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sjones's watchlist [440 articles]

Recent papers matching sjones's watchlist criteria
  • Energy expended playing video console games: an opportunity to increase children's physical activity?
    Pediatr Exerc Sci, Vol. 19, No. 3. (August 2007), pp. 334-343.
  • notes Couch potatoes to jumping beans: a pilot study of the effect of active video games on physical activity in children
    International Journal of Behavioral Nutrition and Physical Activity, Vol. 5 (07 February 2008), 8.
    by Cliona N Mhurchu, Ralph Maddison, Yannan Jiang, Andrew Jull, Harry Prapavessis, Anthony Rodgers
    posted to video physical obesity games children activity by jeclark on 2008-07-23 23:03:02 as **
  • Nursing education 2.0: Games as pedagogical platforms
    Nursing Education Perspectives, Vol. 29, No. 3. (2008), pp. 174-175.
    by DJ Skiba
    posted to web20 games by mebiel on 2008-07-21 13:12:03 as **
  • notes Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment
    Personal and Ubiquitous Computing, Vol. V6, No. 5. (1 December 2002), pp. 443-458.
    by Staffan Bjã¶rk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Ãkesson
  • Using heuristics to evaluate the playability of games
    (2004), pp. 1509-1512.
    by Heather Desurvire, Martin Caplan, Jozsef A Toth
  • notes Principles of emergent design in online games: <i>Mermaids</i> phase 1 prototype
    (2007), pp. 65-71.
    by Celia Pearce, Calvin Ashmore
  • Emotional response patterns and sense of presence during video games: potential criterion variables for game design
    (2004), pp. 339-347.
    by Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen
    posted to self-report games emotion by cmuehl on 2008-07-17 18:13:14 as **
  • Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
    Presence: Teleoper. Virtual Environ., Vol. 15, No. 4. (August 2006), pp. 381-392.
    by Niklas Ravaja, Timo Saari, Marko Turpeinen, Jari Laarni, Mikko Salminen, Matias Kivikangas
    posted to presence physiology games emotion by cmuehl on 2008-07-17 18:11:39 as **
  • A continuous and objective evaluation of emotional experience with interactive play environments
    (2006), pp. 1027-1036.
    by Regan L Mandryk, Stella M Atkins, Kori M Inkpen
  • notes Learning in massively multiplayer online games
    (2004), pp. 521-528.
    by Constance A Steinkuehler
  • The game of reading and writing: How video games reframe our understanding of literacy
    Computers and Composition, Vol. In Press, Corrected Proof
    by John Alberti
    posted to writing reading literacy interactivity games dialogicality by rickl on 2008-07-16 10:14:24 as **
  • Physically Based Sound Synthesis for Large-Scale Virtual Environments
    Computer Graphics and Applications, IEEE, Vol. 27, No. 1. (2007), pp. 14-18.
    by Nikunj Raghuvanshi, Ming C Lin
  • Playing an Action Video Game Reduces Gender Differences in Spatial Cognition
    Psychological Science, Vol. 18, No. 10. (October 2007), pp. 850-855.
  • Designing for the opportunities and risks of staging digital experiences in public settings
    (2006), pp. 427-436.
    by Steve Benford, Andy Crabtree, Stuart Reeves, Jennifer Sheridan, Alan Dix, Martin Flintham, Adam Drozd
  • Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies
    Games and Culture, Vol. 1, No. 1. (1 January 2006), pp. 36-40.
    by Yasmin B Kafai
  • Space Time Play: Computer Games, Architecture and Urbanism: the Next Level
    (23 October 2007)
    edited by Friedrich von Borries, Steffen P Walz, Matthias Böttger
  • Swords and Circuitry: A Designer's Guide to Computer Role-playing Games (Game Development)
    (07 July 2001)
    by Neil Hallford, Jana Hallford
    posted to games 2001 by drakkos69 on 2008-06-30 12:01:57 as read
  • Game Design, Theory and Practice (Wordware Game Developer's Library)
    (30 October 2004)
    by Richard Rouse
    posted to games 2004 by drakkos69 on 2008-06-30 09:27:47 as read
  • Framework for Bloom¿s Knowledge Placement in Computer Games
    Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on (2007), pp. 159-166.
    by Cheng-Su Wang, Yeu-Ruey Tzeng
    posted to objectives games framework bloom by rprince on 2008-06-19 17:51:44 as ****
  • The Carrot Approach: Encouraging Use of Location Systems
    UbiComp 2004: Ubiquitous Computing (2004), pp. 366-383.
    by Kieran Mansley, Alastair R Beresford, David Scott
    posted to ubicomp location games evaluation by namwenkram on 2008-06-18 05:06:06 as **
  • Young childrens arithmetic strategies in social context: How parents contribute to childrens strategy development while playing games
    International Journal of Behavioral Development, Vol. 28, No. 4. (July 2004), pp. 347-357.
  • Warum Computerspiele faszinieren
    by Jürgen Fritz
    posted to vr games 1995 by Torsten_Holmer on 2008-06-16 17:22:46 as **
  • Building an Educational Adventure Game: Theory, Design, and Lessons
    Journal of Interactive Learning Research, Vol. 12, No. 2. (2001), pp. 249-263.
    by Alan Amory
    posted to theory learning games education design adventure by rprince on 2008-06-12 20:29:53 as ****
  • Digital game-based learning: Towards an experiential gaming model
    The Internet and Higher Education, Vol. 8, No. 1. ( 2005), pp. 13-24.
    by Kristian Kiili
  • Extensive Games as Process Models
    Journal of Logic, Language and Information, Vol. 11, No. 3. (1 June 2002), pp. 289-313.
    by Johan van Benthem
    posted to logic games game extensive bisimulation by JakubSzymanik on 2008-06-11 17:19:08 as read
  • Nonverbal communication interface for collaborative virtual environments
    Virtual Reality, Vol. 4, No. 1. (29 March 1999), pp. 49-59.
