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jessmartin's library [52 articles]

Recent papers added to jessmartin's library.
  • The Impact of Procedural Generation and Modding on the Participatory Design of Educational Video Games
    (2006)
    by AV Moshirnia
    edited by Vladimir Uskov
  • Designing Procedural Game Spaces: A Case Study
    FuturePlay 2006 (October 2006)
    by Michael Nitsche, Calvin Ashmore, Will Hankinson, Rob Fitzpatrick, John Kelly, Kurt Margenau
  • Procedural Shape Synthesis on Subdivision Surfaces
    (2001)
    by Luiz Velho, Ken Perlin, Lexing Ying, Henning Biermann
  • Wang Tiles for image and texture generation
    ACM Trans. Graph., Vol. 22, No. 3. (July 2003), pp. 287-294.
    by Michael F Cohen, Jonathan Shade, Stefan Hiller, Oliver Deussen
  • A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry
    (2002)
    by Robert F Tobler, Stefan Maierhofer, Alexander Wilkie
  • Generative modeling: a symbolic system for geometric modeling
    Vol. 26, No. 2. (July 1992), pp. 369-378.
    by John M Snyder, James T Kajiya
  • Fully procedural graphics
    (2005), pp. 81-90.
    by T Whitted, J Kajiya
  • Modeling and rendering of realistic feathers
    Vol. 21, No. 3. (July 2002), pp. 630-636.
    by Yanyun Chen, Yingqing Xu, Baining Guo, Heung-Yeung Shum
  • Duplicating road patterns in south african informal settlements using procedural techniques
    (2006), pp. 161-169.
    by Kevin R Glass, Chantelle Morkel, Shaun D Bangay
  • Modeling landscapes with ridges and rivers
    (2005), pp. 151-154.
    by Far&\#232;s Belhadj, Pierre Audibert
  • Feature-based cellular texturing for architectural models
    (2001), pp. 309-316.
    by Justin Legakis, Julie Dorsey, Steven Gortler
  • On Efficiently Representing Procedural Geometry
    by John C Hart
  • Meshed atlases for real-time procedural solid texturing
    ACM Trans. Graph., Vol. 21, No. 2. (April 2002), pp. 106-131.
    by Nathan A Carr, John C Hart
  • Structural Simulation of Tree Growth and Response
    by John C Hart, Brent Baker
  • Bounding Recursive Procedural Models Using Convex Optimization
    (2003)
    by Orion S Lawlor, John C Hart
  • Rapid procedural-modelling of architectural structures
    (2001), pp. 187-196.
    by PJ Birch, SP Browne, VJ Jennings, AM Day, DB Arnold
  • Multi-level direction of autonomous creatures for real-time virtual environments
    (1995), pp. 47-54.
    by Bruce M Blumberg, Tinsley A Galyean
  • The Origins of Pattern Theory: The Future of the Theory, and the Generation of a Living World
    IEEE Softw., Vol. 16, No. 5. (September 1999), pp. 71-82.
    by Christopher Alexander
  • New Concepts in Complexity Theory Arising from Studies in the Field of Architecture
    by Christopher Alexander
  • The Fractal Nature of the Architectural Orders
    Nexus Network Journal, Vol. 6, No. 1. (Spring 2004)
    by Daniele Capo
  • A Probabilistic Approach to the Semantic Interpretation of Building Facades
    (2004)
    by Fernando Alegre, Frank Dellaert
  • Redirected Walking
    (2001)
    by Sharif Razzaque, Zachariah Kohn, Mary C Whitton
  • Redirected walking in place
    (2002), pp. 123-130.
    by Sharif Razzaque, David Swapp, Mel Slater, Mary C Whitton, Anthony Steed
  • A System for the Non-Linear Modelling of Deformable Procedural Shapes
    The Journal of WSCG, Vol. 12, No. 2. (2004), pp. 253-260.
    by T Lewis, MW Jones
  • Procedural Modeling of Cracks and Fractures
    (2004), pp. 346-349.
  • Interactive modeling of topologically complex geometric detail
    ACM Trans. Graph., Vol. 23, No. 3. (August 2004), pp. 635-643.
    by Jianbo Peng, Daniel Kristjansson, Denis Zorin
  • Modelling urban scenes for LBMS
    (2005), pp. 37-46.
    by Ant&\#243;nio F Coelho, Ant&\#243;nio A de Sousa, Fernando N Ferreira
  • Automatic Generation of Urban Zones.
