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Structure and motion from silhouettesby: K. Y. K. Wong, R. Cipolla
Computer Vision, 2001. ICCV 2001. Proceedings. Eighth IEEE International Conference on In Computer Vision, 2001. ICCV 2001. Proceedings. Eighth IEEE International Conference on, Vol. 2 (2001), pp. 217-222 vol.2.
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AbstractThis paper addresses the problem of recovering structure and motion from silhouettes. Silhouettes are projections of contour generators which are viewpoint dependent, and hence do not readily provide point correspondences for exploitation in motion estimation. Previous works have exploited correspondences induced by epipolar tangencies, and a successful solution has been developed in the special case of circular motion (turnable sequences). However, the main drawbacks are (1) new views cannot be added easily at a later time, and (2) part of the structure will always remain invisible under circular motion. In this paper we overcome the above problems by incorporating arbitrary general views and estimating the camera poses using silhouettes alone. We present a complete and practical system which produces high quality 3D models from 2D uncalibrated silhouettes. The 3D models thus obtained can be refined incrementally by adding new arbitrary views and estimating their poses. Experimental results on various objects are presented, demonstrating the quality of the reconstructions
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