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The things we learned on Liberty Island: designing games to help people become competent game players Export

In the International DiGRA Conference, June 16th - 20th, 2005, Vancouver, British Columbia, Canada (http://www.gamesconference.org/digra2005/overview.php) (2005)

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Although interest in the use of games to support education is growing (e.g. Dawes & Dumbleton, 2001; McFarlane et al, 2005; Mitchell & Savill-Smith, 2004), there is relatively little research into how people learn to play games. This is surprising, since VanDeventer and White (2005) have demonstrated that game players demonstrate characteristics of expert behaviour and Gee (2003) argues that highly successful implicit theories of learning are embedded in well-designed games. In spite of these perspectives, which treat games as pedagogic texts or designs, there is a paucity of studies exploring the detail of gameplay in naturalistic environments (Squire, 2005). This obviously has implications for design, since the lack of formal analysis means that current practice relies on conventional wisdom; research-based recommendations for design in this context could be provided, but are currently absent. Symptomatic of this is the fact that the emphasis within this research tradition has typica...


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