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plonsdale's library [72 articles]

Recent papers added to plonsdale's library.
  • Adaptively shortened pull down menus: location knowledge and selection efficiency
    Behaviour and Information Technology, Vol. 27, No. 5. (September 2008), pp. 439-444.
    posted to no-tag by plonsdale on 2008-09-30 16:04:25 as ** along with 1 group HCI-Bham
  • Enhanced ontologies for video annotation and retrieval
    (2005), pp. 89-96.
    by Marco Bertini, Alberto Del Bimbo, Carlo Torniai
    posted to no-tag by plonsdale on 2008-09-24 16:00:22 as **
  • To construct optimal training set for video annotation
    (2006), pp. 89-92.
    by Jinhui Tang, Yan Song, Xian S Hua, Tao Mei, Xiuqing Wu
    posted to casam by plonsdale on 2008-09-22 14:47:23 as **
  • An empirical assessment of adaptation techniques
    (2005), pp. 2009-2012.
    by Theophanis Tsandilas, Schraefel
  • Predictability and accuracy in adaptive user interfaces
    (2008), pp. 1271-1274.
    by Krzysztof Z Gajos, Katherine Everitt, Desney S Tan, Mary Czerwinski, Daniel S Weld
  • Supporting interface customization using a mixed-initiative approach
    (2007), pp. 92-101.
    by Andrea Bunt, Cristina Conati, Joanna Mcgrenere
  • User modeling with personas
    (2005), pp. 277-282.
    posted to modelling casam by plonsdale on 2008-09-15 15:04:29 as ** along with 3 people maike LexUT craigwilson06
  • Modelling both the Context and the User
    Personal Ubiquitous Comput., Vol. 5, No. 1. (2001), pp. 29-33.
    by Anthony Jameson
    posted to no-tag by plonsdale on 2008-09-15 15:03:18 as **
  • Visual information foraging in a focus + context visualization
    (2001), pp. 506-513.
    by Peter Pirolli, Stuart K Card, Mija M Van Der Wege
    posted to preattentiveinfo by plonsdale on 2007-12-28 17:34:27 as ** along with 2 people codex Torsten_Holmer
  • Preattentive processing in vision
    Comput. Vision Graph. Image Process., Vol. 31, No. 2. (August 1985), pp. 156-177.
    by Anne Treisman
  • School Grounds as Sites for Learning: making the most of environmental opportunities
    pp. 283-303.
    by K Malone
    posted to children learning by plonsdale on 2007-12-27 16:46:27 as **
  • Subliminal advertising and the psychology of processing unconscious stimuli: A review of research
    Psychology and Marketing, Vol. 11, No. 3. (1994), pp. 271-290.
    by Kathryn T Theus
    posted to preattentiveinfo by plonsdale on 2007-12-27 16:13:18 as *****
  • notes Artificial Grapheme-Color Synesthesia for Wearable Task Support
    posted to preattentiveinfo by plonsdale on 2007-12-27 16:09:43 as *****
  • notes The memory glasses: subliminal vs. overt memory support with imperfect information The memory glasses: subliminal vs. overt memory support with imperfect information
    Wearable Computers, 2003. Proceedings. Seventh IEEE International Symposium on (2003), pp. 146-153.
    by RW Devaul, RW Devaul, A Pentland, A Pentland, VR Corey, VR Corey
    posted to preattentiveinfo by plonsdale on 2007-12-27 12:32:05 as *****
  • On the design of Camelot, an outdoor game for children
    (2006), pp. 9-16.
    by Janneke Verhaegh, Iris Soute, Angelique Kessels, Panos Markopoulos
    posted to no-tag by plonsdale on 2007-12-21 12:40:37 as **
  • Ubi-learning integrates indoor and outdoor experiences
    Commun. ACM, Vol. 48, No. 1. (January 2005), pp. 55-59.
    by Yvonne Rogers, Sara Price, Cliff Randell, Danae S Fraser, Mark Weal, Geraldine Fitzpatrick
    posted to no-tag by plonsdale on 2007-12-21 12:37:53 as **
  • Editorial: Play and learn: potentials of game-based learning
    British Journal of Educational Technology, Vol. 38, No. 3. (May 2007), pp. 387-393.
  • Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation
    Educational Technology Research and Development, Vol. 55, No. 3. (June 2007), pp. 253-273.
    by Michele Dickey
    posted to no-tag by plonsdale on 2007-12-20 12:53:09 as ** along with 1 person rprince
  • Learning by doing with simulated intelligent help
    Commun. ACM, Vol. 31, No. 9. (September 1988), pp. 1064-1079.
    by John Carroll, Amy Aaronson
    posted to hci learning wizard-of-oz by plonsdale on 2007-12-20 12:46:35 as **
  • EDTECH: Focus On K-12 - Tech Watch I
    EdTech Magazine, Vol. April-May 2007 (2007)
    by C Dede, M Dunleavy
  • Children’s Participation in a Virtual Epidemic in the Science Classroom: Making Connections to Natural Infectious Diseases
    Journal of Science Education and Technology, Vol. 16, No. 1. (17 February 2007), pp. 47-58.
    by Nina Neulight, Yasmin Kafai, Linda Kao, Brian Foley, Cathleen Galas
    posted to learning mobile by plonsdale on 2007-05-16 15:57:11 as ** along with 1 group HCI-Bham
  • Using Palm Technology in Participatory Simulations of Complex Systems: A New Take on Ubiquitous and Accessible Mobile Computing
    Journal of Science Education and Technology, Vol. 14, No. 3. (September 2005), pp. 285-297.
    by Eric Klopfer, Susan Yoon, Judy Perry
  • Environmental Detectives: PDAs as a window into a virtual simulated world
    Wireless and Mobile Technologies in Education, 2002. Proceedings. IEEE International Workshop on (2002), pp. 95-98.
  • Conceptualising tangibles to support learning
    (2003), pp. 101-109.
    by Paul Marshall, Sara Price, Yvonne Rogers
  • An ethnographic, action-based approach to human experience in virtual environments
    International Journal of Human-Computer Studies, Vol. 59, No. 6. (December 2003), pp. 797-822.
    by Anna Spagnolli, Diego Varotto, Giuseppe Mantovani
  • A taxonomy for and analysis of tangible interfaces
    Personal Ubiquitous Comput., Vol. 8, No. 5. (September 2004), pp. 347-358.
    by Kenneth P Fishkin
  • Seamful interweaving: heterogeneity in the theory and design of interactive systems
    (2004), pp. 243-252.
    by Matthew Chalmers, Areti Galani
  • Pervasive games: bringing computer entertainment back to the real world
    Comput. Entertain., Vol. 3, No. 3. (July 2005), pp. 4-4.
    by Carsten Magerkurth, Adrian D Cheok, Regan L Mandryk, Trond Nilsen
  • Staging and evaluating public performances as an approach to CVE research
    (2002), pp. 80-87.
    by Steve Benford, Mike Fraser, Gail Reynard, Boriana Koleva, Adam Drozd
    posted to cve games by plonsdale on 2005-12-07 11:18:07 as ** along with 1 group HCI-Bham
  • Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game
    (2003), pp. 91-100.
    by Keith Mitchell, Duncan Mccaffery, George Metaxas, Joe Finney, Stefan Schmid, Andrew Scott
  • Making sense of sensing systems: five questions for designers and researchers
    (2002), pp. 415-422.
    by Victoria Bellotti, Maribeth Back, Keith W Edwards, Rebecca E Grinter, Austin Henderson, Cristina Lopes
  • New frontiers of application design
    Commun. ACM, Vol. 45, No. 12. (December 2002), pp. 79-82.
    by Daniel P Siewiorek
    posted to ubicomp by plonsdale on 2005-11-28 14:58:48 as ** along with 1 group HCI-Bham
  • Predicting human interruptibility with sensors: a Wizard of Oz feasibility study
    (2003), pp. 257-264.
    by Scott Hudson, James Fogarty, Christopher Atkeson, Daniel Avrahami, Jodi Forlizzi, Sara Kiesler, Johnny Lee, Jie Yang
  • Context awareness via a single device-attached accelerometer during mobile computing
    (2005), pp. 303-306.
    by Ji S Yi, Young S Choi, Julie A Jacko, Andrew Sears
  • Do computer games have a role in the computing classroom?
