CiteULike is a free online bibliography manager. Register and you can start organising your references online.
Tags

From game design elements to gamefulness: defining "gamification"

by: Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke
In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (2011), pp. 9-15, doi:10.1145/2181037.2181040  Key: citeulike:10886957

Formatted Citation


Show HTML

Likes (beta)

This copy of the article hasn't been liked by anyone yet.

View FullText article


Abstract

Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful design. However, it is not clear how "gamification" relates to these, whether it denotes a novel phenomenon, and how to define it. Thus, in this paper we investigate "gamification" and the historical origins of the term in relation to precursors and similar concepts. It is suggested that "gamified" applications provide insight into novel, gameful phenomena complementary to playful phenomena. Based on our research, we propose a definition of "gamification" as the use of game design elements in non-game contexts.


hukkinen's tags for this article

Citations (CiTO)

No CiTO relationships defined

X There are no reviews yet

X Find related articles from these CiteULike users

X Find related articles with these CiteULike tags

X Posting History


X Export records

Privacy Statement | Terms & Conditions
CiteULike organises scholarly (or academic) papers or literature and provides bibliographic (which means it makes bibliographies) for universities and higher education establishments. It helps undergraduates and postgraduates. People studying for PhDs or in postdoctoral (postdoc) positions. The service is similar in scope to EndNote or RefWorks or any other reference manager like BibTeX, but it is a social bookmarking service for scientists and humanities researchers.