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Player Control in a Real-Time Mobile Augmented Reality Game

by: Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yüzüncü, Frederic Pollmann, Dirk Wenig, Rainer Malaka

edited by: Marc Herrlich, Rainer Malaka, Maic Masuch

In Entertainment Computing - ICEC 2012, Vol. 7522 (2012), pp. 393-396, doi:10.1007/978-3-642-33542-6_36  Key: citeulike:11213189

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Abstract

Controlling virtual characters in AR games for modern smartphones is even more challenging than controls for ‘pure’ VR games because the player has to keep the AR world in view. We propose six interaction concepts based on combinations of both physical and virtual buttons and sensor input and suggest an evaluation according to game experience criteria.


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