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Physical, Social, and Experiential Knowledge in Pervasive Computing Environments Export

Pervasive Computing, IEEE In Pervasive Computing, IEEE, Vol. 6, No. 4. (2007), pp. 56-63.

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Pervasive computing designers and researchers often create services and applications to help people record their experiences. At the same time, cheap, small, and easy-to-deploy recording technologies are quickly emerging throughout public spaces. In many ways, these technologies are pervasive computing realized. Understanding how people deal with audio and video recording is therefore a good way to explore how people might adopt, adapt, and react to pervasive computing technologies in general. A long-term deployment of a system for recording experiences in informal spaces demonstrates that people use physical, social, and experiential knowledge to determine new technologies' relative utility and safety. In this paper, we aim to add significantly to the research surrounding security and privacy concerns by focusing on them rather than just noting them as a side effect of testing an application's utility and usability.


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