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In CHI '05: Proceedings of the SIGCHI conference on Human factors in computing systems (2005), pp. 899-908.
Abstract
In this paper, we investigate how the choice of media for capture and access affects the diary study method. The diary study is a method of understanding participant behavior and intent in situ that minimizes the effects of observers on participants. We first situate diary studies within a framework of field studies and review related literature. We then report on three diary studies we conducted that involve photographs, audio recordings, location information and tangible artifacts. We then analyze our ...
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In DIS '02: Proceedings of the conference on Designing interactive systems (2002), pp. 277-281.
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interactions, Vol. 11, No. 5. (2004), pp. 53-56.
Abstract
When reason is away, smiles will play. --- Paul Eluard and Benjamin Péret ...
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interactions, Vol. 6, No. 1. (1999), pp. 21-29.
Abstract
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references. ...
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In JCDL '02: Proceedings of the 2nd ACM/IEEE-CS joint conference on Digital libraries (2002), pp. 326-335.
Abstract
We developed two photo browsers for collections with thousands of time-stamped digital images. Modern digital cameras record photo shoot times, and semantically related photos tend to occur in bursts. Our browsers exploit the timing information to structure the collections and to automatically generate meaningful summaries. The browsers differ in how users navigate and view the structured collections. We conducted user studies to compare the two browsers and an un-summarized image browser. Our results show that exploiting the time dimension and appropriately ...
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In Mobile Communication in Everyday Life: An Ethnographic View (2006)
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In Ubiquitous Computing Conference (2005)
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In The Global and the Local in Mobile Communication: Places, (11 June 2004)
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In 38th Hawaii International Conference on System Sciences (2005)
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In Mobile Communication and Social Change, (18-19 October 2004)
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In A sense of place: The global and the local in mobile communication (2005)
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(2003)
Abstract
‘Location awareness’ is likely to be the killer app of mobile technology, as our phones send out and receive data which locates us precisely in time and space. The opportunity to deliver services via the next generation of mobile phones, when we need them and where we need them, will be tempered with fears about it becoming, in effect, a personal surveillance device. Despite the concerns, life without a mobile is scarcely imaginable for most of us. In a recent survey of ...
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In The Global and the Local in Mobile Communication (10-12 June 2004)
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Human Technology, Vol. 1, No. 1. (April 2005), pp. 45-57.
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Transformations, No. 12. (December 2005)
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In Rutgers Conference: Machines that Becomes Us (2001)
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In CHI '05: CHI '05 extended abstracts on Human factors in computing systems (2005), pp. 1335-1338.
Abstract
Cameraphones are rapidly becoming a global platform for everyday digital imaging especially for networked sharing of media from mobile devices. However, their constrained user interfaces and the current network and application infrastructure encumber the basic tasks of transferring, finding, and sharing captured media. We have deployed a prototype context-aware cameraphone application for mobile media sharing (MMM2) that aims to overcome these difficulties. MMM2 leverages the point of capture and of sharing to gather metadata, and uses metadata to support sharing. Based ...
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Multimedia and Expo, 2004. ICME '04. 2004 IEEE International Conference on, Vol. 3 (2004), pp. 1703-1706 Vol.3.
Abstract
The increasing capability of mobile handsets, advancing multimedia processing, improving codec technology (e.g., mp3, JPEG, MPEG-4 SP, H.264), and bigger communication pipes have the potential for providing increasing volumes of multimedia data to mobile users. The problem of intelligently managing multimedia content is becoming increasingly prevalent in this space. For example, applications that archive and retrieve personal content as well as those that search and stream commercial content over wired and wireless channels need to provide a compelling user experience while ...
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In CHI '03: Proceedings of the SIGCHI conference on Human factors in computing systems (2003), pp. 409-416.
Abstract
In this paper we present and discuss the findings of a study that investigated how people manage their collections of digital photographs. The six-month, 13-participant study included interviews, questionnaires, and analysis of usage statistics gathered from an instrumented digital photograph management tool called Shoebox. Alongside simple browsing features such as folders, thumbnails and timelines, Shoebox has some advanced multimedia features: content-based image retrieval and speech recognition applied to voice annotations. Our results suggest that participants found their digital photos much easier ...
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In CHI '04: CHI '04 extended abstracts on Human factors in computing systems (2004), pp. 1403-1406.
