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A Game-Based Adaptive Unit of Learning with IMS Learning Design and \(<\)e-Adventure\(>\) Export

Creating New Learning Experiences on a Global Scale In Creating New Learning Experiences on a Global Scale, Vol. 4753 (2007), pp. 247-261.

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adaptive adventure e-adventure games learning

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In this paper we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames. For this purpose we describe The Art & Craft of chocolate UoL, with the game Paniel and the chocolate-based sauce adventure as a key feature. The UoL includes a pre-test whose outcome is used to adapt the game. The UoL also assesses the learning process using an in-game exam. This UoL has been modeled using IMS Learning Design (LD), and the embedded game has been developed using the < e − Adventure > educational game engine. This UoL may be deployed in any LD-compliant environment, although some of the features like the adaptation of the game or automatic assessment require special plug-ins that enable the communication between the environment and the < e − Adventure > engine. These plug-ins have been developed as an open-source modification of the SLeD player.


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