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Measuring Beliefs in an Experimental Lost Wallet Game Export

Games and Economic Behavior, Vol. 30, No. 2. (February 2000), pp. 163-182.

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altruism belief-elicitation dictator-game loss-wallet-game ultimatum-game

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We measure beliefs in an experimental game. Player 1 may take x < 20 Dutch guilders, or leave it and let player 2 split 20 guilders between the players. We find that the higher is x (our treatment variable), the more likely is player 1 to take the x. Out of those who leave the x, many expect to get back less than x. There is no positive correlation between x and the amount y that 2 allocates to 1. However, there is positive correlation between y and 2's expectation of 1's expectation of y.


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