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sjones's games [30 articles]

Recent papers added to sjones's library classified by the tag games. You can also see everyone's games.
  • The magic circle: Principles of gaming simulation Edited by Jan Klabbers
    British Journal of Educational Technology (May 2007), pp. 546-547.
    posted to games by sjones on 2008-08-02 12:06:45 as **
  • Battleship by foot: learning by designing a mixed reality game
    (2006), pp. 67-74.
    by Nicola J Bidwell, Jason Holdsworth
    posted to games pervasive by sjones on 2008-07-30 07:17:41 as ** along with 1 person digitaldust
  • Pervasive games in ludic society
    (2007), pp. 30-37.
    by Jaakko Stenros, Markus Montola, Frans Mäyrä
    posted to games pervasive by sjones on 2008-07-30 07:15:00 as ** along with 1 person digitaldust
  • Warum Computerspiele faszinieren
    by Jürgen Fritz
    posted to games by sjones on 2008-07-30 07:13:39 as ** along with 1 person Torsten_Holmer
  • Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do
    (15 April 2008)
    by Lawrence Kutner, Cheryl Olson
    posted to games by sjones on 2008-07-30 07:11:36 as ** along with 1 person and 1 group enunez PETLab
  • John Galloway on how arcade games are aiding classroom learning | E-learning | EducationGuardian.co.uk
    posted to classroom games teaching by sjones on 2008-04-26 14:36:50 as **
  • BACIT | Vol 5, Iss 2 | B.Cusack, Book Review, "The Magic Circle – Principles of Gaming" & Simulation
    posted to games learning by sjones on 2008-03-31 23:46:39 as **
  • Learning in Context: Digital Games and Young Black Men
    Games and Culture, Vol. 3, No. 2. (1 April 2008), pp. 131-141.
    by Betsy J Disalvo, Kevin Crowley, Roy Norwood
    posted to games learning by sjones on 2008-03-30 11:23:18 as **
  • Homo Ludens. Vom Ursprung der Kultur im Spiel.
    (01 January 1994)
    by Johan Huizinga
    posted to games by sjones on 2008-03-18 22:59:24 as **
  • Learning Unbound: Using MOOs for Classroom Collaboration
    Pedagogy, Vol. 7, No. 2. (1 April 2007), pp. 258-264.
    by Jason B Jones, Scott Ellis
    posted to classroom collaboration digital_literacy games by sjones on 2008-03-11 14:12:12 as **
  • Game Research - the art, business, and science of computer games
    (1999)
    by Ted Friedman
    edited by GM Smith
  • Toys for Boys?
    posted to games gender by sjones on 2008-02-12 16:46:06 as **
  • The Future Of Ritual: Writings on Culture and Performance
    (04 December 1995)
    by Richa Schechner
    posted to games perfomance ritual by sjones on 2008-01-30 15:19:23 as **
  • Simulation versus Narrative: Introduction to Ludology
    (1 August 2003), pp. 221-236.
    by Gonzalo Frasca
    edited by Mark J Wolf, Bernard Perron
    posted to games by sjones on 2008-01-17 22:07:47 as ** along with 1 person Rootfruit
  • The Players' Realm: Studies on the Culture of Video Games and Gaming
    by Patrick Williams, Jonas H Smith
    posted to games by sjones on 2007-12-10 11:57:32 as **
  • Gamestudies - Issue 0601, 2006
    posted to games by sjones on 2007-10-19 18:42:07 as **
  • Girl Gamers and their Relationship with the Gaming Culture
    Convergence, Vol. 6, No. 4. (1 December 2000), pp. 36-53.
    by Gareth R Schott, Kirsty R Horrell
    posted to childrens_culture games gender by sjones on 2007-08-29 11:45:46 as ** along with 2 people suizan ritanila
  • Teaching Videogames (Teaching Film and Media Studies S.)
    (18 March 2007)
    by Barney Oram, James Newman
    posted to classroom digital_literacy games medie_literacy by sjones on 2007-08-25 01:26:43 as **
  • Game Studies - Computer Games as a Part of Children's Culture
    by Johannes Fromme
    posted to childrens_culture games by sjones on 2007-08-22 13:23:09 as **
  • Evaluating computer game concepts with children
    (2004), pp. 49-56.
    by Libby Hanna, Denise Neapolitan, Kirsten Risden
  • Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)
    (26 March 2007)
    by James P Gee
  • Beyond Technology: Children's Learning in the Age of Digital Culture
    (15 August 2007)
    by David Buckingham
  • Learning to play in digital games
    Learning, Media and Technology, Vol. 31, No. 4. (2006), pp. 329-342.
    by Caroline Pelletier, Martin Oliver
    posted to digital_literacy games by sjones on 2007-06-21 01:16:11 as **
  • The uses of literacy in studying computer games: Comparing students’ oral and visual representations of games
    English Teaching: Practice and Critique May, 2005, Volume 4, Number 1 ((2005))
    by Caroline Pelletier
    posted to games literacy multimodal by sjones on 2007-06-15 20:21:17 as **
  • Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles
    (01 October 1991)
    by Marsha Kinder
    posted to childrens_culture games television by sjones on 2007-06-15 19:18:10 as **
  • From Barbie to Mortal Kombat: Gender and Computer Games
    ((1998))
    edited by J Cassell, H Jenkins
    posted to games gender popular_culture by sjones on 2007-06-15 16:57:43 as **
  • What Video Games Have to Teach Us About Learning and Literacy
    (07 May 2004)
    by James P Gee
  • Why Video Games are Good for Your Soul
    (01 April 2005)
    by James P Gee
  • Doing game studies: A multi-method approach to the study of textuality, interactivity and narrative space
    Media International Australia incorporating Culture and Policy, Vol. 2004, No. 110., 19.
    by D Carr, G Schott, A Burn, D Buckingham
    posted to games narrative by sjones on 2007-05-23 18:22:38 as ** along with 1 person edominguez
  • Computer Games: Text, Narrative And Play
    (13 January 2006)
    by David Buckingham, John Thompson, Diane Carr, Andrew Burn
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