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Assessing the Core Elements of the Gaming Experience

by: Eduardo H. Calvillo-Gámez, Paul Cairns, Anna L. Cox

edited by: Regina Bernhaupt

In Evaluating User Experience in Games (2010), pp. 47-71, doi:10.1007/978-1-84882-963-3_4  Key: citeulike:10561495

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Abstract

This chapter presents the theory of the Core Elements of the Gaming Experience (CEGE). The CEGE are the necessary but not sufficient conditions to provide a positive experience while playing video-games. This theory, formulated using qualitative methods, is presented with the aim of studying the gaming experience objectively. The theory is abstracted using a model and implemented in questionnaire. This chapter discusses the formulation of the theory, introduces the model, and shows the use of the questionnaire in an experiment to differentiate between two different experiences.


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