![]() |
CiteULike | ![]() |
stavros's CiteULike | ![]() |
![]() |
|
![]() |
Register | ![]() |
Log in | ![]() |
The state of the art in game AI standardisationby: Billy Yue, Penny de Byl
In CyberGames '06: Proceedings of the 2006 international conference on Game research and development (2006), pp. 41-46.
|
Reviews
[Write a review of this article]
Find related articles from these CiteULike users
Find related articles with these CiteULike tags
Posting History
AbstractThe Artificial Intelligence Interface Standards Committee (AIISC) was formed in 2002 to develop interface standards for AI middleware in the computer game industry. In this paper, we provide an overview of the work completed to date by the working groups making up the AIISC. We describe the issues each group is addressing and examine their relevance and importance to the domain of computer games development, and discuss their benefits and shortcomings. We also outline the current progress of each group, and the direction they will be taking in the future in order to implement a useable and widely accepted game AI API.
BibTeX record
RIS record