![]() |
CiteULike | ![]() |
seungwon's CiteULike | ![]() |
![]() |
|
![]() |
Register | ![]() |
Log in | ![]() |
This paper offers an insight into interaction forms available in multiplayer games by analysing the communicative and social aspects of computer-mediated gaming. The work is conducted using conceptual analysis, by applying the Communicative Action Theory as the framework. The analytical framework is further expanded by a model of interaction forms, which delineates the categories of perceivable interaction forms. The main contribution of this work is in illustrating the available interaction forms and in analysing them based on the various functions they support. The successful application of the social theory framework as a tool for analysing interaction forms indicates the importance of combining the research efforts of various disciplines and practices in order to achieve more comprehensive results in the area of interaction design for multiplayer games.
There are no reviews yet
Find related articles from these CiteULike users
Find related articles with these CiteULike tags
Posting History
Export records