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Planning Theory & Practice, Vol. 9, No. 2. (2008), pp. 209-226, doi:10.1080/14649350802042231 Key: citeulike:3032401
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In his book <i>Self-Organization and the City</i>, Juval Portugali describes how, in the past sixty years, our conceptualization of cities has shifted from a portrayal as isolated, stable and transparent systems, into open, self-organizing and complex systems, and how the role of the planner has turned from that of an engineer who masters these systems into that of, at best, simply observers and participants. Though Portugali's vision of the role of the planner might be too polemic, what is indeed an issue is that planners are in need of new tools that will enable them to be more process orientated, more geared towards communication, and encouraging of the involvement of multiple stakeholders, etc. Computer simulation models meet these requirements, but although they have indeed been adopted in planning practice, they have not become an indispensable piece of equipment. A very different story emerges from the gaming industry where, for more than twenty years, computer games have continued to attract millions of players, and have even entered classrooms and planning practices. Not only do these games look increasingly realistic but the behaviour of the characters within them has grown ever closer to resembling actual behaviour, to the extent that some commentators have even started to propose that planners should turn into gamers. Does this make sense, or is it still a bridge too far? In the search for an answer, this paper will critically analyse two computer games: SimCity, which is a classic strategy game, and Second Life, an increasingly popular social virtual world. I will make a number of suggestions as to how these games could be upgraded into planning simulation models.
Yet what seems to be a difficult “scientific” endeavour in planning appears to be child's play in the entertainment industry.
Added 2012-12-10 10:44:42 - [public]
The change in perception from an isolated city state to a hypermodern self-organizing city required a radically different approach to planning. To use the words of Portugali: “Cities are chaotic and unpredictable and they self-organize themselves independently of our scientific predictions and planning rules. All that is left for us to do, as scientists and planners, is to sit and watch, or at best become participants in this huge self-organizing process” (2000, p. 46); a shift from planners as technocrats to planners as spectators that has taken place in a time span of less than thirty years. But is the role of the planner really limited to observing and participating? Can processes not be steered even though they are chaotic and self-organizing?
Added 2013-01-27 11:16:38 - [public]
As such, simulation models invite the planner to again take up a central role in the planning process, and grow from being
a mere spectator into a mediator, who no longer only observes or simply takes part, but actually becomes able to steer
spatial processes in a particular direction.
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