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Routing in an Internet-scale Network EmulatorModeling, Analysis, and Simulation of Computer and Telecommunications Systems, 2004. (MASCOTS 2004). Proceedings. The IEEE Computer Society's 12th Annual International Symposium on In Proceedings of the 12th IEEE Annual International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunications Systems (2004), pp. 275-283.
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AbstractOne of the primary challenges facing scalable network emulation and simulation is the overhead of storing network-wide routing tables or computing appropriate routes on a per-packet basis. We present an approach to routing table calculation and storage based on spanning tree construction that provides an order of magnitude reduction in routing table size for Internet-like topologies. In our approach, we maintain a variable number of spanning trees for a given topology and choose the path between two hosts in each tree, choosing the shortest. We also populate offline a negative cache of actual shortest paths for source-destination pairs - typically a few percent of the total - where the lookups result in sub-optimal routes. We have implemented our technique in a popular network emulator, ModelNet, and show that our enhanced version can emulate Internet topologies 10-100 times larger than previously possible.
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