![]() |
CiteULike | ![]() |
rprince's CiteULike | ![]() |
![]() |
|
![]() |
Register | ![]() |
Log in | ![]() |
Designing and Integrating Puzzles in Action-Adventure Gamesby: Pascal Luban
|
Reviews
[Write a review of this article]
Find related articles from these CiteULike users
Find related articles with these CiteULike tags
Posting History
AbstractPuzzles are key to adventure games and can be a crucial component of action-adventure games. They are a source of great satisfaction once solved, and potentially a source of just as much frustration. Everyone remembers quitting a captivating game when stuck with an impossible puzzle, or even being unable to find the puzzle in the first place! And yet, there is very little literature and research dedicated to this major aspect of game design. This article was written to offer a set of tangible rules for designing and integrating puzzles.
BibTeX record
RIS record