  • A group game played in interactive virtual space: design and evaluation
    (2002), pp. 56-63.
    by Hanna Strömberg, Antti Väätänen, Veli-Pekka Räty
  • Strategic behavior in monkeys
    Trends in Cognitive Sciences, Vol. In Press, Corrected Proof
    by Amnon Rapoport, Neil N Bearden
  • Digital game-based learning
    Comput. Entertain., Vol. 1, No. 1. (October 2003), pp. 21-21.
    by Marc Prensky
  • Modelling fish behaviour
    (2003), pp. 71-78.
    by Kingsley Stephens, Binh Pham, Aster Wardhani
    posted to virtual games fish artificial by mrosenki on 2008-05-23 17:47:32 as **
  • Games and logics for a noninterleaving bisimulation
    Nordic J. of Computing, Vol. 2, No. 2. (1995), pp. 221-249.
    by Mogens Nielsen, Christian Clausen
    posted to games computability-logic bisimulation by Scis0000002 on 2008-05-22 23:17:29 as **
  • New challenges for character-based ai for games
    (2002)
    by D Isla, B Blumberg
    posted to games characters by mrosenki on 2008-05-22 16:04:51 as **** along with 1 person steevlambert
  • Robot Architectures for Believable Game Agents
    (1999)
    by I Horswill, R Zubek
    posted to robots games architecture by mrosenki on 2008-05-22 12:22:51 as **
  • Autonomous Characters in Virtual Environments: The technologies involved in artificial life and their affects of perceived intelligence and playability of computer games
    by Oliver E Wood
    posted to virtual games gameplay environments characters autonomous by mrosenki on 2008-05-22 11:49:07 as ****
  • Towards a Game Agent
    by Christoph Niederberger, Markus H Gross
    posted to life games artificial animation by mrosenki on 2008-05-22 11:42:24 as **
  • Reinforcement Learning of Coordination in Heterogeneous Cooperative Multi-Agent Systems
    (2004), pp. 1258-1259.
    by Spiros Kapetanakis, Daniel Kudenko
  • Identification of Standard Game Forms with Definable Objectives
    Innovations in Education and Teaching International, Vol. 11, No. 4. (1974), pp. 192-196.
    by John Cowan
    posted to objectives games forms education design by rprince on 2008-05-19 13:58:30 as ****
  • Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games
    Educational Technology Research and Development
    by Glenda Gunter, Robert Kenny, Erik Vick
    posted to retain model games fantasy education by rprince on 2008-05-19 13:34:18 as ***
  • An Analysis of Socioemotional and Task Communication in Online Multiplayer Video Games
    Communication Research, Vol. 33, No. 1. (1 February 2006), pp. 92-109.
    by Jorge Pena, Jeffrey T Hancock
    posted to sk games chat by Torsten_Holmer on 2008-05-15 20:32:33 as **
  • the Semigroup of Positional Games
    posted to semigroups games by Scis0000002 on 2008-05-13 22:57:30 as **
  • Game object model version II: a theoretical framework for educational game development
    Educational Technology Research and Development, Vol. 55, No. 1. (11 February 2007), pp. 51-77.
    by Alan Amory
    posted to model games framework development design by rprince on 2008-05-13 19:20:52 as **
  • Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study
    BMJ, Vol. 335, No. 7633. (22 December 2007), pp. 1282-1284.
    by Lee Graves, Gareth Stratton, ND Ridgers, NT Cable
  • The Complexity of Games on Highly Regular Graphs
    Algorithms – ESA 2005 (2005), pp. 71-82.
    by Konstantinos Daskalakis, Christos H Papadimitriou
    posted to theory nexp-complete nash mythesis graphs games equilibrium complexity by eporreca on 2008-04-30 09:28:28 as **
  • Genetic Computation of Road Network Design and Pricing Stackelberg Games with Multi-class Users
    Applications of Evolutionary Computing (2008), pp. 669-678.
    by Loukas Dimitriou, Theodore Tsekeris, Antony Stathopoulos
    posted to road stackleberg pricing network games design by aldofabregas on 2008-04-29 23:29:17 as **
  • The complexity of pure Nash equilibria
    (2004), pp. 604-612.
    by Alex Fabrikant, Christos Papadimitriou, Kunal Talwar
    posted to congestion games pls by tomas on 2008-04-22 10:55:29 as *** along with 1 person NeilInCanadia
  • Pi-Calculus, Dialogue Games and PCF
    by JME Hyland, CHL Ong
    posted to games semantics by mfrydr on 2008-04-20 21:05:57 as **
  • Evolving a Roving Eye for Go
    Genetic and Evolutionary Computation – GECCO 2004 (2004), pp. 1226-1238.
    by Kenneth O Stanley, Risto Miikkulainen
    posted to evolution ga games by cwr on 2008-04-16 18:38:46 as **
  • Peekaboom: a game for locating objects in images
    (2006), pp. 55-64.
    by Luis von Ahn, Ruoran Liu, Manuel Blum
  • Verbosity: a game for collecting common-sense facts
    (2006), pp. 75-78.
    by Luis von Ahn, Mihir Kedia, Manuel Blum
  • Games with a purpose
    Computer, Vol. 39, No. 6. (2006), pp. 92-94.
    by L von Ahn
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