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In MULTIMEDIA '04: Proceedings of the 12th annual ACM international conference on Multimedia (2004), pp. 724-731.
Abstract
In this paper we describe the design and implementation of a mobile one picture sharing system <i>MobShare</i> that enables immediate, controlled, and organized sharing of mobile pictures, and the browsing, combining, and discussion of the shared pictures. The design combines research on otogray, personal image management, mobile one camera use, mobile picture publishing, and an interview study we conducted on mobile one camera users. The system is based on a client-server architecture and uses current mobile one and web technology. The ...
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New Literary History, Vol. 15, No. 3. (1984), pp. 503-537.
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In CSCW '02: Proceedings of the 2002 ACM conference on Computer supported cooperative work (2002), pp. 324-333.
Abstract
Organizations, families, institutions evolve a shared culture and history. In this work, we describe a system to facilitate conversation and storytelling about this collective past. Users explore digital archives of shared materials such as photographs, video, and text documents on a tabletop interface. Both the software and the interface encourage natural conversation and reflection. This work is an application of our ongoing research on systems for multiple, co-present users to explore digital collections. In this paper, we present a case study ...
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In CHI '04: Proceedings of the 2004 conference on Human factors in computing systems (2004), pp. 599-606.
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In CHI '01: Proceedings of the SIGCHI conference on Human factors in computing systems (2001), pp. 333-340.
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Communication Research, Vol. 28, No. 1. (1 February 2001), pp. 105-134.
Abstract
This article asks whether, and when, participants benefit from seeing each other's faces in computer-mediated communication. Although new technologies make it relatively easy to exchange images over the Internet, our formal understanding of their impacts is not clear. Some theories suggest that the more one can see of one's partners, the better one will like them. Others suggest that long-term virtual team members may like each other better than would those who use face-to-face interaction. The dynamic underlying this latter effect ...
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Information Technology: Coding and Computing, 2004. Proceedings. ITCC 2004. International Conference on, Vol. 1 (2004), pp. 255-259 Vol.1.
Abstract
The term "wiki" refers to a social computing system that allows a group of users to initiate and evolve a hyper-linked set of Web pages using a simple markup language. Wiki collaboration systems encourage student-centered learning environments, because they encourage students to be co-creators of course content. However, there are several problems with the traditional wiki paradigm for use in the classroom. This paper identifies these problems, and describes a system we implemented to solve them. ...
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SIGMOD Rec., Vol. 25, No. 1. (March 1996), pp. 80-86.
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ACM Trans. Comput.-Hum. Interact., Vol. 12, No. 2. (June 2005), pp. 149-173.
Abstract
This article argues that because the home is so familiar, it is necessary to make it strange, or defamiliarize it, in order to open its design space. Critical approaches to technology design are of both practical and social importance in the home. Home appliances are loaded with cultural associations such as the gendered division of domestic labor that are easy to overlook. Further, homes are not the same everywhere---even within a country. Peoples' aspirations and desires differ greatly across and between ...
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In CHI '05: CHI '05 extended abstracts on Human factors in computing systems (2005), pp. 1545-1548.
Abstract
This paper presents aspects of a study into how and why people use camera phones. The study examined people's intentions at the time of image capture and subsequent patterns of use. Motivated by current interest in "picture messaging", we focus on images taken to communicate with absent people and look at how they were actually used. We consider the timeliness of communication and the role of common ground to derive implications for design. ...
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(01 September 2005)
Abstract
The Japanese term for mobile phone, <i>keitai</i> (roughly translated as "something you carry with you"), evokes not technical capability or freedom of movement but intimacy and portability, defining a personal accessory that allows constant social connection. Japan's enthusiastic engagement with mobile technology has become -- along with anime, manga, and sushi -- part of its trendsetting popular culture. <i>Personal, Portable, Pedestrian</i>, the first book-length English-language treatment of mobile communication use in Japan, covers the transformation of <i>keitai</i> from business tool to ...
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(10 July 2000)
Abstract
What are the defining characteristics of memory? What determines what is remembered and how much it is emphasized? In <I>Context Is Everything</I>, Susan Engel explores how the place, company, purpose, and situation--the context of the recollection--profoundly affects the essence and experience of a memory. <P>Beginning with memory's most intimate setting--an exchange between a mother and a small child--Engel explores memory's function in such varied circumstances as a trial, a therapy session, the construction of our public persona, and ...
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