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The three-sixty illusion: designing for immersion in pervasive gamesIn CHI '09: Proceedings of the 27th international conference on Human factors in computing systems (2009), pp. 1549-1558.
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AbstractPervasive games are staged in reality and their main attractiveness is generated by using reality as a resource in the game. Yet, most pervasive games that use mobile and location-based technology use reality only in a weak sense, as the location for a computerized game.
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