    SIGCSE Bull., Vol. 35, No. 4. (December 2003), pp. 18-20.
    by Henry M Walker
    posted to children games learning by plonsdale on 2005-11-28 14:54:09 as ** along with 1 group HCI-Bham
  • Smart sinks: real-world opportunities for context-aware interaction
    (2005), pp. 1232-1235.
    by Leonardo Bonanni, Ernesto Arroyo, Chia-Hsun Lee, Ted Selker
    posted to context by plonsdale on 2005-11-28 14:45:36 as ** along with 1 group HCI-Bham
  • Design guidelines for learner-centered handheld tools
    (2004), pp. 135-142.
    by Kathleen Luchini, Chris Quintana, Elliot Soloway
  • Mobile learning with a mobile game: design and motivational effects
    Journal of Computer Assisted Learning, Vol. 21, No. 3. (June 2005), pp. 204-216.
    by Gerhard Schwabe, Christoph Goth
    posted to context games learning mobile by plonsdale on 2005-11-18 09:57:37 as ** along with 1 group HCI-Bham
  • Revisiting the visit:: understanding how technology can shape the museum visit
    (2002), pp. 146-155.
    by Rebecca E Grinter, Paul M Aoki, Margaret H Szymanski, James D Thornton, Allison Woodruff, Amy Hurst
  • Fostering Distributed Science Learning Through Collaborative Technologies
    Journal of Science Education and Technology, Vol. 13, No. 2. (2004), 227.
    by Jesús Vázquez-Abad, Nancy Brousseau, Waldegg, Mylène Vézina, Martínez, Janet P de Verjovsky
    posted to learning by plonsdale on 2005-10-25 14:45:54 as ** along with 1 group HCI-Bham
  • Inspectable Bayesian student modelling servers in multi-agent tutoring systems
    Int. J. Hum.-Comput. Stud., Vol. 61, No. 4. (October 2004), pp. 535-563.
    by Juan-Diego Zapata-Rivera, Jim Greer
    posted to learning by plonsdale on 2005-10-21 11:06:24 as ** along with 1 group HCI-Bham
  • Life on the edge: supporting collaboration in location-based experiences
    (2005), pp. 721-730.
    by Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull, Josephine Reid, Jo Morrison, Keri Facer
  • Context-based design of mobile applications for museums: a survey of existing practices
    (2005), pp. 153-160.
    by Dimitrios Raptis, Nikolaos Tselios, Nikolaos Avouris
    posted to context by plonsdale on 2005-10-18 14:03:15 as ** along with 1 group HCI-Bham
  • Charting past, present, and future research in ubiquitous computing
    ACM Trans. Comput.-Hum. Interact., Vol. 7, No. 1. (March 2000), pp. 29-58.
    by Gregory D Abowd, Elizabeth D Mynatt
  • a CAPpella: programming by demonstration of context-aware applications
    (2004), pp. 33-40.
    by Anind K Dey, Raffay Hamid, Chris Beckmann, Ian Li, Daniel Hsu
  • Designing mediation for context-aware applications
    ACM Trans. Comput.-Hum. Interact., Vol. 12, No. 1. (March 2005), pp. 53-80.
    by Anind K Dey, Jennifer Mankoff
  • notes Context Awareness and Adaptation in Mobile Learning
    posted to context learning mobile by plonsdale on 2005-10-03 14:28:56 as ** along with 1 group HCI-Bham
  • Savannah: mobile gaming and learning?
    Journal of Computer Assisted Learning, Vol. 20, No. 6., pp. 399-409.
    by K Facer, R Joiner, D Stanton, J Reid, R Hull, D Kirks
    posted to games play by plonsdale on 2005-09-30 14:03:55 as ***** along with 1 person and 1 group willbyrne HCI-Bham
  • Viewpoint: Intuitive equals familiar
    Commun. ACM, Vol. 37, No. 9. (September 1994), pp. 17-18.
    by Jef Raskin
    posted to hci by plonsdale on 2005-09-27 22:57:56 as **** along with 1 person and 1 group MattOConnor HCI-Bham
  • Learning by doing and learning through play: an exploration of interactivity in virtual environments for children
    Comput. Entertain., Vol. 2, No. 1. (January 2004), pp. 10-10.
    by Maria Roussou
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