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A new model for handling inputby: Brad A. Myers
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Notes for this articleReconceptualizes interface elements (ala mickey) in terms of their input characteristics (one of the first if not the first tool to think about structuring input as something to deal with at the toolkit level)
basically after that, it's a single structural choice and a bunch of library elements
starts to move beyond uims (doesn't specify look & feel without allowing it to change) not modal
understanding this contribution is helped by understanding the model-view-controller: basically, another mistaken assumption of the past (beyond the automatic generation is ok thing) is that the look (view) and feel (interactivity) of an interactor are separable
interesting features: multiple devices; abstracting input into a single model (pros and cons -- subarctic version); lapidiary (gui interface constructor)
Approach is two fold
- specific interactors are parameterized in very practical, interactor-specific terms
- input is handled by a single state machine that works in every interactor
lacks the elegance or simplicity of dourish/subarctic. Question is, will it do alright when something unexpected or new comes along, and would something that was first philosophized and less practical do better or worse?
unusual feature at that time: supports debugging (lapidiary also unusual)
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