle pervasive by digitaldust on 2008-01-09 22:34:34 as read
  • CHI meets PLoP: an interaction patterns workshop
    SIGCHI Bull., Vol. 32, No. 1. (January 2000), pp. 9-12.
    by Jan O Borchers
    posted to hci patterns by digitaldust on 2008-01-04 13:15:24 as read
  • Note: You may cite this page as: http://www.citeulike.org/user/digitaldust

    Result page: 1 2 Next RIS BibTeX RSS
    CiteULike organises scholarly (or academic) papers or literature and provides bibliographic (which means it makes bibliographies) for universities and higher education establishments. It helps undergraduates and postgraduates. People studying for PhDs or in postdoctoral (postdoc) positions. The service is similar in scope to EndNote or RefWorks or any other reference manager like BibTeX, but it is a social bookmarking service for scientists and humanities researchers.