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jonas28's gamedesign [66 articles]

Recent papers added to jonas28's library classified by the tag gamedesign. You can also see everyone's gamedesign.
  • Knowledge-gathering agents in adventure games
    (2004)
    by B Hlubocky, E Amir
  • Persuasive Games: The Expressive Power of Videogames
    (01 July 2007)
    by Ian Bogost
  • Kompetenzförderliche Potenziale populärer Computerspiele
    (2004)
    by Christa Gebel, Michael Gurt, Ulrike Wagner
    edited by Jff
    posted to game-based-learning gamedesign gameresearch by jonas28 on 2007-09-28 19:16:55 as **
  • Developing Serious Games (Game Development Series)
    (10 January 2006)
    by Bryan Bergeron
  • Massively Multiplayer Game Development 2 (Game Development)
    (28 February 2005)
    by Thor Alexander
    posted to gamedesign by jonas28 on 2007-06-17 21:55:45 as ** along with 1 group Geschichte_studieren
  • The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames)
    (28 March 2006)
    by Edward F Maurina
    posted to gamedesign by jonas28 on 2007-06-17 21:55:22 as ** along with 1 group Geschichte_studieren
  • Secrets of the Game Business (Game Development) (Game Development)
    (26 April 2005)
    by Francois D Laramee
    posted to gamedesign by jonas28 on 2007-06-17 21:53:56 as ** along with 1 group Geschichte_studieren
  • Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business
    (05 May 2003)
    by Alan Gershenfeld, Mark Loparco, Cecilia Barajas
    posted to gamedesign by jonas28 on 2007-06-17 21:53:24 as ** along with 1 group Geschichte_studieren
  • notes Konstruktivistisches Potenzial in Lernanwendungen mit spielerischen und narrativen Elementen
    (2006)
    by Wey-Han Tan
  • Gamer Theory
    (30 April 2007)
    by Mckenzie Wark
    posted to gamedesign gameresearch by jonas28 on 2007-05-07 19:54:31 as ** along with 1 group Geschichte_studieren
  • notes Designing 3D Games That Sell! (Graphics Series)
    (22 May 2002)
    by Luke Ahearn
    posted to gamedesign by jonas28 on 2007-05-01 13:24:34 as ** along with 1 group Geschichte_studieren
  • notes Indie Game Development Survival Guide (Game Development Series)
    (18 August 2003)
    by David Michael
    posted to gamedesign by jonas28 on 2007-05-01 13:22:32 as ** along with 1 group Geschichte_studieren
  • notes AI Techniques for Game Programming (The Premier Press Game Development Series)
    (14 October 2002)
    by Mat Buckland
    posted to ai gamedesign by jonas28 on 2007-05-01 13:20:41 as ** along with 1 group Geschichte_studieren
  • notes Artificial Intelligence For Computer Games: An Introduction
    (29 July 2004)
    by John D Funge
    posted to ai gamedesign by jonas28 on 2007-05-01 13:18:12 as ** along with 1 group Geschichte_studieren
  • notes Game Design zweite Ausgabe . Die Geheimnisse der Profis
    (15 August 2000)
    by Marc Saltzman
    posted to gamedesign by jonas28 on 2007-05-01 13:11:12 as ** along with 1 group Geschichte_studieren
  • Game Level Design (Game Development Series)
    (21 December 2004)
    by Ed Byrne
  • Level Design for Games: Creating Compelling Game Experiences (New Riders Games)
    (08 February 2006)
    by Phil Co
  • Simulations and the Future of Learning : An Innovative (and Perhaps Revolutionary) Approach to e-Learning
    (11 September 2003)
    by Clark Aldrich
  • Story and Simulations for Serious Games: Tales from the Trenches
    (15 November 2006)
    by Nicholas Iuppa, Terry Borst
  • Nonlinear Editing: Storytelling, Aesthetics, & Craft
    (05 October 2002)
    by Bryce Button
    posted to gamedesign storytelling by jonas28 on 2007-04-16 19:56:35 as ** along with 1 group Geschichte_studieren
  • Gegenwart und Zukunft der Computer- und Videospielindustrie in Deutschland
    by Jörg Müller-Lietzkow, Ricarda B Bouncken, Wolfgang Seufert, Jörg M Lietzkow
    posted to gamedesign gameresearch by jonas28 on 2007-04-11 17:32:11 as ** along with 1 group Geschichte_studieren
  • Beginning Game Level Design (Premier Press Game Development (Paperback))
    (18 February 2005)
    by John H Feil, Marc Scattergood
    posted to gamedesign by jonas28 on 2007-02-08 07:29:23 as ** along with 1 group Geschichte_studieren
  • Developing Online Games: An Insider's Guide
    (07 March 2003)
    by Jessica Mulligan, Bridgette Patrovsky
