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Modelling User Ability in Computer Gamesby: David Storey
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AbstractUser Modelling in computer games is an area that holds much research potential which can lead to practical benefits for computer game players. Our research is looking into the problem of concretely defining what makes a player ‘good’ at both games in general, specific game genres and individual games. We shall then devise a way of measuring ability to produce numerical rankings. These rankings, after being put through comprehensive evaluation by players, have many potential uses including more in-depth comparison methods, opponent matching and coaching applications.
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