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Capturing and sharing memories in a virtual world Export

In CHI '09: Proceedings of the 27th international conference on Human factors in computing systems (2009), pp. 1161-1170.

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idrg second_life

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Virtual worlds (VWs) such as Second Life® (SL) contain a rich social culture where people engage in a multitude of experiences much like real life. With this comes the need to capture and share memories with others. To understand what tools people use to accomplish this and what limitations they may face, we conducted interviews with participants in SL. Our results identify two clusters of users - Casuals and Lifers - who differed in the ways in which they captured and shared memories. Here we describe the use of photos, landmarks, friend lists, and conversation logs. We also show how a lack of real life physical and social constraints in the VW affects user routines, and, in some cases, how it does not. This suggests design directions for memory tools in the VW and also real life that break the bounds of current everyday practice.


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