  • Designing Virtual Worlds
    (15 July 2003)
    by Richard Bartle
  • notes Storytelling in Single Player Action Computer Games
    gamecareerguide.com (2006)
    by Wilhelm Österberg
    posted to storytelling gamedesign by jonas28 on 2007-02-02 18:47:17 as ** along with 1 group Geschichte_studieren
  • Creating the Art of the Game (New Riders Games)
    (23 March 2004)
    by Matthew Omernick
    posted to gamedesign by jonas28 on 2007-01-23 11:40:11 as ** along with 1 group Geschichte_studieren
  • Game Design Workshop: Designing, Prototyping, and Playtesting Games
    (01 February 2004)
    by Tracy Fullerton, Christopher Swain, Steven Hoffman
  • Barnga, 25th Anniversary Edition: A Simulation Game on Cultural Clashes
    (15 May 2006)
    by Sivasailam Thiagarakan, Raja Thiagarajan
  • Digital Storytelling : A Creator's Guide to Interactive Entertainment
    (05 August 2004)
    by Carolyn H Miller
  • Chris Crawford on Interactive Storytelling
    (06 October 2004)
    by Chris Crawford
  • The Dark Side of Game Texturing
    (23 March 2004)
    by David Franson
    posted to gamedesign by jonas28 on 2007-01-23 11:29:31 as ** along with 1 group Geschichte_studieren
  • Director MX 2004 Games: Game Development with Director
    (29 October 2004)
    by Nik Lever
    posted to gamedesign by jonas28 on 2007-01-23 11:28:48 as ** along with 1 group Geschichte_studieren
  • 3D Game Textures: Create Professional Game Art Using Photoshop
    (21 February 2006)
    by Luke Ahearn
    posted to gamedesign by jonas28 on 2007-01-23 11:28:01 as ** along with 1 group Geschichte_studieren
  • Chris Crawford on Game Design
    (18 June 2003)
    by Chris Crawford
  • Patterns in Game Design (Game Development Series) (Game Development Series)
    (20 December 2004)
    by Staffan Bjork, Jussi Holopainen
  • Game Writing: Narrative Skills for Videogames (Charles River Media Game Development (Paperback))
    (03 July 2006)
    by Chris Bateman
    posted to gamedesign by jonas28 on 2007-01-23 11:24:26 as ** along with 1 group Geschichte_studieren
  • notes Programming Game AI by Example
    (01 October 2004)
    by Mat Buckland
    posted to gamedesign by jonas28 on 2007-01-23 11:23:52 as ** along with 1 group Geschichte_studieren
  • notes Game Architecture and Design: A New Edition
    (24 October 2003)
    by Andrew Rollings, Dave Morris
  • notes Digital Game Based Learning
    by Michael Burmester, Daniela Gerhard, Frank Thissen
    posted to gamedesign by jonas28 on 2007-01-23 11:16:44 as ** along with 1 group Geschichte_studieren
  • notes Game Design. Die Geheimnisse der Profis. Erfahrungen der besten Designer der Welt
    by Marc Saltzman
    posted to gamedesign by jonas28 on 2007-01-23 11:15:37 as ** along with 1 group Geschichte_studieren
  • notes Game Design. Konzepte, Kreation, Vermarktung.
    (01 July 2002)
    by Bob Bates
    posted to gamedesign by jonas28 on 2007-01-23 11:14:52 as ** along with 1 group Geschichte_studieren
  • notes Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
    (05 June 2006)
    by Katherine Isbister
    posted to gamedesign by jonas28 on 2007-01-23 11:12:39 as ** along with 1 group Geschichte_studieren
  • Game Design: A Practical Approach (Game Development Series)
    (27 July 2006)
    by Paul Schuytema
    posted to gamedesign by jonas28 on 2007-01-23 11:00:32 as ** along with 1 group Geschichte_studieren
  • Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings (Lecture Notes in Computer Science)
    (05 August 2004)
    by Stefan Göbel, Ulrike Spierling, Anja Hoffmann
    posted to storytelling gamedesign by jonas28 on 2007-01-23 08:17:30 as ** along with 1 group Geschichte_studieren
  • Interactive Storytelling: Techniques for 21st Century Fiction
    (15 March 2004)
    by Andrew Glassner
  • Rules of Play : Game Design Fundamentals
    (01 October 2003)
    by Katie Salen, Eric Zimmerman
  • Handbook of Computer Game Studies
    (01 June 2005)
  • Play Between Worlds : Exploring Online Game Culture
    (10 March 2006)
    by TL Taylor
  • Gaining more than experience points: Learning social behavior in multiplayer computer games
    (19 April 2004)
    by N Ducheneaut, RJ Moore
  • Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience
    by Richard V Kelly
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