    (2005), pp. 9-12.
    by Mathieu Larive, Yann Dupuy, Véronique Gaildrat
  • Automatically generating large urban environments based on the footprint data of buildings
    (2003), pp. 346-351.
    by RG Laycock, AM Day
  • Semantic modeling project: building vernacular house of southeast China
    (2004), pp. 412-418.
    by Liu Yong, XU Congfu, Pan Zhigeng, Pan Yunhe
  • Generative 3D models: a key to more information within less bandwidth at higher quality
    (2005), pp. 111-121.
    by Rene Berndt, Dieter W Fellner, Sven Havemann
  • Computer graphics and architecture: state of the art and outlook for the future
    SIGGRAPH Comput. Graph., Vol. 32, No. 1. (February 1998), pp. 45-48.
    by Julie Dorsey, Leonard Mcmillan
    posted to architecture industry by jessmartin on 2005-09-28 22:42:52 as ** along with 2 groups unc_cs_eve UNC-EVE
  • Symbolic CAD tools for architecture
    (1996)
    by Carlo Sequin, Laura Downs
    posted to architecture tool by jessmartin on 2005-09-28 22:40:18 as read along with 2 groups unc_cs_eve UNC-EVE
  • Towards a Synthetic Universe
    IEEE Comput. Graph. Appl., Vol. 19, No. 6. (November 1999), pp. 4-5.
    by Kenton F Musgrave
  • What's Real About Virtual Reality?
    IEEE Comput. Graph. Appl., Vol. 19, No. 6. (November 1999), pp. 16-27.
    by Frederick P Brooks
    posted to industry virtual_reality by jessmartin on 2005-09-28 22:27:25 as read along with 2 groups unc_cs_eve UNC-EVE
  • notes Beyond the Horizon: Computer-generated, Three-dimensional, Infinite Virtual Worlds without Repetition
    (2004)
    by Stefan Greuter, Nigel Stewart, Geoff Leach
  • Real-time cloud simulation and rendering
    (2003)
    by Mark J Harris
    posted to cloud procedural_method by jessmartin on 2005-09-28 22:14:54 as ** along with 2 groups unc_cs_eve UNC-EVE
  • Simulation of cloud dynamics on graphics hardware
    (2003), pp. 92-101.
    by Mark J Harris, William V Baxter, Thorsten Scheuermann, Anselmo Lastra
  • A Structured Methodology for Procedural Content Creation
    Lecture Notes in Computer Science, Vol. 3166 (January 2004), pp. 151-156.
    by Timothy Roden, Ian Parberry
  • notes Procedural city modeling
    (2003)
    by Thomas Lechner, Ben Watson, Uri Wilensky, Martin Felsen
  • Physically Based Rendering : From Theory to Implementation (The Interactive 3d Technology Series)
    (04 August 2004)
    by PHARR Pharr, Greg Humphreys
  • Texturing & Modeling: A Procedural Approach, Third Edition (The Morgan Kaufmann Series in Computer Graphics)
    (02 December 2002)
    by David S Ebert, Kenton F Musgrave, Darwyn Peachey, Ken Perlin, Steven Worley
  • Template-based generation of road networks for virtual city modeling
    (2002), pp. 33-40.
    by Jing Sun, Xiaobo Yu, George Baciu, Mark Green
  • Real-time procedural generation of `pseudo infinite' cities
    (2003), pp. 87-ff.
    by Stefan Greuter, Jeremy Parker, Nigel Stewart, Geoff Leach
  • Procedural modeling of cities
    (2001), pp. 301-308.
    by Yoav IH Parish, Pascal M&\#252;ller
  • notes Instant architecture
    ACM Trans. Graph., Vol. 22, No. 3. (July 2003), pp. 669-677.
    by Peter Wonka, Michael Wimmer, Fran&\#231;ois Sillion, William Ribarsky
  • Generation of office buildings in large scale virtual worlds
    (2005)
    by Michael J Mcbryde
  • notes The synthesis and rendering of eroded fractal terrains
    Vol. 23, No. 3. (July 1989), pp. 41-50.
    by FK Musgrave, CE Kolb, RS Mace
  • An image synthesizer
    Vol. 19, No. 3. (July 1985), pp. 287-296.
    by Ken Perlin
  • The Future of Content
    (2005)
    by Will Wright
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