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Real-Time Crowd Simulation:A Reviewby: Richard Leggett
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AbstractThis paper presents a review of current research in the area of real-time crowd simulation. Crowd simulation has many diverse uses, for example in safety modelling, entertainment software, architecture and urban modelling applications. We describe three main approaches to the problem - fluid-based, cellular automata and particle-based, concentrating on the latter. Finally, we describe CrowdSim, a simple but effective implementation of some of the techniques.
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